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Traditional Roguelikes (Turn-based) / Re: Frozen Depths: cool! :-)
« on: April 09, 2013, 11:26:16 AM »Frozen Depths homepage is down
Anyone knows what happened?
It is up for me right now at least.
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Frozen Depths homepage is down
Anyone knows what happened?
A better idea is to come up with a scoring system based on criteria like this. Otherwise we're really just arguing about our own personal definitions of the term and the discussion goes nowhere.
Cheeky winks aside, it's good to have clarity. Otherwise, you're reduced to a discussion of how far you can deviate from the idioms of a game implemented in the late 70s by a couple of graduate students in their spare time and still have a product of such moral purity as to be obviously superior to the mass market drivel peddled by Blizzard and the so-called indie sellouts trying to hock their wares on Steam.
How do you know you're more hardcore than people who play games with graphics, particularly if you like to use tiles with your "roguelikes"? You need permadeath and rigid turn-based play, at least. You may have been the only kid on the block who thought the problem with Megaman was that you got more than one life, but at least now with the ascii version available, you have the benefit of knowing in retrospect that you were right.
But is it a roguelike?
We have a bad habit of letting all discussion fall into this question.
krice: "roguelikes are all about permadeath"
Uh huh. You know, if you play your "roguelikes" on a local system, you never really have permadeath. You can bail on the concept at any time if you find yourself too attached to your character to let it go.
Maybe you play all your games on a server where you have no privileged access, for example the main crawl server, but somehow I doubt it. If I'm right, you shouldn't be beating your chest about your purity of roguelike spirit. If you're not playing it on a university network dumb terminal or something damn similar, you're just another sentimental poseur, imo.
But please, tell us more about what roguelikes are all about. I understand you like tiles...
People here talk about "the definition of roguelike" that includes things like turn based gameplay and permadeath that are really peripheral to what rogue actually was: a terminal-based graphical Dungeons and Dragons (or similar RPG system) simulator. Content generated by random numbers is right there in the D&D manual, rogue just automated it and took it further. Turn-based play is just one interpretation of the D&D system that breaks down even in real pencil and paper play when characters are not in close proximity. And as I say above, the turn-based concept has evolved quite a bit in the last thirty years. Even the single player aspect is more a byproduct of the technology available in the late 70s than anything else.
People should be more willing to get creative about new mechanics and real time is a good one that could work.
@mp, I've never played tomenet, but a weird thing just happened; I was away from my computer and thought, "this game I'm working on might be better as a multiplayer RL'. Then I opened up Roguetemple and read your excellent post/rant.
So my question is, what else would make a good multiplayer RL?
I don't really buy into the concept anymore that anything in programming is better or worse than anything else. If it works, and it works well, and it isn't slow, then it's good. I'm sure everyone else disagrees with that, but it works well for me. The difference between theory and practice with programming is that practice is all about implementing something that works as quickly as possible (or in as small an amount of time as possible). It's much more important that something is implemented and works than that it is implemented "perfectly" or "correctly". The user doesn't know the difference between the two. All the user sees is whether or not something is implemented at all.
Its kind of lame for me because I really liked getting into the game demo "The Pit", but the one thing keeping me from buying it is the thing that will likely make it impossible to complete the game on easy. Its too bad because Dredmor allows you to play it however you want. Its a shame that one thing can't be made as an option. I used to play Doom the Rl but it got boring to play back and forth because whats the point of playing a game where my character will expire at any time.
Why every other message is in grey font? Really hate that.