Recent Posts

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Hey there!

Hiho! Thank you very much for kind words! Hope to meet you in-game! :D


And there is another update :)

Almost all sections of the website have been updated and refreshed. Plus, we’ve added some new pages:

Race and class stat tables — perfect for diving deep into theorycrafting :)
https://tangaria.com/race-class-stats/

Player housing guide — from a humble hut to a full-on castle
https://tangaria.com/guide/houses/

Combat tactics — useful not only for Tangaria but for roguelikes in general
https://tangaria.com/guide/tactics/

Video guides — for those who learn best by watching
https://tangaria.com/video-guides/

Lore debates — quirky and controversial moments from the game world
https://tangaria.com/lore-debates/

Take a look, explore, and feel free to leave comments. If you notice anything missing — let us know and we’ll add it!
32
Traditional Roguelikes (Turn Based) / Re: Epyx Rogue for Switch
« Last post by aremef on May 03, 2025, 09:06:55 PM »
Sorry to hear that.  On Windows, it is exactly like the old DOS version I played in high school.
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Other Announcements / Re: Rage of Mages 2 (online RPG multiplayer server)
« Last post by amorapotter on May 03, 2025, 09:25:26 AM »
What kind of playstyle or class build benefits most from the new Ascension and Reclass mechanics in the latest RoM2 season?
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Traditional Roguelikes (Turn Based) / Re: Epyx Rogue for Switch
« Last post by cynthiarbratcher on May 03, 2025, 07:56:12 AM »
I understand your frustration. It's disappointing when a beloved classic gets such a careless port. Sharing your feedback matters-hopefully the developers will listen someday.
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Hiho!

In this topic I wanna share my video streams at Tangaria :)

Tangaria ( http://tangaria.com/ ) –  free open-source persistent online multiplayer roguelike game. In addition to traditional roguelike features, it has MMORPG-like gameplay: real-time (with semi-turn-based mode when you are injured), PvE in group, trading between players, real economy, PvP etc

Tangaria powered by PWMAngband ( https://powerwyrm.monsite-orange.fr/ ), which derived from MAngband ( https://mangband.org/ ) and also got some TomeNET ( https://www.tomenet.eu/ )  features. And of course, all three games were initially based at Angband ( https://rephial.org/ ) :D

My first adventure.. At last I've made it after 6 month of work at Tangaria tileset :) Finally the game is playable!

https://www.youtube.com/watch?v=RTqdGQcK_lI

My second adventure got several funny YASDs:

https://www.youtube.com/watch?v=NVFDHbq3xKA

I'll be glad to hear your feedback; you are welcome to ask any questions :)

Cya in-game!


Hey there!

Thanks a ton for sharing your Tangaria streams — it's awesome to see the game in action, especially after all the work you've clearly put into the tileset. Really impressive that it blends classic roguelike elements with real-time multiplayer — that’s no small feat!

Just watched your first adventure — congrats on getting it playable after six months! The visual style adds a lot of charm and clarity to the classic gameplay. Also had a good laugh at the YASDs in your second video 😄 — classic roguelike moments right there.

Looking forward to seeing more of your adventures! Keep up the great work, and I’ll definitely be checking in on the progress.

Cheers!
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This looks amazing — love the concept and tone! A disgraced wizard doing magical heists to pay off student loans? Instantly hooked. The environmental interactions and spell variety sound super fun, especially the creative combos like freezing water or burning furniture mid-heist.
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Preview release 4: Mansion on the Hill has been released, adding the Mansion location type, expanding the faction system, and adding difficulty settings.

IMPORTANT: Saves from previous versions of the game will not work with this version! At best, several mechanics will be broken, and it's very likely that old saves will cause errors or crashes.

This has ended up being a pretty big update, but let's start with the most notable change, which is the introduction of a new location type: Mansions!
  • Mansions are full of valuable treasure, but also full of guards.
  • It's possible to get an Invitation to a mansion in which case you may be able to walk in through the front door without being bothered, as long as you're well-dressed enough. If you stay on everyone's good side, some nobles you talk to may have opportunities for you.
There have also been some additions to faction interaction:

  • You now gain reputation with factions as you trade with them, but gaining rep with a faction causes its enemies to like you less.
  • Some previously always-hostile factions might be able to be won over and traded with now (or even start neutral rather than hostile).
  • There's a new trespassing and disguise system in place when visiting locations.
Another change worth mentioning is the introduction of difficulty settings before you start the game.

Full changelog at https://weirdfellows.itch.io/wizard-school-dropout/devlog/914169/release-preview-4-mansion-on-the-hill, game itself available at https://weirdfellows.itch.io/
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Traditional Roguelikes (Turn Based) / New Roguelike WIP – Seeking Feedback!
« Last post by ericrobert23 on April 30, 2025, 05:10:28 PM »
Hey everyone,

I’m working on a new roguelike project and would love some feedback. It features procedural dungeons, permadeath, and skill-based progression. The core mechanics are in place, but I’m still refining combat, item variety, and difficulty scaling.

Anyone interested in testing or sharing ideas for improvement? I’d appreciate any thoughts or suggestions!

Thanks!
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Player's Plaza / Re: Looking for the next Roguelike
« Last post by ericrobert23 on April 29, 2025, 04:46:14 PM »
Hi Rougenar,

Based on your preferences (clean runs, strong rogue elements, medieval/fantasy preferred, wide variety of items), here are some recommendations you might enjoy:

1. Tangledeep – Turn-based with traditional roguelike roots, great variety of loot, skills, and class customization. Fantasy setting.

2. Orb of Creation – More of an idle/incremental roguelike twist, very satisfying progression and discovery, fantasy-themed.

3. Cursed to Golf – While not fantasy, it’s a clean-run roguelike with unique mechanics and good item variety.

4. Dungeons of Dredmor – Classic roguelike with humor, deep item/powerup variety, and strong fantasy setting.

5. Brogue – Pure roguelike, very clean design, deep gameplay without meta-progression bloat.

6. Chronicon – Diablo-like ARPG with roguelite elements, loads of loot, deep build crafting.

7. Into the Breach – Sci-fi setting but extremely tight design with clean runs. Tactical, rewarding.

You might be picky, but your taste is clear — clean design, strong variety, and meaningful choices. Let me know if you want recommendations based on specific mechanics or platforms!

Cheers!
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Traditional Roguelikes (Turn Based) / Re: Endless Nights ported to Windows
« Last post by ericrobert23 on April 28, 2025, 01:35:33 PM »
That's awesome — congrats on getting the Windows port out! I love hearing about projects that started with NWN modding roots. The skills-based progression system sounds really interesting too, especially since it evolves based on how you actually play.
I'll definitely check it out on Itch — and a little menu clunkiness is no big deal for a solid roguelike experience. Thanks for making it free!
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