Release 28 (20-Feb-2020)
Biggest changes: ASCII mode, mouse control, endgame much more challenging, leaderboard reset, better handling of friendly fire
Visual changes- Support for ASCII mode. You can adjust the ASCII visual style from the settings. Uses truetype fonts. Press HOME to toggle between ASCII and tiles.
- Red flash on a creature tile when it's damaged. Can be disabled from the settings.
- Some new wall tiles.
- More control of the visuals from the settings.
- You can for example disable flavor coloring so that only one color for walls/floors is used per dungeon level.
Audio changes- Lots of new sound effects (now over 2000).
- You can mute/unmute audio during game play with END.
UI changes- Mouse support. Tooltips when hovering over UI elements. For me, using the mouse feels very clumsy but it may be helpful when still learning to play the game.
- You can view other visited dungeon level maps in the full screen map viewer V. Select a map with movement keys or mouse.
- Message log viewer can be launched with L.
- The message log and book texts can be filtered with a keyword. Just write a wanted word when the message log / book reading screen is active. CTRL + C copies the text to the clipboard.
- When bumping against stairs, you'll see the map of the target level (if level is already visited).
- When you bump against a furniture, it's name is displayed is on the log if it can not be interacted with. May be useful in the ASCII mode when learning which glyph represents what furniture.
- You can adjust the interface zoom up to 200% (was previously 150%). Note that text might not fit into UI elements with bigger zoom values.
- In the keybinding screens there are presets for default / WASD / VI -keys.
- Map points 1 and 2 are automatically set to the two shops on the shop level. So you can autopilot to the shops quickly by pressing A, 1 or 2 and ENTER. Remember that you can get to shop teleporters quickly by pressing A and S, on the shop level too.
- Up to 40 quickslots (was previously 20), the amount is restricted by your screen height.
- Only one device per type is automatically quickslotted. So if you have 2 x Wand of Energy Bolt, only one is quickslotted.
- Save on exit. If you quit the game from the menu or just close thw game window, the game is automatically saved.
- You can now filter inventory / level loot with "+" symbol so you can for example write "+2" to filter all +2 enchanted items, or "3+" to filter all items with at least +3 enchantment.
- Character creation / level up screens list if there are talents with ability- or skill-requirements when the menu selector is on an ability or a skill.
Content changes- Endgame is now much more challenging. Previously it was way too easy to get the ultimate ending. The ingame book "Deities & Demigods" has some information on the avatars of the gods.
- Dungeon structure changed a bit. Changed some of the levels from 128x128 to 96x96.
- New interactive furniture: thrones and wells. These can now be interacted with and can provide both harmful and positive effects. The ingame book "Dungeoneer's Survival Guide" has some information on these.
- Crystal balls were previously just static, non-interactive furniture. Now the orbs can be taken from these orb stands. Orbs are devices and can be used like wands.
- New partially handcrafted room content.
- New items (Flask of Slime, Wand of Dismiss, Orb of Anchoring etc.).
- New lore books and some of the older ones updated.
- Shops restock more ammunition.
- Falchion has now the great-property so it can be used as a reach weapon with the Great Reach talent.
- Summon Animals talent: some variation of what kind of animals get summoned.
- Potion of Cloning is renamed to Elixir of Cloning. This item won't be quickslotted.
Gameplay changes- Better handling of friendly fire. Companions should no longer get angry at you or each other when taking friendly fire.
- Critical hits deal 50% more damage (was 100%). Charge deals 50% more damage with shafted weapons (was 100%).
- No experience points from killing creatures still in prison cells.
- You need Mind-ability of at least 6 to be able to read books, scrolls or other texts.
- By default, all ammunition is now autopicked. Ammunition doesn't have weight but if you feel that your inventory gets cluttered, you can disable this from the settings.
Companion changes- Maximum number of companions is calculated from your base Spirit-value (previous from item/effect modified one).
- Another way to see/adjust companion equipment. Press F11 in inventory screen to cycle between you / companions.
- CTRL + E in inventory screen toggles item exchange mode. F11 to change companion.
- You can see the stats of your companions by first opening the character sheet with C, then using the movements keys up/down to cycle between companions. TAB or movement keys left/right cycle between two character sheet pages. You can also see the stats before recruiting a creature by selecting CHARACTER SHEET from the "bump friendly" -dialog.
- Companions do not change equipment (other than ammunition) that the player has set to them.
Other- Some critical bugs fixed. These occured very rarely but would have made the game impossible to win.
- Huge amount of small bug fixes and tweaks.
- Manual updated. More gameplay tips. Last page of the manual has some small spoilers of the dungeon structure and endgame.
- Leaderboard has been reset.
http://www.zorbus.netSome gameplay videos here:
https://www.youtube.com/channel/UChx0zJ89cyTfqKc30BWzikQ