Author Topic: Darkest Dungeon (now at Crimson Court DLC) $  (Read 6023 times)

getter77

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Darkest Dungeon (now at Crimson Court DLC) $
« on: January 19, 2016, 06:48:05 PM »
http://store.steampowered.com/app/262060 $24.99 Win/Mac

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Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.

Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.

-The Affliction System – battle not only monsters, but stress! Contend with paranoia, masochism, fear, irrationality, and a host of gameplay-meaningful quirks!
-Striking hand-drawn gothic crowquill art style
-Innovative turn-based combat pits you against a host of diabolical monsters
-Narration system to celebrate your successes...and failures
-14 (and counting!) playable hero classes, including Plague Doctor, Hellion, and even the Leper!
-Camp to heal wounds or deliver inspiring speeches.
-Rest your weary, shell-shocked characters in town at the Tavern or the Abbey to keep their stress in check.
-Classic CRPG and roguelike features, including meaningful permadeath, procedural dungeons, and incredible replay

Can you stem the tide of eldritch horrors erupting across your family’s ancestral estate?

Descend at your peril!



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Welcome to the Darkest Dungeon!

Darkest Dungeon began as a thought exercise.

What would it really be like to battle the horrors so commonly dispatched in the games of our childhood? What would facing down unholy abominations day in and day out do to someone? What good is a glowing Sword of Unholy Slaying +5 in the hands of a blubbering coward?

After a year of discussion over scotches and poker games, we began development full time, and Darkest Dungeon started to take shape. As we worked, we got to know the game - its personality. What it would permit, and what it wouldn’t, where it left the beaten path, and where it tended to stay close to its roots.

Darkest Dungeon grew up in that second year. It was not friendly, or welcoming; it did not owe you a victory, or suffer fools. It wasn’t fair, like the horror movies and war stories that formed its foundation. It broke game ‘rules’; took control away, kicked you when you were down. It smoked behind the gym with its friends and skipped class.

Underneath all that badassery, though, it challenged you to think differently about heroism, and about the cost of adventuring. It taught you that preparedness was important, but thinking on your feet when the ♥♥♥♥ hits the fan was the true test. And, of course, it reminded you that overconfidence is a slow and insidious killer. For all its unyielding focus on what can go wrong in an adventure, it showed why heroism is the only antidote for failed hope.

Prior to our launch in 2015, we talked about Early Access as an experience - a journey that the game and its players would take through the rise and fall of certain strategies, buffs, nerfs, changes, and improvements. What we didn’t expect is to be part of that journey ourselves. There have been exhilarating highs, and terrifying lows, not just for the hundreds of thousands of heroes, but for us on the dev team as well. We’ve often likened the experience of developing Darkest Dungeon to being inside the game, contending with our own stresses, bad bounces and heroic rallies. This game’s development has even seen the full cycle of humanity amongst our own team: births, deaths, and friendships and relationships tested. It’s never been easy. It has been indeed a Long Champion boss run, but here we are - intact, (relatively) sane, proud of what we’ve made, and profoundly grateful to all of you for your support.

We’ve been truly humbled by the excitement and enthusiasm we’ve seen from our community. Whether you supported us on Kickstarter, Humble, or on Steam Early Access, you have helped make this game what it is. Your feedback, suggestions, and critiques have been a part of our discussions and development since February, 2015. Not only that, your fanart, streams, YouTube videos, cosplays, theorycrafting, fanfiction, guides, and modding - have inspired and honored us, and we thank you very sincerely for sharing your creations.

The best part? There's more to come! After some much needed rest, the team will get to work on our first (free) expansion featuring Town Events, a new Hero Class, and even more goodies. Beyond that, you can look forward to even more additions, modes, and content throughout the year, as well as our official support of the modding community and their efforts to extend the Darkest Dungeon experience even further. We love our game, and we can’t wait to grow and improve it with you!

Alright, that’s enough from us. Go to Hell, people.

-The Darkest Dungeon Team

Localization & Subtitles
We’ve implemented full text localization and subtitles for all the narrator’s lines in 8 languages. You can access these through the OTHER category in GAME OPTIONS.
English
French
German
Russian
Br-Portuguese
Czech
Polish
Spanish

*Please note: Users will encounter occasional missing strings in certain languages as our final localization pass is in progress. These will be corrected within a day or two in a hotfix. Thanks for understanding!

Achievements
We’ve added 64 achievements. These achievements reward your accomplishments, be they heroic, or spectacularly disastrous!

The Ancestor’s Journal
You can now collect 21 Journal pages, created by our kickstarter backers! They add color and lore to the seething world that surrounds the Hamlet. You can read the pages you collect by visiting the Ancestor’s Statue in the Hamlet.

