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Early Dev / Re: Microgue
« on: August 06, 2013, 02:54:33 PM »
Another update. I added The ninja, Eye, and Snail. bringing the total enemy count to
1. Rat
2. Skeleton
3. Yeti
4. Demon
5. Eye
6. Snail
7. Ninja
and here is a character mockup sheet. Top row are heroes, the rest are all enemies.

I think that's a good starting point to start working on some type of progression. and thinking about different hero's and how they will work, if its simply a sprite change or something more. I am really thinking about giving each character a spell, but going with my idea of "Spell Tiles" where when a player moves to that it sets off their spell. I need add it in as a prototype to see how it feels. this will probably feel similar to my Dungeoneer prototype.
I am still working on making the game feel larger. My current plan is as the player wins new unlocks are added. unlocks will be:
- New Characters
- New Traps
- New Enemies
- Increasing final floor number (game ends at depth 5, but it will increase as you go)
I am also thinking about possible expanding with other dungeons with other possible goals. such as a cave where the player is sent in to kill a certain number of monsters and floor does not matter, only how many monsters you kill. the kills required expanding each time.
1. Rat
2. Skeleton
3. Yeti
4. Demon
5. Eye
6. Snail
7. Ninja
and here is a character mockup sheet. Top row are heroes, the rest are all enemies.

I think that's a good starting point to start working on some type of progression. and thinking about different hero's and how they will work, if its simply a sprite change or something more. I am really thinking about giving each character a spell, but going with my idea of "Spell Tiles" where when a player moves to that it sets off their spell. I need add it in as a prototype to see how it feels. this will probably feel similar to my Dungeoneer prototype.
I am still working on making the game feel larger. My current plan is as the player wins new unlocks are added. unlocks will be:
- New Characters
- New Traps
- New Enemies
- Increasing final floor number (game ends at depth 5, but it will increase as you go)
I am also thinking about possible expanding with other dungeons with other possible goals. such as a cave where the player is sent in to kill a certain number of monsters and floor does not matter, only how many monsters you kill. the kills required expanding each time.