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Messages - Psiweapon

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Traditional Roguelikes (Turn Based) / Re: PRIME 1.9 (9 May 2012)
« on: May 09, 2012, 12:01:55 AM »

Other Announcements / Re: Diablo III - Permadeath Mode
« on: March 26, 2012, 08:23:19 AM »
I'm far more interested in the upcoming Torchlight 2.

Early Dev / Re: Warhammer 40000: The Roguelike
« on: March 11, 2012, 02:08:07 PM »
I have a hard time throwing away any random piece of paper with some scribbling on it. I doubt I'd ever be able to do that.

Early Dev / Re: Warhammer 40000: The Roguelike
« on: March 11, 2012, 12:25:37 AM »
Wow man that's generosity.

Early Dev / Re: Warhammer 40000: The Roguelike
« on: March 09, 2012, 01:08:37 PM »
Hey there!

I don't mind swamps, squigs, orks, whatever. I'm confident I can come up with sets like the ones I already gave you for whatever race / faction you need / want to feature.

I'm not a huge fan of space marines either, although I really like their design. But usually my sympathies don't rest with the Imperium of Man and their servants (salamanders being a honorable exception)

Early Dev / Re: Warhammer 40000: The Roguelike
« on: March 08, 2012, 09:50:24 PM »
Hey corremn, don't forget that I'm willing to lend you a couple of hands if you want them!

(and also, just in time, I'm starting a slow comeback to the whole 40k thang)

Classic Roguelikes / Re: Nethack: Mail Daemon in Windows Version?
« on: March 07, 2012, 08:15:43 PM »
Good post. I appreciate it!   Thanks for guiding.

SPAMBOT (check signature)

Classic Roguelikes / Re: Crawl and Brands
« on: March 07, 2012, 07:50:33 PM »
I had quite a lot of fun with spriggan abyssal knights and felid... berserkers.

But these cheibriados' nagas can kill full SCREENS of monsters. I'm at the deepest spot of orcish mines for the third time in two days.

Still, note taken about the branches :)

Classic Roguelikes / Re: Crawl and Brands
« on: March 07, 2012, 10:30:25 AM »
Well looks like I more or less have gotten the gist of these Nagas of Cheibriados...

I'm cleaning Orcish Mines:4 again, after three or four "failed" attempts that died on level 2-4.

I really like Beogh and orcish priests, it's really fun to see those orcs converting to your case, but he's a wuss in comp oh hey wait insulting a god is probably no great idea.

Edit: harold appeared in the nick of time to destroy most of my HP with a firebolt. Teleported away but he appeared again and couldn't confuse him. Dead now :P

Classic Roguelikes / Re: Crawl and Brands
« on: March 06, 2012, 04:08:16 PM »
Got killed at Shoals:3 eventually... I did my best against a swarm of water elementals summoned by some unique monster, but finally I had to use a scroll of teleport as a last resort.

Guess what? It beamed me down between Polyphemus and a throng of merfolk.

Anyways, probably my better run, AFAIK the most advanced character I had died on the shoals, and one floor prior to death I meleed a player ghost to true death.

Classic Roguelikes / Re: Crawl and Brands
« on: March 06, 2012, 03:46:20 PM »
Well, I guess with 1 in 7 characters I manage to get to Dungeon:10, and a bit beyond...

Right now I'm playing a Naga of Cheibriados, which started as a venom mage.

Weak threats and bugs fall to poison, mid threats fall to a +2/+6 orcish battleaxe, and screenloads of orcs die to Slouch. Just for good measure I carry a variety of thrown and missile weapons. Managed to find a +0/+8 ring of slaying and a cold resistant naga barding.

I've just found "a dark tunnel"  on Lair:4 but sadly right now the crawl wiki is offline...

Classic Roguelikes / Crawl and Brands
« on: March 06, 2012, 07:52:15 AM »
Is it me or the first requisite for your character to actually go somewhere is finding a venom-branded weapon?

For me, venom brand = get to the snake pit or somewhere that deep

no venom brand = get killed at some random point before Dungeon 10

Traditional Roguelikes (Turn-based) / Re: That ninja...
« on: March 04, 2012, 09:22:18 PM »
I don't think it's broken, either. I like the implants system.

Traditional Roguelikes (Turn-based) / Re: That ninja...
« on: March 04, 2012, 12:41:30 AM »
Agi 42 ??


Traditional Roguelikes (Turn-based) / That ninja...
« on: March 01, 2012, 01:31:45 PM »
...who managed to steal a mini computer and some floppy disks is faring pretty good.

Reached Robot Town without problems, but after some price identification and other shopping, I forgot (truth) to pay for a floppy disk of identify, so after a while the whole throng of shopkeepers was after my hide. Fortunately at some point I had picked a plasma rifle, which sadly I had to put to good use. Managed to retreat to the long corridor that leads to the sewer entrance, and fried all the bots. Unfortunately the docbot decided to join in the fun too, and he lasted the most, but after some dirty probing that pervert fell too.

Now everything in town was mine - most of all, a beam saber which I had the luck of being able to enchant to +3, which would be my main tool of killing from that point on.

I entered the sewers. The usual hodgepodge of ninja turtles, mutants, fungal beings from Pluto and other scum that gathers in the sewers quickly found death in a flurry of laser slashes and the occasional handful of boomstick. By this point, I was already drunk with power.

Now comes the odd unidentified canister. I've already seen Rad-Away, Restoration, even had a good fix of Gain Ability. What is this? After some scanning, it's revealed to be a canister of mutagen. What the hell? I chug it down.

And it grants me HASTE! Together with my above average agility score, the pink equipments and a pair of leg enhancements, my speed boost rises to +55.

Only the last brotherhood paladin in the waste treatment plant made a heroic last stand. That damn power fist and the sudden appearance of some radscorpions put me on a tight spot. I lost my energy sword in the confusion (damn I should've kept that old katana as a backup!), and they managed to corner and almost kill me.

But in the end I prevailed, even if weakened, grabbed my sword and a hazard suit and set to go back the way I came and explore the rest of the derelict space base.

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