Radial looks better, no doubt about it.
Personally I didn't bother with it in Lair of the Demon Ape - you can see as far as all edges of the game window if nothing is blocking your view. The square lit region doesn't look great on the map screen, but I don't think that's a major flaw, as you will only be looking at that screen intermittently.
I used radial for Potions of Earth Sense (magic mapping) because it looks better, even if it clashes with game mechanics. Also there is a small gameplay advantage, as wizards with a magic mapping spellbook cannot easily map out the whole dungeon as a grid.
How much does limited FOV add to a game? I'm not convinced it adds much - even if FPV is unlimited, a monster could still be lurking around a corner or behind an obstacle.