It's a post-apocalyptic roguelike inspired by worlds like those of Dune, Gamma World, and Gene Wolfe's works. It is an open-world roguelike, heavily inspired by ADOM and Omega, providing a world map that combines static and procedurally generated locations with hand-written quests-lines. The world is deeply simulated; each monster is as "real" as the player -- they wield equipment, suffer all the same effects, and interact with the world in the same way as the player. Everything in the world -- creatures, items, walls, etc -- has a physical presence and can be destroyed, frozen, set on fire, etc. The whole world is contiguous, so if you want (and have the patience) you can go down a few levels and dig your way across the entire world. Though this physical simulation means that the game is fairly resource intensive for a roguelike.We've tried to update the roguelike interface to be as modern as possible, providing user interfaces for conversation, trade, quests, and skills that should feel pretty modern, even though they are provided via a terminal interface. We provide the plethora of commands a roguelike player expects, but also provide a single "smart use" command (bound to 'Space' by default), that chooses the most "reasonable" thing to do in the square. So, for common interactions you can simply walk up to a door and hit 'Space' to open it, walk up to an NPC and hit 'Space' to talk to them, or walk up to a chest and hit 'Space' to loot it. Though if you want to run over to a pool of acid, fill up your canteen with it, and hurl it at a nearby enemy, all of the manual commands are available as well, and may be freely remapped.We set out with a pretty ambitious feature set in mind, and while all of the content is not yet nearly complete, all of the core features are in place:An expansive world mapConversationsDetailed descriptions for everything in the worldLots of itemsA modern quest systemLots of skillsBuild your own itemsTrade with any NPCThe game is built in .NET 2.0, so you'll need to install the .NET framework in order to run it; and it'll be Windows-only (sorry Mac/Linux guys, but it'd have taken me many times longer to do a project of this scope in c++). The first main plot line beginning with Argyve is not yet complete to the end, but it goes quite far (as far as I know there's only been a single 'win' of the game in it's current form, and not for lack of trying), and it will be clear when you've reached the end. There's much left to add to the game, and all the feedback we get from this Beta will go into finish and polishing the final release.Finally, when you run the game you'll notice you can purchase a registration key, though the unregistered version of the game is fully functional. Register if you'd like to help support us with this project and others like it.We've spent a lot of time just making a game we ourselves would like to play, and we really hope you guys have fun with it!
(sorry Mac/Linux guys, but it'd have taken me many times longer to do a project of this scope in c++)
.net2.0.... Guess this is not the game Brian was working on in 1998
Quote from: stu on December 18, 2010, 10:35:20 PM.net2.0.... Guess this is not the game Brian was working on in 1998 In what regard? Beta testing? or was this a project of his about which I have been oblivious?
dont know what happened to brians old projects but .net20 was not around in 1998 so its not the same game is all I implied
It ate 1.25 GB of memory and shown nothing but empty window on my laptop. How high are system requirements of this game?
This is WAY cool.