Hey! Thanks for going through my feedback

All my reports are from 1.6.1 on windows XP. Will get to install the 1.6.4 patch as soon as my current character is killed, I promise.
Also, I play on history mode and designing the character from scratch. History mode is one of the big appeals of the game, and I just like character sheets

Using photos is more or less a compromise. In the very long term, I want to replace all photos by pixel art in a similar style to the character portraits used in the status area, but that is both expensive and time consuming, and thus low priority.
Well, I don't like that approach in general but I do like the effect you manage to pull off in this particular case - goes well with the stately, serious tone of the game.
In German, I want to say something like "Trocknungstrank", i.e. a potion you can use when it's getting wet -- to keep you dry. When you drink this potion, you resist water attacks.
The effects of items are also shown when you press the info key in inventory.
In general, whenever you find me using English language in a strange or uncommon way (and you are native speaker or English expert by yourself), please tell me.
I did find out later what the potion does.
I'm not an english native speaker, nor an expert (at least in an academical sense, I do know a few things) and my knowledge of german is minimal, but I'm guessing the german name has some sort of active participle or something to that effect. -ung sounds pretty active, -trank stands for "beverage" (it's a past or passive participle of trinken?) and apparently "trocknen" means "to dry".
Back on track.
Dry potion sounds oxymoronic in english, a potion is wet by definition. I think
drying potion would be the most exact translation, but it doesn't work because it's ambiguous and reads more naturally as a sentence: some potion that is in the process of drying out, evaporating.
My suggestion is that you go with either
potion of drying or
potion of dryness.
Dryness potion could work too, if you don't want to use an "X of Y" formula
The gist of this is getting across the nuance that the property is not attributed to the item but rather an effect of its consumption.
It didn't take long for me to adapt to the non-regenerating points, after all, it's a feature of the game system, and items to restore hit points have so far been plentiful.
Oh, I also liked the fact that there are character portraits!