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Messages - Scautura

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Programming / Re: 7DRL
« on: March 13, 2009, 03:19:59 PM »
It might look like a lot of work but its some very simple mechanics. Plus I've written enough roguelikes to have templated in my mind the basic ideas and how to code them. The dungeons are much like what underdark made, the step time ideas came from CnC, the mechanics are Fuzion based (stat+skill+1d20 or stat+skill vs DV) so every monster has skill levels.

Hey quit it! I had first dibs on Fuzion! OK, so I'm based on 3D6 rather than D20 (I prefer bellcurve to straight line) but you stole my thunder idea!

Although I wouldn't be able to get a product out in 7 days - not at the moment, anyway.

Off-topic (Locked) / Re: PnP RPG suggestions
« on: February 11, 2009, 10:14:32 AM »
I'm going mad - talking to myself!!! Oops...

I've gone and splashed out on (from the same place, and they didn't have any Cyberpunk or Cybergeneration):

GURPS Basic 4th Edition (Characters and Campaigns)
Hero System ReFREd (5th Edition Revised)

Should keep me going for a while. I'm a bad bad boy...

I did realise I have a ton of stuff for Fuzion (a lot of the free PDFs that I won't mind printing out because they're small, Mekton Zeta, Mekton Zeta Plus (Construction kit), BGC, a lot of older Interlock stuff that can be easily converted, etc.) so I really don't need to get hold of CyberPunk, but CyberGeneration might be an interesting addition.

I was also wondering if anybody had ever heard of an RPG called "In Media Res" (by DarkSIDE Press) also formerly known as "Synergy"?

Off-topic (Locked) / Re: PnP RPG suggestions
« on: February 09, 2009, 08:41:05 PM »
I have problems with PDF versions of stuff - I don't have a problem with reading them in general, but I do find I get eye strain a lot easier than if it's a normal book... Not only that, but I can't just drag it around with me (e.g. To the loo as reading material... OK, TMI?). That said, I have no problems working with Fuzion from a PDF, but that might be due to my experience with it and related systems.

My reason for liking 3d6/bell curve is that I've noticed, in the real world, if you are really good or bad at something, a benefit or problem while doing something isn't going to make a massive difference, but for an average person it can make a lot of difference (e.g. an expert sharpshooter would hit a target with or without scope, but someone useless would still wobble while shooting - an average person might have a problem keeping a normal sight on target but a scope will provide some stability. Alternatively, picking a lock in darkness, having light for an expert or useless person won't help, but an average person might have a better chance). There are times when it works the other way, or works like a probability line (d20), but to me 3d6 feels "normal" and can be justified. Extremes of good or bad won't be affected too much by conditions, but the middle will.

That was a bit of a babble!

I wish I was somewhere I could actually find these in stock - I'm having problems finding GURPS in stock anywhere, so I might end up defaulting to CP2020/30 and Hero. I don't really want to pay trans-continental shipping costs, so I'm looking within the UK. It seems like everything over here is either WoTC (DnD) or Game Workshop (Warhammer/40K) with the occasional White Wolf (World of Darkness) sprinkled in.

Off-topic (Locked) / Re: PnP RPG suggestions
« on: February 09, 2009, 02:41:13 PM »
I LOVE fuzion rules (which what R Talsorian did with their Interlock rules (cp2020) and when they bought out hero they merged the hero rules with interlock to create Fuzion...). CP3e uses fuzion but the artwork sucks, some of the pages of the book are straight out of cp2020 without conversion from interlock to fuzion :(

They are coming out with a new Mekton ruleset :) which should be pretty cool from hearsay.
I've already got Mekton Zeta (MZ+ for making mecha) but I don't like the "static" damage - when I play, I tweak it for a CP2020 style damage system. I'm currently using a modified version of CP2020/2030 (what I've seen of CP3e that I like) and MZ for CyberRogue (it's not entirely Fuzion or Interlock, but it's where I got my inspiration from)

I would look at True20 if I were you, I'm personally not a fan on dnd4e its too miniature/wargame oriented for my taste.

Did you ever try Cybergeneration2? that was really cool.

CP2020 is still my fave over most everything.

Never did like D20 systems, they just feel *shudder* wrong, somehow. Might be to do with my edition of Paranoia coming with a D20 (as a D10 system).
I've never even seen Cybergeneration, not to be able to buy or read a copy at least. I'm assuming it's based off Interlock/Fuzion?

