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7DRLs / Re: The MegamanRL/Java mystery
« on: October 13, 2013, 11:22:18 AM »
From my experience, it sounds like you didn't add java to your PATH variable. There are instructions to do that all over the web, just look it up.
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Dwarf Fortress is in the New York Museum of Modern Art. That's Unicode though...
... aand now we're at 0.0.7.
Can I haz some feedback?
Heh, I look forward to an eventual progress meter that tops out at "Well, this is pretty much at Incursion's level plus or minus a few bits" then heads onward.That would be quite an achievement. I'm not a 3.x edition person, so I don't even understand everything, but omg is there a ton of stuff in Incursion. The dungeon generation alone is its own special type of awesome.
Currently not at all. It's probably due to me screwing this up rather badly, but there has been exactly one contribution since this started. I've basically decided to let the planned summer issue die in peace. We'll see whether there will be enough material for a fall or winter issue, but right now I don't have much hope.
That's a shame - the reason that I was asking was because I was thinking of submitting something, but was aware that the deadline for the first issue had already passed. There may be others like me who are interested in submitting but take a while to get their arse in gear.
Did you not have any luck soliciting contributions from the usual community loudmouths?
Hi XLambda,
How is this going?
And whilst we're whining, someone gave my game a 1 for Scope on Mosaic and called it a "toy" :-/
Today, I added a big batch of weaponry in preparation for working ranged combat.
Looks cool.
Unfortunately, I can;'t seem to get it to start. It crashes when I try to start it and I get the vague microsoft error pop up that doesn't give any details. I have xna 4 and already tried reinstalling it and rebooting the computer, but it doesn't work unfortunately.
Using laptop with win xp sp3.
New ep on Let's Play videos:
http://www.roguelikeradio.com/2013/06/episode-73-lets-play-videos.html
A cool idea that surfaced was developers recording Let's Plays of their own games, with commentary about why certain things are designed the way they are. Would give some really great insights!
Hmm, I could only find one 32x32 tileset on that page. It looks very nice, though, and appears to use the same format as the one in libtcod like you said. But some of the tiles appear to be DF-specific tiles rather than fonts. I guess this isn't too bad, since most of the ones that matter are still fonts, but it still leaves me wondering if there's a tileset like that that's strictly font only. If one doesn't exist, then that one looks pretty good; thanks!