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Messages - ido

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331
Programming / Re: Testing request, cryptrover 1.1 release candidate.
« on: July 28, 2008, 04:42:26 PM »
ok, here are some windows binaries per your request, they all contain the source and can also be compiled on other systems:

Version with sound and music:

sound

Version without sound and music:

no sound

332
Programming / Re: Testing request, cryptrover 1.1 release candidate.
« on: July 28, 2008, 11:40:00 AM »
OK, i will compile a windows binary and post it here as soon as i get back from work later today.

333
Programming / Re: Testing request, cryptrover 1.1 release candidate.
« on: July 27, 2008, 10:37:50 PM »
So many volunteers...

334
Programming / Testing request, cryptrover 1.1 release candidate.
« on: July 26, 2008, 01:35:44 PM »
Version 1.1 is due in a week, check it out and tell me if you find any bugs that i could fix before the release.

Get the source:
svn checkout http://cryptrover.googlecode.com/svn/trunk/ cryptrover

compile:
./configure && make

If anyone can contribute mac os x binaries that would be most appreciated as well.

-Ido.

335
Other Announcements / Re: Internet Roguelike Database
« on: July 25, 2008, 04:12:56 PM »
Hrm, looking forward for this useful addition to RT :)

336
Off-topic (Locked) / Re: Is a job and money really needed?
« on: July 21, 2008, 12:40:55 PM »
I guess it's possible because some people do live that way.

However, getting a "normal" job is probably a much easier way of making a living, and will get you a better quality of life with far less effort.

337
Programming / Re: Do you like your game?
« on: July 18, 2008, 11:17:49 AM »
I actually spend a lot more time thinking than typing... The actual typing is a miniscule portion of the time I spent programming.

338
Programming / Re: Do you like your game?
« on: July 18, 2008, 06:24:06 AM »
I have now actually reached the point where i play cryptrover for fun and not just to test it - although it is still a bit too simple to hold my own interest for more than ~15 mins at a time :p

Luckily a typical cryptrover game takes a third of that and normally ends at the player's death.  Victory can take about 10mins but happen very rarely, even though I know exactly how the game works under the hood.

339
Programming / Re: AWT/Swing/SWT Console for Java
« on: July 17, 2008, 07:27:18 PM »
Actually what I liked about your implementation is that it looked like a real curses program :)

I'm swamped with work but I will take a look at the code you sent me, thanks a bunch.  Slash also sent me his code and I will also take a look at that once I get some free time.

Thank both of you for the swift reply.

340
Seems like you have a pretty decent awt/swing console implementation. 

Mind giving some tips/code?  I'd like to have the same thing but know practically nothing about GUI programming.

341
Programming / Re: AWT/Swing/SWT Console for Java
« on: July 12, 2008, 04:13:46 PM »
Nevermind, I just found this:

http://roguebasin.roguelikedevelopment.org/index.php?title=Java_Curses_Implementation

Which seems like what I needed.

342
Programming / AWT/Swing/SWT Console for Java
« on: July 12, 2008, 03:57:56 PM »
Hi,
    I know a lot of you program in java and have some sort of GUI console implementation (I'm looking for something similar to Legerdemain's solution - unfortunatly it seems it is not open source so I can't just use his implementation).  Any tips/links?

343
Programming / Re: Need some help... With a MapGen algorithm.
« on: July 12, 2008, 11:26:08 AM »
There are a ton of them, one example is the very simple generator in my game (cryptrover, written in c but if you know c++ you should be able to understand most of it):

http://code.google.com/p/cryptrover/source/browse/trunk/src/map.c

start from the bottom, at the init_map function.  It starts with a map full of WALL tiles and digs rooms and corridors between them.  The los function (reused from my line-of-sight code) can be found here:

http://code.google.com/p/cryptrover/source/browse/trunk/src/utils.c

-Ido.

344
Other Announcements / Re: JADE
« on: March 26, 2008, 09:00:05 AM »
Did the city seem a bit too "square" to anyone else? Real cities just don't look that way.

345
Traditional Roguelikes (Turn-based) / Re: Castlevaniarl tiles
« on: March 18, 2008, 10:51:06 AM »
I liked your work - I would be willing to pay you to do some similar work for me.

Contact me by email if you're interested: ido.yehieli@gmail.com

-Ido (aka joe6pack)

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