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Early Dev / Re: Microgue (Updated 9/7)
« on: September 18, 2013, 03:52:39 PM »
yeah I am pretty happy with the skeleton summon anim. I am going to be trying to do stuff like that on all the effect anims.
- I have some things with the monster placement Orange Eyes should not be placed next to each other, and skeletons should not be placed in corners. but I haven figured out a good way to program something to check that.
- The slime is a bug, but I have no idea what causes it so I need to figure that out.
- The main problem with the trap door now is I want something that blocks sights of the eye. which is why I think I need something that is up into the Air. the biggest problem now is creating a down position for it. I have been testing a bunch of different stuff. see when its down it needs to take up most of the square, but when up it can only take up about half the square, because I need to show front and side. so its a balancing act.
- the CR system is a little broken because it doesn't take the floor difficulty into account. I need add that in.
- I have some things with the monster placement Orange Eyes should not be placed next to each other, and skeletons should not be placed in corners. but I haven figured out a good way to program something to check that.
- The slime is a bug, but I have no idea what causes it so I need to figure that out.
- The main problem with the trap door now is I want something that blocks sights of the eye. which is why I think I need something that is up into the Air. the biggest problem now is creating a down position for it. I have been testing a bunch of different stuff. see when its down it needs to take up most of the square, but when up it can only take up about half the square, because I need to show front and side. so its a balancing act.
- the CR system is a little broken because it doesn't take the floor difficulty into account. I need add that in.