« Last post by ZolfriK on October 24, 2025, 07:53:42 AM »
Hello everyone, after the PlayStation Vita, I decided to try running Hokuto no Rogue on a (modded) Nintendo Switch as well. This time, however, it’s not running through streaming but directly on the console. To make it work, I used Java for AArch64 on an L4T Ubuntu Noble installed on a dedicated partition. I have to say, it runs quite well.
« Last post by Kyzrati on October 22, 2025, 12:25:55 AM »
Cogmind Beta 16 "The Unchained" is released!
Unique AI, uncanny abilities... greet the Unchained with fury or a whimper, learn upgrades via Scanalyzers, and earn over 200 new achievements covering the last 7 years of content.
For more details and demo images check out the release notes.
« Last post by Legend on October 20, 2025, 04:47:11 AM »
DoomRL (DRL) has built in controller support.
I used to use Joy2Key to map controls to a gamepad for Infra Arcana, Frozen Depths, Rogue, and a couple others. It's possible for almost any roguelike without too many controls. I tried with angband and Nethack too, but those were a bit much.
« Last post by Legend on October 20, 2025, 04:26:46 AM »
the fixed the zr\zl buttons not working. but still no dedicated precise diagonal movement or ascii graphic option. The amiga graphics look terrible in my opinion and can't identify what anything is easily.
Months ago, they claimed they are still working on it, but doubtful.
Got a laptop and found the retro rogue collection. Not playable on a console, but at least a cool way to play on modern pc.
« Last post by Jose Machete on October 10, 2025, 05:16:57 PM »
Hello there!
I'm updating my Variant, thus giving it a new name "ZMAngband", no longer a tiny bird in Z-Angband's nest, but a grown phoenix that is taking the roguelikes' skies on its own.
Link to my itch.io updated, of course. Hot from the oven and ready for you my folks to take a bite from it! (metaphorically, ^^)
Thank you bunches to the Elders of The Rogue Temple for their wisdom. Much obliged.