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Programming / Re: Persistent world? Yes or no?
« on: July 30, 2013, 01:55:04 AM »You can offset creation of the new character in time (of the world).
So that the world evolved a little during this time.
New monsters will appear in the cave where previous character died,
old traps could be already triggered, and new traps could be created.
This is the direction I was thinking in. Let the world be "similar" but not identical. Alternatively, you could formulate this idea as knowledge being passed down from the last generation, but the details getting mucked up a bit. Mix up a lot of familiar terrain with some things that are new so that the player still sees roughly the same world, but can still be unsure of what's around the next corner. You'll have to be smart about keeping everything however "near" to the original you want to be as many generations pass.