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Programming / Re: Non-random content
« on: February 23, 2011, 11:18:26 PM »Quote
Quote from: Darren Grey on Today at 07:17:29 AM
I think an important thing with the likes of preset quests is to make them optional.
Making features like quests optional is not enough. Completing them also must not be the optimum way to play.
Kinda reminds me of DoomRL. Although there are no quests, the special levels usually have pre-designed non-random layouts and specific items that appear. But some of them are almost necessary to complete like the wall to get the backpack which helps out a lot with inventory management. I don't really like the way it works that much though since you can only beat the Wall if you have some way to break it, so it becomes necessary to complete the Arena level first so you can get a rocket launcher unless you get really lucky and find one in the regular levels.