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Messages - Gornova

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31
Player's Plaza / Re: Roguelike set in Might and Magic universe?
« on: May 17, 2016, 10:05:58 AM »
do you mean only a roguelike or a remake of heroes of might&magic as rpg/strategy game ?

32
Off-topic (Locked) / Re: Game research - 4x and card games
« on: May 11, 2016, 10:33:18 AM »
thanks for suggestions, like I've mentioned in the post, I prefer to show data as is, anyway data are released as creative commons so feel free to create a new elaboration on it, I'm curious on what other people might get from it!

33
Off-topic (Locked) / Re: Game research - 4x and card games
« on: May 10, 2016, 12:05:08 PM »
Hello everyone! My analysis on survey, on my blog here

34
Off-topic (Locked) / Re: Game research - 4x and card games
« on: May 03, 2016, 01:09:32 PM »
Hello everyone! I have closed survey and emailed to every participant raw data. I will do a post on my blog with in depth analysis and release all data free for everyone, keep an eye on my blog here: http://randomtower.blogspot.it/

35
Off-topic (Locked) / Re: Game research - 4x and card games
« on: April 26, 2016, 08:49:06 AM »
Hello everyone! I'm closing this survey and I'm going to email to every participant survey result and after two weeks I will publish results for everyone.
Thanks, It's amazing your support!

36
Off-topic (Locked) / Re: Game research - 4x and card games
« on: April 19, 2016, 11:51:07 AM »
Thanks Jo, I'd like to share ideas with you, after this survey!

37
Off-topic (Locked) / Re: Game research - 4x and card games
« on: April 17, 2016, 07:10:51 AM »
So far is a paper prototype, but I think that with many numbers around could be easily a videogame rather than a board game.

Thanks for interest, do you take survey and provide an email?

38
Off-topic (Locked) / Game research - 4x and card games
« on: April 16, 2016, 10:29:58 AM »
Hello everyone!
I'm doing a little game research in field of 4x games and card games, I'd like to have some feedback from you, it requires only 5 minutes:

http://goo.gl/forms/kM6mtAjgOc

I will share results with every participants!

Thanks for your time!

39
Early Dev / Re: CryptoRL2
« on: April 04, 2016, 08:10:50 PM »
Hello everybody, another update for my roguelike, CryptoRL2!

Play CryptoRL2 now!







Quote
version 1.0
* add new items: sword (+1 attack) and shield (+1 defense)
* From Archifenix: put in menu screen that using F2 you can go fullscreen
* BUG From Archifenix: the text at the top is blocked from view until you repeat the same action a few times (fighting an aberration for example resulted in health being lost but the text only scrolling into view after the third or so hit)
* BUG from Pavel Provotorov: Sounds when the player/monster recieves damage   
* BUG from Pavel Provotorov: Adding health bars to mosters. The combat is hard without those
* added new monsters: Fungus, Shade, Ring, Formian, RedFlame, BlueFlame
* level balancing for new monsters

Play CryptoRL2 now!

And if you have some time, send a line of feedback!

40
Programming / Re: Monsters moving between levels
« on: March 31, 2016, 09:09:00 PM »
Another solution could be, using some sort of behaviour/trait for monsters like aggressive monsters/hunter types, that follow player everywhere. So when player change level, hunter spawn from start of the level after X turns, like other mentioned

41
7DRLs / Re: CULT - Success!
« on: March 15, 2016, 07:24:14 AM »
The other 'players' collect coins if they are close by or they are the avatar and there's no one to fight, but of all things to do it's the lowest priority. Your opponents don't need them though because they will upgrade automatically through the match - they get stronger and you'll see them start to use abilities not initially available to their class after a while.

thanks for explanation, not so clear on first play :D

42
7DRLs / Re: CULT - Success!
« on: March 14, 2016, 07:52:29 PM »
works really fine here and.. well done!

I like it, but I found really confusing: other "players" are not collecting coins? Do I need to upgrade myself a bit and challenge others ? Or just fight in the center?

43
Early Dev / Re: CryptoRL2
« on: March 13, 2016, 10:47:58 AM »
Hey there !

Pretty good game. I enjoy it so far and hope to see new updates )

Some suggestions:
- Adding health bars to mosters. The combat is hard without those
- Sounds when the player/monster recieves damage
- More items and monsters

Thanks )

thanks for feedback! I'll work on your suggestions for next release!

44
Early Dev / Re: CryptoRL2
« on: March 13, 2016, 10:46:46 AM »
Hello everybody, another update for my roguelike, CryptoRL2!

Play CryptoRL2 now!





Quote
version 0.10
 * BUG   avoid monsters next to the player on dungeon generation
 * BUG   by Archifenix: "Players pick up and feels a lot better (+10 HP)" does not actually give you the 10 HP. There was not even a visual health bar change.
 *   BUG      Found a bug by Archifenix: Finally, the README is incomplete. "CryptoRl 2 is a cave-dungeon roguelike based on Crypto setting [1], setting in a dark underterrain world full of monsters." Footnote [1] is never provided. And the word "setting" appears twice in a row.
 * added efffect support and shake effect suggested by ArchRylen
 * when torch is used, updated alphamap
 * removed block trap
 * added step indicator
 * updated tileset following Saltgames tutorial: http://www.saltgames.com/article/awareTiles/

Play CryptoRL2 now!

And if you have some time, send a line of feedback!

45
7DRLs / Re: CULT
« on: March 12, 2016, 09:33:20 AM »
don't forget a little bit of instructions! sometimes a little help (aka wall of text!) can help a lot!

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