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Messages - jim

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Traditional Roguelikes (Turn Based) / Re: Darkest Dungeon (now at v1.0) $
« on: January 25, 2016, 04:34:02 PM »
Glittering gold... trinkets and baubles... paid for in blood.

Classic Roguelikes / Re: Rogue - let's beat it
« on: January 18, 2016, 06:15:38 PM »

Early Dev / Re: Demon: A monster collection roguelike
« on: January 09, 2016, 08:11:52 PM »
First impressions:

-Graphics much improved - still with the primitive aesthetic, but now possibly on-purpose primitive
-Game is harder!
-Fighting is more complicated and I'm having to pokemon-switch constantly.
-Ow ow ow ow ow.

Very good stuff, Mr. Ferret!

Off-topic (Locked) / Re: Awesome non-RL: Voidspire Tactics
« on: January 09, 2016, 07:17:07 PM »
With apologies for the threadbump, here's a good summary video that might help any fence-straddlers to decide whether this is their cup of tea.

Traditional Roguelikes (Turn Based) / Re: Sil (now at v1.3)
« on: January 09, 2016, 05:27:25 PM »
Still in my list of top 5 RLs. Love this game. So parsimonious about everything, but yet there's a crafting system.

Ah, the good old «if only you were wise and old like me» routine :) You're wrong about writers not reading, though. It's my own field of work, and I've never met an accomplished writer who wasn't also an avid reader. Some may abstain from reading for short periods, and a few perhaps dismiss reading altogether (but they are probably borderline paranoid). Not that there's anything wrong with not playing computer games. I hardly do so myself, but when I do, it's often precisely to get inspiration for my own game project(s). If I was a professional rather than a hobbyist developer, I'd be playing a lot more games, certainly not less.

As always,

Precisely.  We've all met writers who don't read (usually in creative writing classes), and their writing is horrible. I just thought it was cute because the "writer who doesn't read and produces shitty writing as a result" is a well-known trope among anyone who has even a passing interest in the craft of writing. They're a bit of an inside joke.

That's not to say that a deeper understanding of a thing's inner mechanisms doesn't affect one's perception and enjoyment of the thing. That's completely true; it's like Christmas as a child versus Christmas as an adult.

But to claim that one's own brilliant perception - allowing for an inspired visualization of the platonic ideal of a video game - has turned the flavor of every imperfect roguelike into ash... well... speaking of age, let me just say that it's a bit melodramatic and immature.

You know, some actors don't watch movies, at least their own movies. Writers don't read books etc.

Ladies and gentlemen, I'm pleased to announce that just a few days into January we've already got a contender for Stupidest Thing Said in 2016! Knocking "What happens if I stick my dick into an electrical outlet" and "I drive better when I'm drunk" off the scoreboard is Krice from the Rogue Temple! Give him a hand, everyone!

Early Dev / Re: Demon: A monster collection roguelike
« on: January 05, 2016, 08:29:43 PM »
Looks great! I'll have to try it!

How awesome is it when a mysterious virtuoso just rolls out of the ether and drops a gig of roguelike goodness on the world? I'm excited!

Off-topic (Locked) / Awesome non-RL: Voidspire Tactics
« on: December 14, 2015, 06:04:54 PM »
Every now and then, an out-of-nowhere game appears and is totally awesome. Today's game is Voidspire Tactics. Features include:

-Open world exploration
-Tactical sRPG combat
-Character customization
-Spells usable in or out of combat (use fireball to light a furnace or kill a creepy-crawlie)
-No orcs, elves, or goblins
-There is an airship though

It's $15, and it's easily worth $15. Highly recommended if you enjoyed the likes of Final Fantasy Tactics but wanted "more," or if you are a fan of chill-ass badass open-ended RPGs.

EDIT: Oh yeah, and there is a fairly robust crafting system. Chop down a tree, collect the wood, use it to build a bridge. Melt down your old sword and craft a better one, stuff like that.

Early Dev / Re: Land of Strangers
« on: December 12, 2015, 04:58:45 PM »
Definitely left.

Traditional Roguelikes (Turn Based) / Re: Cogmind (now at Alpha 4b)
« on: December 12, 2015, 04:35:34 PM »
Hmm, that's a thing? Sure, I'd be in on a 3-pack. Don't know why I've been shy about Cogmind's price tag - I guess years of flash sales have poisoned me.

Has anyone been playing this? I enjoyed it a great deal years ago, but haven't kept up to date.

Getter, based on what I see as this game's content, do you think that the Curious Expedition merits a log on this site? Or do you figure they have enough publicity elsewhere?

Just wanted to briefly pipe in and say how much fun I'm having with the game.

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