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Traditional Roguelikes (Turn Based) / Re: Zorbus
« on: May 25, 2019, 12:43:06 AM »
Release 13
- Search range is now 2. You don't have to walk close to walls to spot secret doors but can detect them from 2 steps away.
- Heavily reduced the amount of xp gained from skill use (finding secret doors and traps, disabling locks and traps).
- You can now close doors even if there are items in the doorway. Items will be moved towards the creature closing the door.
- Rest until healed / Rest for 100 rounds should be a bit faster now (screen is no longer rendered during the rest).
- New talent: Strengthened Shots. Body-modifier is automatically added to ranged attacks.
- Ranged Elemental Damage talent's damage raised from 1 to 1d2.
- Divine essences no longer give you experience.
- If you pick a locked door while holding it's key, message about unlocking it with a key will no be longer shown.
- Autopilot is stopped if you have disabled auto-use-key setting and a locked furniture blocks the path.
- If a creature is friendly to you, it's also friendly to your recruits and animated/summoned creatures. There was a bug that if you for example had the Animal Friend talent, animals would still attack your animated skeletons.
- Autopilot / autoexplore ignores walking through doors which are known mimics.
- Fixed a bug where lots of devices where missing from the quickslotable item list. Big thanks for Troubler for mentioning this bug!
- Prisoners no longer care if you loot containers in the prison's main area.
- You can press a binded key in the help-screen to get a longer description of the command.
- Target-mode shows the name of a creature under the target cursor with a black background.
- Menus with adjustable numeric values have small arrows as visual clues.
- HOME and END keys can be now used to quickly get to the top / bottom of inventory and other lists.
- Screen can be maximized / minimized with ALT + BACKSPACE.
- Fixed a bug where choosing "Return to main menu" from the game menu didn't go to the main menu if you had restarted with the same character.
- Added a picture (drawn by Zyalin) to the main menu.
- Fixed some typos.
1.The tankards bug seems to extend to all usable items, like healing potions. Only the first few in your menu appear in the quick-select options.I think I got this fixed now.
For example if you drop something, then other things will be available. Eventually you will come around to what you need by dropping things.