Recent Posts

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A while ago, I posed here about my upcoming roguelike, Shadowed: the Demon castle of Ooe. The game is themed after medieval Japan and has a large emphasis on character builds, interesting levelgen, stealth, and more. Today, it released! Even though the game is in EA, it's fully playable and beatable, and will just get better from here.
I'm not allowed to post links for some reason, but you can find it pretty easily on steam with a quick google search.
Sorry that I don't post around here much. I will be looking in this thread for feedback, if there is any. I think my last account here got deleted for inactivity or something, so hopefully that doesn't happen again. In any case though, thanks for the support, and I'd love it if you checked the game out.
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Player's Plaza / research about roguelikes
« Last post by braparka on October 03, 2024, 08:54:27 AM »
Hello, my name is braparka and I study game development in Germany.
I am a huge admirer of the roguelike genre, and I chose the topic of replayability for my bachelor's thesis.

If you have about 10 minutes to spare, I would appreciate it if you could help me by filling out my online survey, as it would be quite helpful.

I can´t post links right now and can´t seem to reach an admin since few days, so it would be nice if you could copy and paste the link htxxxtps://www.umfrageonline.com/s/08e3b7b and remove the 3x.

Thank you in advance!
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Player's Plaza / hello everyone
« Last post by bakerblock on October 03, 2024, 08:48:41 AM »
i'm new to this forum, i'm making my own roguelike by following the Tutorial Tuesday that happing in the RL dev subreddit, i'm making some progress with my game, anyways, give me hugs and kisses!!!
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Hi! I know, this topic is a bit old, but, as a loyal player of the real gem that Grog is, I have to say I can't wait for the next update!!! Thank you bunches to Sir Biskup for all the priceless effort in everyway he does! Happy Grogging and beware of cute looking kobolds!
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New Warsim update live!

Adding the ability to get drunk in your throne room, extended drinking competitions with custom options and 10 new personality traits with a myriad of different moves and actions, and lots more!

https://store.steampowered.com/news/app/659540/view/4669759808366561548
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Traditional Roguelikes (Turn Based) / ROGUE-FP
« Last post by JaryJurax on September 26, 2024, 06:09:42 PM »
ROGUE-FP is a first person roguelike inspired by Rogue/Brogue.
And yes the game does wait for you to take your turn. There is nothing stopping you from making a cup of tea while you're surrounded by monsters.
Gameplay:
    ROGUE-FP has 2 modes: Classic Mode and Standard Mode.

    The Classic Mode is a faithful Rogue-clone based off of version 5.4.4 of Rogue. The source of which you can find on Github. All of its mechanics were painstakingly recreated and adapted to ROGUE-FP's perspective and controls. Players who have played the original Rogue may be interested to see how the mechanics feel in first person and players who haven't played it before may be tempted to try playing the original after getting ahold of its simple yet engaging gameplay.
   
    The Standard Mode has taken the above and overhauled it to be it's own roguelike influenced by Brogue.
    Changes compared to classic mode as of version 3.0 include but are not limited to:
  •     Completely new floor generation
  •     Monster bits: new item type that can be attached to your armor to give unique and stackable effects
  •     New monsters ex: Gas spore that floats around the map searching for the player to explode upon, its bits can be thrown and also explode
  •     New monster behaviors ex: Nymphs will flee after stealing from you and wake up sleeping monsters as they run from room to room
  •     Pits -often surounded by traps, non-flying monsters can fall down these if forced through confusion/teleportation/polymorphing
  •     7 types of gases including fire
  •     New traps: gas trap, ambush trap, alarm trap, etc
  •     Traps can be set off by monsters, they can also be killed by them
  •     New items: potions of luck, intoxication, scrolls of gold madness, summon sylph, wands of trapping
  •     Items given new effects ex: potions of confusion will release a gas if thrown
    More features are added in every new version
   
Turn System and Movement:
        ROGUE-FP's turns revolve around .4 second intervals. Whenever you perform and action(attack, equip armor, zap a wand, etc) you must wait .4 seconds. The same applies to monsters. If you are not moving or performing an action then time stands still. Movement only uses up the time you choose to move for.
        However, the time it takes to move from the center of one tile to the next is also .4 seconds. That includes diagonally as well. Both the player and monsters move slightly faster when moving in non cardinal directions to make sure things stay non-euclidian. The players' reach also extends slightly to ensure diagonally placed monsters can be attacked.
   
Other Features:
  • Windows and Linux builds
  • 3 art styles to choose from -ASCII characters, Textured sprites, and ASCII-Art sprites
  • VI keys -if you want them
  • Multiple difficulty levels
  • Dungeon synth soundtrack
  • Adjustable UI
  • Bestiary with descriptions
  • Global leaderboards for Steam and GoG -NOTE the Linux version on GoG does not use these since the galaxy client unfortunately doesn't support Linux
  • Ultrawide monitor support
   
Version 3.0 was released on September 30 2024 on Steam and the game along with the update on gog.com on the same day.
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Programming / Re: Suggestion Req for Best SQL Courses
« Last post by guccipretzels on September 26, 2024, 07:31:44 AM »
Hey Gulshan! It’s great that you’re diving into SQL. While books like "SQL for Dummies" and "The Art of SQL" provide solid foundational knowledge, taking a course can offer structured learning and hands-on practice that books sometimes lack. Consider platforms like Coursera or Udemy; they have courses tailored for different skill levels. A highly-rated one is “The Complete SQL Bootcamp” on Udemy, which covers both basics and advanced topics with real-world projects. Additionally, interactive platforms like LeetCode or Codecademy can be really helpful for practicing SQL queries. Good luck, and happy learning!
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Hi. There is already Blood Card and Darkest Dungeon games. IMHO roguelike board games are better because they are cross plaform  ;D
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Traditional Roguelikes (Turn Based) / Re: New roguelike: BOSS (v3.0.1)
« Last post by PineappleComputer on September 21, 2024, 06:44:35 AM »
I'm so glad that you working on that game. Thank you! This game have a great atmosphere.
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