Edit: Ooooh, cybermagic/cyberpsychic (ish) (Cybergeneration) characters...

Off-topic (Locked) / PnP RPG suggestions
« on: February 09, 2009, 02:10:07 PM »
As I know we have a wide variety of people here who play all sorts, I was wondering if I could pick a few brains. I'm looking for suggestions on which to get hold of: Cyberpunk 2030 (3e), GURPS 4e, or Hero System 5e (or wait for 6e)

I've played and run CP2020, so I'm used to the D10 system, but I've become more attached to bell-curve probability, but I could (ab)use Fuzion rules to make it 3D6
I've got GURPS 3e, but I've heard 4e has a lot of improvements (I don't have the Compendia, which is what I've heard 4e incorporates) - it is, however, two books, which makes it a little more expensive (I could pick up both the other two suggestions for less, in the UK). I haven't really played it though, just done a lot of char gen and then groups fell apart.
I've never played, seen, had anything to do with Hero System, but I have heard good things (and the fact that it did use Fuzion at one point in the form of Champions, but switched to another format, kind if piques my interest) about it.

I've got a budget in the region of £50, and all 3 systems (4 books) cost almost £100 together, so I have to make an informed choice. I'm interested more in gameflow, mechanics and how they work as a system than any background (I can write my own, anyway, and I can always tweak until I'm happy) so I'm happy to listen.

Other Announcements / Re: 2009 7DRL Challenge Ideas!
« on: January 27, 2009, 08:29:20 AM »
Anything Warhammer? Including 40K/Rogue Trader/Dark Heresy/Space Hulk? Or just FRP/FB (god I'm showing my age there!)

I'm definitely a more sci-fi person than a fantasy person, but a good modern day RL would be nice.


Traditional Roguelikes (Turn Based) / Re: New crashRun page
« on: January 26, 2009, 06:41:34 AM »
Apart from the occasional bug (which are easily reported and fixed), it's very nice. It doesn't run correctly on Mac (yet), but it's fine on Win and Lin, and allows for some interesting effects (PyGame could probably manage them as well)

My problem is that because it allows for more screen real estate in a given resolution, I've had to redesign my UI, and rebuild a lot of my IO wrappings. It's getting there, but it's a bit of a slog, especially since it's given me ideas that I've been adding at the same time.

Traditional Roguelikes (Turn Based) / Re: New crashRun page
« on: January 25, 2009, 09:46:45 PM »

I'm looking forward to where you're going - as you're the inspiration for me actually getting a release out (OK, so I'm slightly behind, but I've gone a bit further than I intended with implementing LibTCOD)

Programming / Re: Worst bug you had?
« on: January 13, 2009, 02:32:55 PM »
These lines ring alarm bells to me:

Code: [Select]
R3 - URLSearchHook: (no name) - {00A6FAF6-072E-44cf-8957-5838F569A31D} - (no file)
O2 - BHO: MyWebSearch Search Assistant BHO - {00A6FAF1-072E-44cf-8957-5838F569A31D} - (no file)
O2 - BHO: (no name) - {7E853D72-626A-48EC-A868-BA8D5E23E045} - (no file)
O8 - Extra context menu item: &Search -
O16 - DPF: {1D4DB7D2-6EC9-47A3-BD87-1E41684E07BB} -
O23 - Service: My Web Search Service (MyWebSearchService) - Unknown owner - C:\PROGRA~1\MYWEBS~1\bar\1.bin\mwssvc.exe (file missing)

Anything to do with MyWebSearch (Zwinky) is BAD (I would make it flashing red and yellow in 72 point, but I think you get the idea) so you'll need to get rid of it. Next suggestion is Unlocker which will let you delete "locked" files (it'll also tell you what's using them if you try and delete them while they're in use).

I had to get rid of Vundo from a laptop at work here, managed to get rid of it, but the machine was still left in a state that wasn't entirely stable. In the end, it came down to splatting an image back onto it and starting with a virgin machine. It's not even like the person has gone anywhere iffy, as it's happening in infected advertising (I've seen it happen).

Hope this can help.

Programming / Re: Worst bug you had?
« on: January 12, 2009, 08:51:00 AM »
You might want to get hold of HiJackThis (errr, Google it? Or just go here :) ) and post a log on one of the many forums that helps (or post it to me and I'll make suggestions)


Programming / Re: My roguelike idea - The zombie survivalist.
« on: December 05, 2008, 07:47:22 PM »
I think phonetically it comes out something like "ih-doh" (short o, not long o). Japanese, by any chance?

