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Player's Plaza / Re: Roguelike set in Might and Magic universe?
« on: May 17, 2016, 10:05:58 AM »
do you mean only a roguelike or a remake of heroes of might&magic as rpg/strategy game ?
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version 1.0
* add new items: sword (+1 attack) and shield (+1 defense)
* From Archifenix: put in menu screen that using F2 you can go fullscreen
* BUG From Archifenix: the text at the top is blocked from view until you repeat the same action a few times (fighting an aberration for example resulted in health being lost but the text only scrolling into view after the third or so hit)
* BUG from Pavel Provotorov: Sounds when the player/monster recieves damage
* BUG from Pavel Provotorov: Adding health bars to mosters. The combat is hard without those
* added new monsters: Fungus, Shade, Ring, Formian, RedFlame, BlueFlame
* level balancing for new monsters
The other 'players' collect coins if they are close by or they are the avatar and there's no one to fight, but of all things to do it's the lowest priority. Your opponents don't need them though because they will upgrade automatically through the match - they get stronger and you'll see them start to use abilities not initially available to their class after a while.
Hey there !
Pretty good game. I enjoy it so far and hope to see new updates )
Some suggestions:
- Adding health bars to mosters. The combat is hard without those
- Sounds when the player/monster recieves damage
- More items and monsters
Thanks )
version 0.10
* BUG avoid monsters next to the player on dungeon generation
* BUG by Archifenix: "Players pick up and feels a lot better (+10 HP)" does not actually give you the 10 HP. There was not even a visual health bar change.
* BUG Found a bug by Archifenix: Finally, the README is incomplete. "CryptoRl 2 is a cave-dungeon roguelike based on Crypto setting [1], setting in a dark underterrain world full of monsters." Footnote [1] is never provided. And the word "setting" appears twice in a row.
* added efffect support and shake effect suggested by ArchRylen
* when torch is used, updated alphamap
* removed block trap
* added step indicator
* updated tileset following Saltgames tutorial: http://www.saltgames.com/article/awareTiles/