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Messages - Gornova

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46
7DRLs / Re: Seek and you shall find [7drl 2016]
« on: March 11, 2016, 08:09:35 AM »
I'm not sure to understand: if I go to a new room, old room is still here

47
7DRLs / Re: Quaestum Facere [Scifi 7drl 2016]
« on: March 11, 2016, 08:06:56 AM »
it's seems really "dark" to me: palette and player vision radius

48
7DRLs / Re: cr@sh [7DRL 2016]
« on: March 11, 2016, 08:03:27 AM »
Imagine if your game is connected to a real probe on a distant planet :D

49
7DRLs / Re: Hook & Shield [7DRL 2016]
« on: March 11, 2016, 08:01:59 AM »
really nice visuals here and cool mechanics, what kind of controls on mobile phones? I mean: buttons on bottom corners of the screen?

50
7DRLs / Re: Seek and you shall find [7drl 2016]
« on: March 10, 2016, 09:41:17 AM »
There is a way player can "understand" what will find in next room?

51
7DRLs / Re: cr@sh [7DRL 2016]
« on: March 10, 2016, 09:40:11 AM »
I'm not sure if player probe can attack enemies or not

nice touch to be inspired from Creeper world series!

52
7DRLs / Re: Helix [7DRL 2016]
« on: March 10, 2016, 09:37:49 AM »
I have a suggestion: let player be aware of enemies movements in some way. Like player can move using a "knight move" in many ways, same can do enemies, so you can show to player when next move will be ?

53
7DRLs / Re: CULT
« on: March 08, 2016, 07:32:21 AM »
nice to see u back to action :D Your roguelikes are always interesting :D

54
7DRLs / Re: Helix [7DRL 2016]
« on: March 08, 2016, 07:31:50 AM »
hi! I'm looking for your game, nice concept, keep going!

55
Design / Re: "Fun" Maps
« on: February 25, 2016, 09:46:46 AM »
In my roguelike, CryptoRL2 I'm working with a simple cellular automata to build a cave-like dungeon.

I think adding more options, for example a set of rooms with different monsters type could help fun, but before doing that I wonder: what do you find fun in a "cave map" ?
Personally most fun thing is lack of symmetry or regularity: there are no rooms and monsters can be anywhere. I'd like to get your opinions on that :D


56
Design / Re: OOP, ECS, Roguelike, and definitions
« on: February 25, 2016, 09:43:29 AM »
Can someone explain what the fuck am I reading?

Omnivore answer is fucking epic, but in any case read this series:
http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/

57
Early Dev / Re: CryptoRL2
« on: February 24, 2016, 10:33:36 PM »
Hello everybody, another update for my roguelike, CryptoRl2!

Play CryptoRL2 now!





Quote
version 0.9
   * added darker effect for already seen tiles
   * in game now it's possibile to exit using ESC
   * BUG solved impassable trap after activating it
   * first hand made tileset and automatic tileset handling
   * added transitions between states
   * BUG   hide welcome message after first level
   * BUG   fix blood pool rendering
   * BUG fix double click on menu buttons
   * BUG fixed bug on start button
   * BUG fix objects layer (now same as entities)
   * first draft of lighting system
   * added squared alpha blend
   * BUG fix camera bug
   * BUG   avoid traps too near during generation

Play CryptoRL2 now!

And write some feedback :P

58
Player's Plaza / Re: Stealth roguelikes?
« on: January 02, 2016, 04:27:42 PM »
I really like ThiefRl a good attempt on roguelike and thief genre, without combat, just run, hide and steal, awesome. And the simple "find combination mini-game" is better than many AAA games

59
Early Dev / Re: Fief: the Medieval Manor Simulation (WIP)
« on: December 22, 2015, 07:52:22 AM »
you should post artist request on http://forums.tigsource.com/ or some specific forum

60
Early Dev / Re: CryptoRL2
« on: November 26, 2015, 08:08:17 PM »
Hello everybody, quick update for my roguelike, CryptoRl2!

Play CryptoRL2 now!









Quote
version 0.8
* added fullscreen option (F2)
* add logo in main page, add images for buttons
* add random blood pool around level (1%, from 1 to 10)
* add monster rat, random wander around, weak
* add monster snake, random wander around, weak
* improved interface
* improved instructions
* added basic sound effects
* added music by jonhillman

Play CryptoRL2 now!

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