Recent Posts

Pages: 1 [2] 3 4 ... 10
11
Player's Plaza / Re: Roguelike humor funbook
« Last post by saphire on August 02, 2025, 03:21:10 AM »
This is brilliant! Love the mix of lore, laughs, and hic light-heartedness. Tangaria just became my favorite tavern between dungeon runs.
12
Preview Release 6: It's a Curse has been released.

Highlights:
  • Added level 4 spells.
  • You now start at level 2  in your major arcana.
  • Tweaks to spell stats and upgrades.
  • Expansion of corruption system, adding mutations instead of flat modifiers.
  • Adding Mutant starting ancestry.
  • Added more item enchantments, including curses. Cursed artifacts have a negative enchantment and an extra positive enchantment compared to normal artifacts of their type.
  • Wizard Tower ruins added as a map type.
  • Added a new faction.
  • More interactions with wizards in towers, missions available from Wizard faction.
  • Can now sell luxury items to Vampire faction and can become Authorized to visit vampire crypts. Vampire faction teaches Bloodletting skill, which lets you drain blood from corpses.

Full changelog at https://weirdfellows.itch.io/wizard-school-dropout/devlog/962524/release-preview-6-its-a-curse, game itself available at https://weirdfellows.itch.io/wizard-school-dropout
13
Thanks Jeff! Excited to dive into the new content in v1.61.08, really appreciate your continued work on Caverns of Xaskazien II!
14
Programming / Re: [video] Roguelike development tutorials
« Last post by vershman on July 29, 2025, 08:25:20 PM »
Great start! Clear explanations and beginner-friendly pace—perfect for roguelike devs. Keep it up! cpctraining.org
15
Hello there!
Recently updated to 0.6g version! Comes with couple minor bugfixes and some other minor gameplay improvements.
Already working on the next, which is going to be a necessary re-balance of the Inventory.

As always, thank you big time to those who are downloading and playing this my little ZAng Variant ^^
16
Player's Plaza / Re: research about roguelikes
« Last post by Erinvenus on July 29, 2025, 01:56:06 AM »
Too bad I missed the survey! Replayability in roguelikes is such a rich topic—if you’re ever sharing the results or insights, I’d love to check them out.

17
Classic Roguelikes / Re: Rogue Remastered
« Last post by emmataylor on July 28, 2025, 03:23:42 AM »
Sounds awesome! I love seeing classic games get remastered with care. Really curious about the QOL improvements in version 6.0.0 — any favorites you’d recommend checking out first?
18
Classic Roguelikes / Re: Tome 2.3.5-11ah Tiles Remake
« Last post by coursora on July 26, 2025, 09:44:51 AM »
When you say changes in the PNG for PWMangband aren’t possible, do you mean the game ignores your replacements or that the file is locked somehow?
19
This is awesome! As a fan of both roguelikes and Hokuto no Ken, I love seeing projects like this come to life—even more so on a PS Vita. Really cool proof of concept! Looking forward to more updates if you keep tweaking it.

20
Great question — this is something a lot of roguelike designers wrestle with! The best meaningful choices usually force the player to trade between short-term safety and long-term risk/reward, rather than giving clear “better” answers. Games like Slay the Spire do this well by making you choose cards or relics that can shape your whole run, often locking you into specific synergies with risk attached.
Pages: 1 [2] 3 4 ... 10