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Topics - Scautura

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Off-topic (Locked) / PnP RPG suggestions
« on: February 09, 2009, 02:10:07 PM »
As I know we have a wide variety of people here who play all sorts, I was wondering if I could pick a few brains. I'm looking for suggestions on which to get hold of: Cyberpunk 2030 (3e), GURPS 4e, or Hero System 5e (or wait for 6e)

I've played and run CP2020, so I'm used to the D10 system, but I've become more attached to bell-curve probability, but I could (ab)use Fuzion rules to make it 3D6
I've got GURPS 3e, but I've heard 4e has a lot of improvements (I don't have the Compendia, which is what I've heard 4e incorporates) - it is, however, two books, which makes it a little more expensive (I could pick up both the other two suggestions for less, in the UK). I haven't really played it though, just done a lot of char gen and then groups fell apart.
I've never played, seen, had anything to do with Hero System, but I have heard good things (and the fact that it did use Fuzion at one point in the form of Champions, but switched to another format, kind if piques my interest) about it.

I've got a budget in the region of £50, and all 3 systems (4 books) cost almost £100 together, so I have to make an informed choice. I'm interested more in gameflow, mechanics and how they work as a system than any background (I can write my own, anyway, and I can always tweak until I'm happy) so I'm happy to listen.

Traditional Roguelikes (Turn Based) / CyberRogue 0.0.6 r41 Released!
« on: July 18, 2008, 07:41:57 AM »
Funky Ferryman

- Firearms now work to shoot targets (manual targetting only) (bug: Can "kill" a target but it doesn't die, fixed in r42)
- Inventory management now takes place in the "non-action" part of the screen - you can still see the map while you fiddle around in your pack.
- Damage is dependant on weapon (fists do stun damage, firearms do hit damage, melee weapons depend on style, so a knife will do kill, a bat will do stun)

- Armour - currently stun damage is mitigated by your stun defense, but hit damage is completely unmitigated
- Skill improvement - skills are now visible in r42 (all 4 of them!) and each time you successfully use one it is improved (to go from level 0 to level 1 takes 10 good uses, 1 to 2 takes 20, etc. upto 9 to 10 takes 100 - 450 successes makes you a god, right? - liable to change)
- Auto-targetting - haven't quite got my head around this yet... I need to work out which monster is closest and "tag" it, cut currently monsters don't know what square they're standing on, only the map knows what is standing on which square. Edit: No wait, I'm a moron... Monsters do know where they're standing or they wouldn't be able to whale on you...
- Further ideas yet to be put down in words...

Source and Windows binary: Downloads

I'm still looking for a suitable name - I couldn't think of one back when I tried making CPRL (and failed), and CR is really just a shortening of that. I can't use ShadowRun... EdgeRunner? That's something from CyberPunk 2020, also sounds like crashRun... All suggestions happily taken (my creative juices are a little dry right now).

Programming / Python and curses issues
« on: July 11, 2008, 08:37:28 AM »
I'm trying to translate my (currently Windows only) fledgling roguelike (CyberRogue) to work with Linux and curses - and I'm having a few issues with curses (which I have been cursing steadily since trying).

I'm not what I would call a Python expert by any stretch of the imagination (I've only just started developing in it), and the less said about my curses knowledge the better (and probably still too much). I still haven't got got the hang of throwing/catching exceptions, so I end up with a cursed terminal if I crash (and I haven't even added an endwin() call yet - legacy of Console, rather than not knowing curses).
As such, I've been having problems with some functions calls, such as scroll() (gives me an error), and I was wondering if anyone could give me a hand?

My long term goal would be to create an IO wrapper so that it can be system agnostic - currently I have a log of duplicated functionality in a Linux and Windows version of the same file, and the Linux version of the game doesn't even look the same (or, in places, even work!)

I'm happy to share my source (it's GPL'd) but the latest version of CR is not currently on my blog, so let me know if you'd like to take a look.
Edit: I've upload the file on its own to my blog.

Programming / New CyberPunk RogueLike
« on: June 15, 2008, 07:16:23 AM »
I've been trying to make a roguelike (cyberpunk style) for a while (ooooh, what, 10 years plus?)

Now for the first time (second time really, but who's counting?), I've actually got some code down and a blog (pardon some of the babble, and "micro posts", but it actually gives me the motivation to continue!) at CyberRogue.

Ideas, suggestions, criticism all welcome - I haven't even got everything in mind down in a form that you can read yet, and quite often I write in what I call "brain-babble" - everything in mind gets written down in the form it was in my mind, at least, the first time I get to it, so it may not make sense. No code yet, but I'm slowly getting there.

PS: Blame crashRun for actually giving me motivation to develop this!

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