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Programming / Re: Realtime or semi-realtime turns
« on: November 02, 2011, 11:59:57 PM »
I'm biased, I like the semi realtime/realtime, as you can see in my 7drl (tomb of rawdin) and non-7drl game, Cracks and Crevices. Both use the same mechanic. You get so many seconds per turn, or its implied you passed and everyone else gets a turn... makes for some interesting tactics imo.