New Game +
Upon successful completion of the game players will be awarded New Game Plus. When creating a new save file, you will be prompted if you wish to start a NG+ file. Players must use the DD Strict gameplay options, tougher monsters, and two extra criteria: Complete the game in 91 Weeks with less than 13 deaths. Failure to do so and players will be greeted with a game over, and a deleted save.

Class-Specific Provisions
Other Classes have been inspired by the Houndmaster’s preparedness and have begun to fashion themselves with their own provision to bring into dungeons.
Houndmaster - 2 Dog Treats
Plague Doctor - 1 Antivenom
Grave Robber - 1 Shovel
Arbalest - 1 Bandage
Crusader - 1 Holy Water
Leper - 1 Medicinal Herbs
Jester - 1 Medicinal Herbs

Miscellaneous Changes
Expanded beginning tutorial
Tweaked L3 Monsters to reduce difficultly slightly
The Collector now has certain limits for his head spawns
The Prophet AI has been updated to be a tad more intelligent on Tiers 3 & 5
Added icons that show the various effects of enemy skills
End-of-quest quirk/disease now function off of linear interpolation (LERP) and will generally be given less frequently
Added tooltips on map tiles
New sound FX for resistances
Added Pop-up text for when camping skills fail due to afflictions
Added Secret Rooms
Added ability to sort trinkets alphabetically
Trinkets that cannot be equipped on the selected class will now appear greyed out
And many smaller changes/additions...

Miscellaneous Bug Fixes
Fixed Trinket/Provision Exploit
Guard can only be active on 1 Target per Caster
Stunning Guard Casters will Remove Guard on Target
Fixed Disappearing Party Member on mission start.
Fixed camping ambush exploit
Most attacks that have preferences for highest-stress targets will now no longer target a virtuous hero
Fixed guards ‘failing’ due to an AI error
The Siren will no longer target heroes at Death’s Door for ‘Control’
Allowed camping in first room after backtracking to it.
Fixed Brackish Tidepool transparency issue
DoTs are no longer cleared automatically upon camping
Fixed overlapping backgrounds around the Tavern
Fixed bug concerning custom sound levels
Fixed surprise save exploit
And many smaller fixes...
« Last Edit: June 19, 2017, 05:08:57 PM by getter77 »
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

jim

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Re: Darkest Dungeon (now at v1.0) $
« Reply #1 on: January 25, 2016, 04:34:02 PM »
Glittering gold... trinkets and baubles... paid for in blood.

getter77

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Re: Darkest Dungeon (now at Crimson Court DLC) $
« Reply #2 on: June 19, 2017, 05:11:25 PM »
Crimson Court DLC $9.99   8)
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"THE BLOOD...I MUST HAVE THE BLOOD!"

Darkest Dungeon®: The Crimson Court is the first expansion for the award-winning grim and gothic RPG by Red Hook Studios. Crimson Court is a parallel campaign experienced alongside the main Darkest Dungeon content that will provide you with new challenges and variation at every difficulty level. The narrative grounding sheds some light on the Ancestor’s early days, and will be presented in the same style of cut-scenes you’ve seen elsewhere in the game.

The DLC is designed to be played alongside an existing campaign, or as a brand new one--your choice! The events and features will unlock over the course of play.

Features:
A new hero class. “Awash in blood and delusion, they bear the burden of a thousand lifetimes.”
A new dungeon region: The Courtyard
A full faction of new deadly foes
5 new Bosses with some of the most complex and devious mechanics yet.
A new wandering boss: The Fanatic
Districts: 10 new buildings to upgrade your Hamlet
Massive, sprawling maps with locked doors, prisoner rooms, and progress saves
Lore-driven trinket sets for all heroes - with set bonuses!

As the Crimson Curse spreads unrelentingly over the estate, parties will battle new enemies in familiar regions, as well as setting foot in a completely new sprawling environment: the Courtyard. There, amidst unique curios, traps and obstacles, a complete faction of new blood-crazed foes lie in wait, overseen by three distinct boss encounters. These slavering enemies and epic encounters will introduce new combat mechanics, testing the limits of your favorite strategies.

As the infestation grows and your roster begins to sicken, the Fanatic will emerge to roam the hallways, confusing friend and foe alike in his zealous quest to exterminate the Curse.

The odds are not completely stacked against you, however! A new playable hero class will be added alongside powerful new trinkets, town events, and a fresh way to expand and upgrade your Hamlet.

