Hello!
Version 3 of my horror/Lovecraft roguelike "Infra Arcana" is finished. I am very pleased with the recent changes, and it feels like an actual game now.
Game sitehttps://sites.google.com/site/infraarcana/homeChangelog for Release 3New features:*More monsters
*Pump-action shotgun
*Monsters spawn while you are on the level
*Hit points are restored only when climbing the stairs (except for rare methods such as scrolls and potions)
*Melee weapons are classed as light, medium and heavy. When attacking there is a chance for a bonus depending on class. With light you get a free turn, heavy do maximum damage. Medium weapons get no bonus
*Varying damage (pluses) on spawned melee weapons
*When looking at melee weapons on the floor, their +damage is seen (if they have it)
*Firearms have effective range limits (half damage beyond it), the line drawn while aiming is green inside the limit and yellow beyond it
*When holding lit dynamite, the messages tells how many turns are left on the fuse
*Explosions leave smoke
*More pre-defined rooms
Fixes:*Much balancing of weapons and monsters
*Changed the names of some weapons
*Fixed a bug with machine gun weapons (killing a monster caused the following bullets to hit the floor where he stood. Now machine guns are more effective against rows of monsters)
*Shotgun shells spawned on the floor can be more than one shell
*Fixed a graphical bug with gas traps
*Fixed a graphical bug with smoke
*Teleport traps are added to the "remembered" map when you are moved
*Reduced spam from Cultist anger phrases
*Death occurs on 0hp instead of -1
*Confusion is less random
*Some small improvements to the interface