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Traditional Roguelikes (Turn Based) / ARRP : Cracks and Crevices v0.5
« on: September 19, 2010, 03:12:32 AM »
Well I've been sitting on it for ages, and tomorrow I'll be busy so here is my release for the ARRP
Well, here we go, 0.5 coming out after a long time (been sitting on it I guess) for the ARRP (Anual Roguelike Release Party).
Remember to read the readme.txt please...
For downloads (source for unix, binaries for win32), go to
https://redmine.bloodycactus.com/projects/sdlrl
and see the files page.
There was supposed to be more in this release but I figure put out what I got now, its still playable and has a win condition.
0.5 20100915
* Check for configuration file
* Fixed minor memleak (free'ing map name).
* Added runtime key configuration to main menu
* Refactored keyboard defs for configuration, loading and help screens
* Added options for default VI/WASD/NUMPAD/CURSOR keys
* Made the window resizeable
* Fixed monsters from respawning outside of bounds
* Fixed some spelling mistakes
* High score file for networked play (-scores and -vscores)
* Add check for running as root in unix and not allow game to run
* Fix writing config/scores back
* Danforths Outcrop is now bump-attack friendly, guards wont attack unless you purposly attack them.
* Fix mp regeneration (it wasnt!)
* Add journal notes to chardump
* Spells do blast radius' and animate onscreen
* Added option '-dump' to display the character dump
* Fixed some truncated combat messages
* Poison Gas Cloud now dissipates out
* Fixed compiles on newer gcc with all those funky attributes turned on
* Fix SDL issue with setting callback
* Integrate Instant Fuzion branch
* Added local scores when network file is unreachable
* Fixing shop bugs
* Added a rest hp recoup count (50 for now).
* Fixed journal bugs
Well, here we go, 0.5 coming out after a long time (been sitting on it I guess) for the ARRP (Anual Roguelike Release Party).
Remember to read the readme.txt please...
For downloads (source for unix, binaries for win32), go to
https://redmine.bloodycactus.com/projects/sdlrl
and see the files page.
There was supposed to be more in this release but I figure put out what I got now, its still playable and has a win condition.
0.5 20100915
* Check for configuration file
* Fixed minor memleak (free'ing map name).
* Added runtime key configuration to main menu
* Refactored keyboard defs for configuration, loading and help screens
* Added options for default VI/WASD/NUMPAD/CURSOR keys
* Made the window resizeable
* Fixed monsters from respawning outside of bounds
* Fixed some spelling mistakes
* High score file for networked play (-scores and -vscores)
* Add check for running as root in unix and not allow game to run
* Fix writing config/scores back
* Danforths Outcrop is now bump-attack friendly, guards wont attack unless you purposly attack them.
* Fix mp regeneration (it wasnt!)
* Add journal notes to chardump
* Spells do blast radius' and animate onscreen
* Added option '-dump' to display the character dump
* Fixed some truncated combat messages
* Poison Gas Cloud now dissipates out
* Fixed compiles on newer gcc with all those funky attributes turned on
* Fix SDL issue with setting callback
* Integrate Instant Fuzion branch
* Added local scores when network file is unreachable
* Fixing shop bugs
* Added a rest hp recoup count (50 for now).
* Fixed journal bugs