Recent Posts

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Player's Plaza / Re: research about roguelikes
« Last post by Erinvenus on July 29, 2025, 01:56:06 AM »
Too bad I missed the survey! Replayability in roguelikes is such a rich topic—if you’re ever sharing the results or insights, I’d love to check them out.

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Classic Roguelikes / Re: Rogue Remastered
« Last post by emmataylor on July 28, 2025, 03:23:42 AM »
Sounds awesome! I love seeing classic games get remastered with care. Really curious about the QOL improvements in version 6.0.0 — any favorites you’d recommend checking out first?
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Classic Roguelikes / Re: Tome 2.3.5-11ah Tiles Remake
« Last post by coursora on July 26, 2025, 09:44:51 AM »
When you say changes in the PNG for PWMangband aren’t possible, do you mean the game ignores your replacements or that the file is locked somehow?
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This is awesome! As a fan of both roguelikes and Hokuto no Ken, I love seeing projects like this come to life—even more so on a PS Vita. Really cool proof of concept! Looking forward to more updates if you keep tweaking it.

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Great question — this is something a lot of roguelike designers wrestle with! The best meaningful choices usually force the player to trade between short-term safety and long-term risk/reward, rather than giving clear “better” answers. Games like Slay the Spire do this well by making you choose cards or relics that can shape your whole run, often locking you into specific synergies with risk attached.
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Design / [Article Series] Creating an MMO Roguelike
« Last post by tangar on July 19, 2025, 08:12:07 AM »
​Sharing a write‑up about the very first design trap in building a multiplayer roguelike: world scale. Why a huge world kills population density (and why I shrank Tangaria after years of doing the opposite).

#1: The Scale
https://igroglaz.com/en/tangaria-blog/creating-mmo-roguelike-1-the-scale

If you’re toying with an MMO‑roguelike idea, give it a skim – might save you some time ​
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Other Announcements / Re: Rage of Mages 2 (online RPG multiplayer server)
« Last post by getrxrarea on July 19, 2025, 01:33:09 AM »
Recently, the RoM2 server has opened a new season with many new mechanisms inspired by the roguelike genre - helping to breathe new life into the familiar gameplay:

Reborn: When moving to a new server, your character will be "reset" - retaining core items and stats. This helps to refresh the experience while maintaining progression value.

Reclass: When reaching the maximum experience level, players can unlock new character classes, allowing for changes in tactics and playstyles.

Ascension: Special classes such as Amazon and Witch can now "ascend" after overcoming difficult challenges, unlocking exclusive rewards such as the Golden Crown or the Great Sorcerer's Staff.
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Hello, my dear explorers!
Just stopping by to mention the latest patch, 0.6f, has been uploaded to itch.io!
Comes with a nasty wild bunch of new Uniques  introduced to haunt the Player :)
Also a couple small bugs were detected and smashed!
As usual, read the Machete_Edition_Readme.txt for a full disclose of the state of the game.

Go grab it and enjoy the game! I will see you guys in the next patch.

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Design / Re: Online captcha solver on python?
« Last post by LarreWeyand on July 17, 2025, 07:43:03 AM »

I think it will be useful for me to know what kind of captcha solver to use on a site developed in Python.

Facing captchas in my Python project? I've had luck with anti-captcha.com, it's reasonably priced and integrates easily. However, for simple image-based captchas, I sometimes use Pytesseract with some pre-processing for the images. It can be free and useful, but only if the captchas are easy.
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So cool
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