Programming / Re: My roguelike idea - The zombie survivalist.
« on: November 29, 2008, 02:15:31 PM »
Sounds cool.  One good balance I would suggest is that Older characters, past a tipping point, have access to more skills and such (more life experience and all) but suffer in raw attributes compared to the young and fresh to the world would-be survivors.   Could make for some damn good teaming systems and alliances as well.
That sounds a bit like Mekton Zeta (PnP RPG) - young characters have little in the way of skills, but increase rapidly, older characters already have masses of experience (by way of skills) but don't increase as much. They're supposed to be played together in groups so that the younger characters have something to aspire to.
In Star Wars terms, think Han Solo (old/experienced) and Luke Skywalker (young/heroic) - the older character isn't the hero of the piece, but the hero wouldn't be anywhere without him.


Programming / Re: Worst bug you had?
« on: July 27, 2008, 05:19:38 PM »
Which one?
  • Infinite loop while the AI tries to reload its firearm (See player -> fire weapon -> no ammo -> reload -> no ammo in inventory -> see player... etc. Forgot to use the AI fire/reload routine not the player fire/reload routine Doh!)
  • A* path finder worked backwards (errr, you're supposed to chase me, not run away from me?)
  • Could throw items through/into walls (Errr, my grenade's on the other side of the wall? How'd that happen)
  • Give the player an extra "process" in the priority queue when changing levels ("Why aren't the monsters moving?")
  • Not giving the player presence when changing levels (my spirit moved levels, why did I leave my body behind? And why are the monsters shooting the stairs?)
  • Player starts embedded in an impassable item (It's OK, he can walk out of it, just not back)

There's probably more, but those are among the most humorous that I've already fixed - there are probably some more in there somewhere.
Oh the trials of learning a new language on the fly while writing your first roguelike.

Early Dev / Re: Post your mortem of a newborn roguelike!
« on: July 25, 2008, 08:31:20 PM »
CyberRogue's mortems currently look something like this:

  CyberRogue V0.0.6 Funky Ferryman post mortem

Anonymous Coward

You died... This post mortem will be improved later.

Last 10 log messages:

You pick up the Peacemaker
There aren't any stairs here
There aren't any stairs here
There aren't any stairs here
There aren't any stairs here
There aren't any stairs here
The random monster shoots you
Where would you like to shoot the FA Tech Assault II?
You shoot the random monster
The random monster shoots you

I've still got to finish building them... Hehe

Edit: And now it looks more like this:
  CyberRogue V0.0.7 Gun Guru post mortem

Anonymous Coward

You died... This post mortem will be improved later

Last 15 log messages:

Which item would you like to throw? (? to show inventory, space to quit)
Where would you like to throw the stun grenade?
You throw the stun grenade and miss
Which item would you like to throw? (? to show inventory, space to quit)
Where would you like to throw the stun grenade?
You throw the stun grenade and miss
You probably threw a grenade at your feet

=== Stats ===

Reflexes            :  2      Move                :  2
Dexterity           :  2      Intelligence        :  2
Constitution        :  2      Willpower           :  2
Strength            :  2      Cool                :  2
Body                :  2      Technique           :  2

=== Secondary Stats ===

Stun                : 10      Resistance          :  6
Hits                :  4      Luck                :  2
Stun Defense        :  2      Endurance           :  4
Recovery            :  2      Humanity            : 20

=== Equipment ===

  DL CyMag 15 (10/10)
  Kevlar jacket
    (covers upper chest, lower chest, stomach, left arm, right arm)
  Fibremesh trousers
    (covers groin, left leg, right leg)

=== Inventory ===

a - 6 flares
b - an ammobox 6mm (47)
c - 7 frag grenades
d - 2 stun grenades

=== Map ===


American Football is turn-based, I'll agree... But rugby and soccer have pretty much the same amount of stoppages so if one is, so is the other. :P
Besides, have you ever seen a rugby player rolling around holding his shin/calf/ankle/knee after diving when someone came within 3 feet of him? What about a soccer player with a dislocated shoulder (think goalkeeper for equivalent use of hands) staying on the pitch to finish the match just because he can (here's looking at you Johnny...)

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