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Greetings! Along with the Crimson Court DLC launch, we have made a variety of improvements and updates to the core game, which will be available to all users.

Ok, straight up we know you want detailed patch notes. We love making them. But with everything going on around the DLC launch, we couldn’t bring ourselves to go back through every commit log from the past 5 months for the base game. We might’ve forgotten some stuff. Call us lazy, call us exhausted. We’re sorry, and we love you.
Character class balancing and adjustments! Highlights include Crusader’s Bulwark of Faith, Highwayman’s Tracking Shot and Open Vein, Bounty Hunter’s Hook and Slice (Now, Caltrops!), Leper’s Intimidate, and maybe the biggest of all: Occultist’s Wyrd Reconstruction (now usable in any rank!).
Comprehensive trinket re-balancing: you’ll notice not only stat changes, but rarity/tiering changes as well for some trinkets. Thanks to Maester Silvio for his contributions!
Added Horror (Stress DOT) to a few monsters sprinkled around the dungeons...
Added Laudanum -a powerful tonic to combat Horror, available at a Provisioner near you.
Revised improper quest rewards for Cove boss quests to give higher rewards.
Inexplicably, you can now enter the dungeon with less than a full party. We advise against it!
New Affliction act-outs! Experience the mayhem and tomfoolery of characters attacking each other and sometimes rarely even forcing a retreat! (Don’t hate us too much.)
High torchlight levels now properly grant dodge bonus to heroes.
Combat skill tooltip optimization
Bug fixes and stability improvements.
TOWN EVENTS - bonus recruits, extra supplies, facility closures, and more! Each event is presented with unique key art and commentary by the Narrator (Wayne June), and many are supported with additional in-game art. Be warned, The Hamlet is not as safe as it once was… (Note: you can adjust the frequence of Town Events in the OPTIONS menu, although they are mandatory for NG+)
    Hamlet Polish: Various lighting FX and smoke added to the Hamlet.
    Added a Default Party Order Button, find it on your Map in a dungeon!
    Loot All - now keybound to SPACEBAR
    Credits - Accessible from the options menu, we are proud to list thousands of backers who helped bring this project to life! Oh, and us too.
    ESC and ENTER now dismisses Single Prompt Confirmation Windows (i.e. full inventory warning prompt)
    Added confirm for when you don’t have any combat skills selected.
    Jester “Finale” skill now hits with more punch!
    Fixed riposte bugs with stats not applying from riposte skill.
    Click to skip quirk-driven curio interaction bark.
    Fix to estate not being saved when heroes are dismissed. (This will fix trinkets getting lost in town.)
    Trap disarm tooltip in tray now takes difficulty into account to accurately display chance.
    Fixed up tooltips for Russian localization
    Fix heirloom exchange bugs.
        Fixed max not being accessible for transfer amounts.
        Fixed not being able to close it when it’s open and you purchase in such a way that you end up with 0 heirlooms.
    Adjusted 'Field Dressing' camping skill to fix bug
    Fix to estate saving in provision screen resulting in lost money.
    Fix to retreat outside of plot quest.
    Fix to captured dead heroes (Crew, Cauldron, Siren) not dying after quest.
    Activity log now will log stress heal with buff
    Fixed Shambler corpses not being large
    Fix to missing crit lines for Musketeer
    Unequip trinket for hero who dies in retreat and add the trinket to raid finish inventory.
    Fixed up incompatible quirks awarded at the end of a raid.
    Bookshelves and Book stacks can now drop Journal Pages
    The Town Crier can now be found enjoying the various stress relief facilities in the Hamlet once the town grows a bit
    Added Temporary English text for all the new text for other Languages. (Localization is being worked and should be done soon).
    Fixed Bug Quirk Gained from Facility Usage not Replacing Quirk correctly
    Various UI fixes

Soundtrack: We have updated the Soundtrack to include all new tracks from the Crimson Court at no charge. Thanks to our composer, Stuart Chatwood, for this! If you haven’t purchased the Soundtrack, get on that!

Modding / Steam Workshop: Due to extensive rework involved in creating the DLC, some file structures have changed which will break some mods until the creators have a chance to revise. Sincere apologies! We were unable to get all of the information out ahead of time, but stand by to assist mod creators in understanding the changes.

HERE’S TO YOU
Your support of Darkest Dungeon has been integral to our continued success, and we at Red Hook wanted to thank you from the bottom of our black hearts. We hope you’ll consider picking up the Crimson Court DLC, and experience all the new horrors we’ve cooked up, along with the Flagellant playable hero, and the new Districts Hamlet upgrade system. We’re passionate about our game, and are excited to continue to support and expand it even further!
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training