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Temple of the Roguelike / Re: Roguelike Round-up
« on: August 02, 2011, 04:29:10 PM »
You forgot Infra Arcana. It's a very interesting and fun roguelike being worked on. It's in the forums.
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I especially like the idea of the height mechanic, although I'm not totally sure what the difference is between firing a shot at a shorter enemy versus a taller one is command-wise.Command-wise it only depends on where you aim. The rules are there only because a rat shouldn't block your shot when you aim at a person.
How do I throw missiles? I had throwing knives, but every time I used the throw command, I got a message saying I have nothing to throw. They can't seem to be equipped either. Is this not fully implemented yet or am I missing something?It seems to work for me. The throw command is 't', and missiles are equipped in the "missiles" slot. They should be equipped in that slot when the game starts.
Vilomaxus and the Fungi handed my butt to me. Almost unfairly so. They kept diseasing me from a distance.Vilomaxus? What? Who?
Btw, how does a fungi wave it's hand and have an alien electric gun? Is that supposed to be like the Tesla Cannon/THunderbolt from Blood/Quake?I don't know if you've read Lovecraft. Those are extremely evolved fungi. As it says in their in-game description they look like crustaceans and have wings, several limbs and a tail. The electric gun is one invention of this great scientific race.
The reanimating corpses are very annoying, but very cool.Hm, "annoying" isn't good.
Any chance of adding the page up/down and home/end keys as an alternate diagonal movement? I play on a laptop so I have no number pad and it's kinda annoying to use the number row at the top of the keys for diagonal movement.Yeah that should be easy to add. Something that could also be used:
Think it would also be possible to make it possible to navigate the menus using the arrow keys and enter to select the option/item/etcI'll see if I can add it.
This is really cool. I love the theme and gameplay mechanics.Always great to hear.QuoteOne small feature request. It would be very cool if it was possible to use the arrow keys and the enter or space key to navigate and make selections in the menu screens. Like the intro screen, picking stats/traits, inventory, equipping, using items, etc.That... is not a small feature request.
I'll write it down as a to-do for the future. Not for next version but maybe sometime.Quote... and music. Maybe a very creepy horror ambient music and sounds? It would add to the atmosphere and would be nice bonus to see after the main parts of the game are polished/done. The Quake and Hellraiser soundtracks go nicely with it.I think sounds would be fine to add from a data base. But music on the other hand should be original I think. I agree that it could add much to the game, but I'd need to find someone to compose a bunch of tracks. Now I have actually been messing around a lot with composing midi tracks in Guitar Pro over the last 5-6 years. So there is a tiny chance I could do it myself. It would probably be some non-melodic ambient stuff though (simplest to do + doesn't get as repetitive).
To set a default character and player name, run e.g. "hydra.exe cCharacter uLegend" (BTW you can press Tab or Esc while editing the name to erase "Administrator") (the information about command line options is shown when you try to use them (run "hydra -h" or something), although it might be difficult to see on Windows)
even if it has not much to spare with roguelikes
I manage to find the doctor and then lead him to the dying monk, then I say to them to stay there (am I doing right?)
I play easy mode but without saving (permadeath)
Never found the machinegun, am I missing something? and what happens if the doctor, the monk, the aunt, etc all die?