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Messages - Psiweapon

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Traditional Roguelikes (Turn Based) / ARRP - PRIME 2.3a release
« on: September 21, 2013, 11:13:43 PM »

Ahem ahem, can you hear me?

*mic feedback*

Hello, ladies and gentlemen, I present to you the a new version of PRIME: 2.3a - Metapsychics, and a new homepage to boot:

Sadly, the machine spirits appear to be in rebellion and Ancient is not available to give this announcement, since he's too busy reciting ancient incantations to soothe and subdue the restless machines. I would like to wish Ancient the best of luck in his time of need.

Version 2.3a now includes a ton of bugfixes since 2.2c , such as several crashes involving doors, invisible stuff glitches, and other nasty bugs lurking in wait to collapse the dungeon or boggle your mind - No more negative amounts of floppy disks! No more vengeful doors that crash your game when you attempt to optic blast their lock!

This new version also includes several new features. Metapsychic faculties now govern characters' proficiency in broad areas of mutant powers, there are new mutations to be gained and several new character classes which rely on mutant powers - the whole psychic powers aspect of the game has been double-enriched with an infusion of metacreative crystals of annelid origin.

There are also new items, such as the Blood Sword or the Cryolator, and even more Sci-Fi references from beyond the outer limits.

Windows binary

Linux i386 binary

Linux x86_64 binary

Changelog rendered in excruciating detail

I hope I didn't commit any blunders here, now go grab the game and give it a whirl!

Other Announcements / Re: Women & Roguelikes
« on: September 27, 2012, 07:03:03 PM »
Only dicks can save us now. A HUGE BAG OF DICKS.

You mean a bag full of bloody, amputated peckers or a bag full of Krice people?

Other Announcements / Re: Women & Roguelikes
« on: September 26, 2012, 05:43:51 PM »
Well the Nethack valkyrie is exclusively female. I wonder if the dwarven ones have beards?


I think women destroyed this forum.


Classic Roguelikes / Re: Major, Open-World Roguelikes
« on: September 24, 2012, 08:08:14 AM »
That uppercase D is not only frowning but also discreetly giving us the finger. What an ill-mannered dragon.

Other Announcements / Re: Women & Roguelikes
« on: September 23, 2012, 03:49:20 PM »
Tomb RaideRL.

Hm, my girlfriend is trying to make exactly this.

Congrats on your girl :)

Incubator / Re: PRIME 2.0
« on: September 20, 2012, 06:38:12 PM »
  My mouse wheel walks the character toward the cursor. Brilliant. Seriously brilliant.

Seems to be an unintentional feature of NotEye. But nice indeed.

Dafuq? Is that true? Awesome.

What happened to searching? There is no Search command, but there is a Search skill (also Spot).

You don't see the cursor when looking at stuff, probably something to fix in the next versions.

Just now I finished pixeling the cursors. So far I made a default one, a psychic power one, and an item-related one.

I'm also making some effects, the lack of laser bolts darting around really dampens the atmosphere.

Other Announcements / Re: Women & Roguelikes
« on: September 20, 2012, 04:29:39 PM »


  I have a buddy that can't play games anymore unless he sneaks around because his lady thinks it's a juvenile waste of time. That may be a different topic, but the interplay of gender, relationships, social 'norms' and gamer shame is a very interesting one. It's bound to whip up all types of speak first think later comments, but still interesting.



That, dude.

Gamer shame, own and vicarious (like your friend's lady) is at the root here, I think.

If it's any help, my g/f takes interest in few videogames, but when she does she takes them damn seriously (Patrician III, Arcanum, Dwarf Fortress, Bejeweled) to name a few for which she has more bragging rights than I.

The question of making games that the ladies like is kind of moot, since any given person likes whatever games s/he likes for the most irrelevant reasons. I damn know there are games apparently heavily geared towards guys that I don't give a hoot about. Why? Because they're aimed for a certain type of gamer, who happens to usually be male.

Srsly, this is all about what do we think we're supposed to like and therefore feel more open/not ashamed to try.

Incubator / Re: Roguelike Bundle preparations
« on: September 05, 2012, 09:03:06 PM »
Widely recognized even if only as a costumed binge drinking night.

Incubator / Re: Roguelike Bundle preparations
« on: September 02, 2012, 02:32:22 PM »
I didn't really have vacations, I merely switched activities.

These days I'm trying hard to add as many tiles as possible to PRIME... but really, how much time I have available and for what activities is something that fluctuates wildly.

Incubator / Re: Fame Feedback Thread
« on: September 01, 2012, 03:48:14 PM »
Ok I don't have much room to talk here since I haven't tried the game... more homework to do!

But anyways, just a generic musing. As time passes I am more and more of the opinion that there should be some room left to exploits in any game - as long as they don't become a dominant / mandatory strategy.

Incubator / Re: Charity donation tracker
« on: August 30, 2012, 07:13:21 PM »
Add another notch for the red cross.

Traditional Roguelikes (Turn-based) / Re: Recettear
« on: August 30, 2012, 05:30:27 PM »
To stalk again the threads of mortal men!

I've bought Recettear today after giving a whirl to the demo yesterday, and I am quite happy with the purchase. Feels quite roguelike-y, just twitch-y instead of turn-y.

Classic Roguelikes / Re: Major, Open-World Roguelikes
« on: August 30, 2012, 05:04:36 PM »

Classic Roguelikes / Re: Dwarf fortress
« on: August 30, 2012, 05:00:34 PM »
I love DF but I think that nobody shor of a savant can learn to play it without outside help and in a reasonable amount of time.

You either need guides or someone to teach you, I went by the below guide on fortress mode (I have very little interest in adventure mode if any)

Incubator / Re: PRIME 2.0
« on: August 29, 2012, 07:29:56 AM »
Oh, wow.

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