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Messages - Chex Warrior

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76
I'd be very interested in that list, I listen to the PSX Doom and Doom 64 dark ambient tracks that were available at the Doom Depot... It seems to be down for some reason, I'll upload a torrent of it.

77
Traditional Roguelikes (Turn-based) / Re: Frozen Depths: cool! :-)
« on: June 13, 2010, 02:48:01 PM »
Just noticed that he posted this on his website:

13.Jun.2010
Hello people. Just letting you know that there's a chance of 1.04 being released later this summer. A chance, not promising anything. I've been working toward the release a bit here and there, but there's still a lot on the to-do list and I'm not releasing it before the list is mostly clear. Plus, I'm busier than I'd like these days, having picked up a few new hobbies, and then there's the ever-looming real life... But there's hope. Most likely I'll hot (cold?) drop it on you when it's finished without any notice, or perhaps I'll call out for beta testers on RGRD if I don't have enough time to thoroughly playtest it myself. We'll see. Until then, have a good summer.

78
Early Dev / Re: Rogue Survivor Alpha 3
« on: June 09, 2010, 04:40:11 PM »
Do you have plans for any additional locations Roguedjack? Like sewers or subways? That would be cool.

79
Early Dev / Re: Rogue Survivor Alpha 3
« on: June 06, 2010, 08:20:44 PM »
Personally I'd stay away from any scripted encounters, I've always felt roguelikes should be near totally random -its so much more fun when something cool happens. 

Regardless I have one minor suggestion: The ability to mark locations on the mini-map.

80
Early Dev / Re: Rogue Survivor Alpha 3
« on: June 06, 2010, 04:38:50 AM »
Man this version is so much harder... I'm loving it.

81
Early Dev / Re: Rogue Survivor Alpha 2
« on: May 20, 2010, 02:14:35 PM »
Something else occurred to me... maybe you should have the option to attack other survivors. Obviously this would have some negative effects: possibly being killed, followers who don't agree would abandon you and so on. What do you think?

82
Early Dev / Re: Rogue Survivor Alpha 2
« on: May 20, 2010, 03:12:30 AM »
So far I've had some great games...  mostly involving me abandoning my followers to grizzly deaths...

I can't believe that the people I'm saving steal my wooden planks and then attempt to barter for my pistol with them. Its just rude. Any chance that you can attempt to give orders to your followers? You could make them barricade, break furniture, etc, etc.

Secondly, have you considered adding some sort of weather system? Fighting zombies in a snowstorm sounds awesome.

Keep up the great work.

83
Early Dev / Re: Rogue Survivor Alpha 2
« on: May 18, 2010, 10:48:26 PM »
Great, I can't wait to play.

84
Traditional Roguelikes (Turn Based) / Re: Dungeonmans Alpha 4!
« on: May 11, 2010, 01:13:44 AM »
Already enjoying it, good job.

85
Off-topic (Locked) / Re: Greeks
« on: May 07, 2010, 02:50:41 PM »
It's depressing that those bank workers had to die because of all this crap...

86
Early Dev / Re: Rogue Survivor alpha 1
« on: May 05, 2010, 04:03:18 PM »
I really appreciate the help Roguedjack, anyways here is the report:

Start of report.
-----------------------------------------------
EXCEPTION
Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
   at Microsoft.DirectX.Direct3D.Texture..ctor(Device device, Int32 width, Int32 height, Int32 numLevels, Usage usage, Format format, Pool pool)
   at djack.RogueSurvivor.UI.DXGameCanvas.m_Device_DeviceReset(Object sender, EventArgs e)
   at djack.RogueSurvivor.UI.DXGameCanvas.InitDX()
   at djack.RogueSurvivor.UI.DXGameCanvas.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.OnVisibleChanged(EventArgs e)
   at System.Windows.Forms.ScrollableControl.OnVisibleChanged(EventArgs e)
   at System.Windows.Forms.Control.OnParentVisibleChanged(EventArgs e)
   at System.Windows.Forms.Control.OnVisibleChanged(EventArgs e)
   at System.Windows.Forms.ScrollableControl.OnVisibleChanged(EventArgs e)
   at System.Windows.Forms.Form.OnVisibleChanged(EventArgs e)
   at System.Windows.Forms.Control.SetVisibleCore(Boolean value)
   at System.Windows.Forms.Form.SetVisibleCore(Boolean value)
   at System.Windows.Forms.Control.set_Visible(Boolean value)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at djack.RogueSurvivor.Program.Main()
-----------------------------------------------
LOG
init main : starting program...
init main : creating main form...
init main : creating main form done.
init d3d : creating device...
init d3d : device reset..
init d3d : creating sprite...
init d3d : creating text sprite...
init d3d : creating blank texture...
init d3d : creating minimap texture...
-----------------------------------------------
End of report.

87
Early Dev / Re: Rogue Survivor alpha 1
« on: May 04, 2010, 09:50:18 PM »
I'm using a laptop, with a max resolution of 1280x800. The video card is ATI Radeon Xpress 1150 and my DirectX version is 9.0c.

88
Early Dev / Re: Rogue Survivor alpha 1
« on: May 04, 2010, 07:50:56 PM »
Hey Roguedjack I'm still getting the same error, any idea what it could be?

89
Early Dev / Re: Rogue Survivor alpha 1
« on: May 03, 2010, 11:03:45 PM »
This is the kind of game I've been waiting for... sadly I got this error (on Win XP SP3):

Could not create DirectX device
Program will now exit
Exception:
Error in Application
-2005530516(D3DERR_INVALIDCALL)
at Microsoft.DirectX.Direct3D.Texture..ctor(Device device, Int32 width, Int32 height, Int32 numLevels, Usage usage, Format format, Pool pool)
at djack.RogueSurvivor.UI.DXGamesCanvas.m_Device_DeviceReset(Object sender, EventArgs e)
at djack.RogueSurvivor.UI.DXGamesCanvas.InitDX()

90
Traditional Roguelikes (Turn Based) / Re: Underhall v1.2 released!!
« on: April 24, 2010, 02:46:58 PM »
This game is cool, what features do you have planned?

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