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Messages - ido

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346
Traditional Roguelikes (Turn-based) / Re: Castlevaniarl tiles
« on: March 17, 2008, 08:06:41 PM »
I'm compiling a list of free tile sets.

Who is Barrett? A graphic designer you hired? Or was it a volunteer job, like Gervais' tiles?

347
Traditional Roguelikes (Turn-based) / Castlevaniarl tiles
« on: March 14, 2008, 02:13:21 PM »
Are the tiles used in castlevaniarl original work? Are they public domain? Can they be reused in other games?

-Ido.

348
Other Announcements / Re: How many 7DRLs in the 7DRLC
« on: March 04, 2008, 03:48:31 PM »
We have 5(?) finished 7drl's already.
My bet is another 5 will finish during the challenge itself, putting us at a respectable 10 new games :)

349
Programming / Re: fov: radial or square?
« on: February 10, 2008, 12:13:08 PM »
Also, I've been playing roguelikes for years, and I've NEVER heard a player complain about circular vision.

I have :)

But then again, both the fov and time are quite constraint in cryptrover, so being able to see more is more critical than in a lot of rl's.

350
Programming / Re: fov: radial or square?
« on: February 09, 2008, 12:47:44 AM »
Does it a difference whether i break at ( (dx*dx)+(dy*dy) > 100) or (abs(dx)>10 or abs(dy)>10) ?

Yes - in the first case you stop much earlier in the diagonal directions.

351
Programming / Re: fov: radial or square?
« on: February 09, 2008, 12:20:32 AM »
I use octagonal fov.

Why not radial then? As far as I can see the two have exactly the same disadvantages.

352
Programming / fov: radial or square?
« on: February 08, 2008, 10:09:27 PM »
I currently use radial fov in cryptrover, but am thinking about changing it.

Radial looks nicer, but causes all kinds on annoyances because it doesn't reveal the 'edges'.
Logically it also makes less sense, since diagonal movement in the game is not more expensive than straight movement.

Which do you think is better?

353
Programming / rec.games.roguelike.development irc channel
« on: February 07, 2008, 04:56:07 PM »
Hi,
    myself and several other brave souls are trying to bootstrap an
official #rgrd channel on irc.quakenet.org.

Anyone interested in joining us?

-Ido.

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