Recent Posts

Pages: 1 [2] 3 4 ... 10
11
Traditional Roguelikes (Turn Based) / Re: Ananias is now Kramora's Shadow!
« Last post by Legend on October 28, 2025, 04:33:37 AM »
I was able to redownload it at least recently.
12
Traditional Roguelikes (Turn-based) / Hokuto no Rogue on a (modded) Nintendo Switch
« Last post by ZolfriK on October 24, 2025, 07:53:42 AM »
Hello everyone, after the PlayStation Vita, I decided to try running Hokuto no Rogue on a (modded) Nintendo Switch as well. This time, however, it’s not running through streaming but directly on the console. To make it work, I used Java for AArch64 on an L4T Ubuntu Noble installed on a dedicated partition. I have to say, it runs quite well. :D

*** Proof of concept video ***


13
Traditional Roguelikes (Turn Based) / Re: Ananias is now Kramora's Shadow!
« Last post by Slash on October 23, 2025, 10:07:28 PM »
I ought to! I think right now it's been taken down due to Android versions phased out.
14
Traditional Roguelikes (Turn Based) / Re: Epyx Rogue for Switch
« Last post by Slash on October 23, 2025, 10:07:01 PM »
I guess we need a real *rogue*like out there, maybe something like Grog.

Maybe I should take this into my hands, a real simple spiritual successor that plays well.
15
Traditional Roguelikes (Turn Based) / Re: Cogmind (now at Beta 15)
« Last post by Kyzrati on October 22, 2025, 12:25:55 AM »


Cogmind Beta 16 "The Unchained" is released!

Unique AI, uncanny abilities... greet the Unchained with fury or a whimper, learn upgrades via Scanalyzers, and earn over 200 new achievements covering the last 7 years of content.

For more details and demo images check out the release notes.
16
Traditional Roguelikes (Turn-based) / Re: Controller-friendly roguelikes question
« Last post by Legend on October 20, 2025, 04:47:11 AM »
DoomRL (DRL) has built in controller support.

I used to use Joy2Key to map controls to a gamepad for Infra Arcana, Frozen Depths, Rogue, and a couple others. It's possible for almost any roguelike without too many controls. I tried with angband and Nethack too, but those were a bit much.
17
Traditional Roguelikes (Turn Based) / Re: Epyx Rogue for Switch
« Last post by Legend on October 20, 2025, 04:26:46 AM »
the fixed the zr\zl buttons not working. but still no dedicated precise diagonal movement or ascii graphic option. The amiga graphics look terrible in my opinion and can't identify what anything is easily.

Months ago, they claimed they are still working on it, but doubtful.

Got a laptop and found the retro rogue collection. Not playable on a console, but at least a cool way to play on modern pc.
18
Traditional Roguelikes (Turn Based) / Re: Ananias is now Kramora's Shadow!
« Last post by Legend on October 20, 2025, 04:09:20 AM »
is the android version going to be updated as well? I've had it for some time now.
19
Been a while but when I finally got a pc again, I was very happy to see this still being updated. Infra Arcana is still my favorite roguelike.
20
Traditional Roguelikes (Turn Based) / Re: ZMAngband 0.7 Machete Edition released!
« Last post by Jose Machete on October 10, 2025, 05:16:57 PM »
Hello there!

I'm updating my Variant, thus giving it a new name "ZMAngband", no longer a tiny bird in Z-Angband's nest, but a grown phoenix that is taking the roguelikes' skies on its own.

Link to my itch.io updated, of course. Hot from the oven and ready for you my folks to take a bite from it! (metaphorically, ^^)

Thank you bunches to the Elders of The Rogue Temple for their wisdom. Much obliged.
Pages: 1 [2] 3 4 ... 10