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Messages - ido

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316
Programming / Re: My roguelike idea - The zombie survivalist.
« on: December 02, 2008, 08:36:42 PM »
BTW does anybody have a link to a good pdcurses tutorial? I havent been able to find one.


Code: [Select]
#include <curses.h>

char *map[]={
"***************",
"*      *      *",
"*             *",
"*      *** ****",
"**** ***   *  *",
"*          *  *",
"*          *  *",
"*             *",
"*          *  *",
"***************"
};

main() {
        keypad(initscr(),1);
        int y=1;
        int x=1;
        int c;
        while('q'!=(c=getch())){
                for(int yy=0;yy<10;yy++)
                        for(int xx=0;xx<15;xx++)
                                mvaddch(yy,xx,map[yy][xx]);
                if(KEY_UP==c && ' '==map[y-1][x])
                        y--;
                if(KEY_DOWN==c && ' '==map[y+1][x])
                        y++;
                if(KEY_LEFT==c && ' '==map[y][x-1])
                        x--;
                if(KEY_RIGHT==c && ' '==map[y][x+1])
                        x++;
                mvaddch(y,x,'@');
        }
}

317
Other Announcements / Re: #rln Temple of the Roguelike IRC chatroom.
« on: December 01, 2008, 11:08:47 PM »
After a long and terrible time offline, #rln on irc.esper.net is back online! I was away from IRC for some time for personal reasons, but since I'm back now, the channel is open again if anyone wants to join. It's a fairly low volume chatroom, so it might be totally inactive when you log on. But feel free to log on anytime!

Just join #rgrd on quakenet - right now there are 13 of us (+3 bots) on it vs. 2 (+1 bot) on #rln.

318
Programming / Re: My roguelike idea - The zombie survivalist.
« on: November 24, 2008, 03:40:44 PM »
Recently I've developed an interest in making my own roguelike

<snip>

This project will most likely take me years to complete, if I complete it.

If this is your first attempt at making a roguelike I suggest aiming lower, try to think of a way to get the "gist" of your idea in a 7drl scope and implement that first.

319
Programming / Re: AWT/Swing/SWT Console for Java
« on: November 11, 2008, 09:38:00 PM »
Thanks.  The SCBExample seems to be working fine, the CustomColorImageTestJC
still doesn't work after deleting libjcurses.dll.

Looking forward for the next release.

320
Programming / Re: AWT/Swing/SWT Console for Java
« on: November 11, 2008, 09:09:31 PM »
Still no love for people who use anything but windows? 

How do I run this?  How do I compile this?  There is no ant file or anything else to replace it as far as I can see. 

I tried to decipher how you meant this to be run from the bat file but to no avail:

~/tmp/libjcsi$ java -cp libjcsi.jar:lib\jcurses-x.jar net.slashie.libjcsi.examples.luck.toybox.CustomColorImageTestJC
Exception in thread "main" java.lang.NoClassDefFoundError: jcurses/system/InputChar
   at net.slashie.libjcsi.jcurses.JCursesConsoleInterface.<clinit>(JCursesConsoleInterface.java:251)
   at net.slashie.libjcsi.examples.luck.toybox.CustomColorImageTestJC.<init>(CustomColorImageTestJC.java:21)
   at net.slashie.libjcsi.examples.luck.toybox.CustomColorImageTestJC.main(CustomColorImageTestJC.java:71)
Caused by: java.lang.ClassNotFoundException: jcurses.system.InputChar
   at java.net.URLClassLoader$1.run(URLClassLoader.java:217)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:323)
   at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:268)
   at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:336)
   ... 3 more


I appreciate the effort you are putting into this, but *please* try to make this less windows centric, you are using java it is not difficult.

321
Other Announcements / Re: The IRDC Thread
« on: September 08, 2008, 09:05:20 PM »
Don't worry about such things Minotaur, just show up!  The more the merrier.

322
Other Announcements / Re: The IRDC Thread
« on: August 15, 2008, 01:43:15 PM »
yup :)

323
Traditional Roguelikes (Turn-based) / Re: Good coffeebreak rls?
« on: August 04, 2008, 10:31:05 PM »
Yes, that's the main issue I'm trying to work out.  I want to keep the game simple and easy to get into,  but at the same time make it less dependent on luck and more on ingenuity and skill.  These 2 objectives often seem to contradict one another.

324
Traditional Roguelikes (Turn-based) / Re: Good coffeebreak rls?
« on: August 04, 2008, 06:24:14 PM »
Any suggestions for improvements?

325
Traditional Roguelikes (Turn-based) / Re: Good coffeebreak rls?
« on: August 01, 2008, 09:57:02 PM »
Mine of course  ::)

New version freshly released 2 days ago: http://code.google.com/p/cryptrover/

327
Traditional Roguelikes (Turn Based) / Re: New Release: Cryptrover 1.1
« on: July 30, 2008, 06:26:09 AM »
I would also like to add that if any mac user would like to contribute a mac binary it would be most appreciated.

UPDATE:

1.1 mac binary (without sounds):
http://cryptrover.googlecode.com/files/cryptrover_1.1_nosound_mac.tar.gz

Please tell me if it works for you, I was sent it but can't test it because I don't have a mac.

328
Traditional Roguelikes (Turn Based) / New Release: Cryptrover 1.1
« on: July 29, 2008, 10:03:28 PM »
The 1.1 version of cryptrover is released.

Released about 3 months after the 1.0 version, it contains a couple of new features, bug fixes, balance tweaks & interface improvments.  However, the game remains simple, and that is by design.

Homepage:
http://code.google.com/p/cryptrover/

Most up-to-date source from subversion:
svn checkout http://cryptrover.googlecode.com/svn/trunk/ cryptrover

1.1 sources (with and without sounds):
http://cryptrover.googlecode.com/files/cryptrover_1.1_sound.tar.gz
http://cryptrover.googlecode.com/files/cryptrover_1.1_nosound.tar.gz

1.1 windows binaries (with and without sounds):
http://cryptrover.googlecode.com/files/cryptrover_1.1_sound.zip
http://cryptrover.googlecode.com/files/cryptrover_1.1_nosound.zip


--Ido.

329
Temple of the Roguelike / Re: Send your banners!
« on: July 29, 2008, 09:09:57 PM »


cryptrover:  http://code.google.com/p/cryptrover/

UPDATE: roguetemple banner now on cr's homepage.

330
Programming / Re: Testing request, cryptrover 1.1 release candidate.
« on: July 28, 2008, 07:59:53 PM »
Yeah, probably needed because I use the sdl version of pdcurses on windows (normal pdcurses had some problems working with sdl on windows).  Here is a zip file that includes SDL.dll:

http://www.mediafire.com/?zjmbtqzsdmd, i will also update the old link.

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