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7DRLs / Re: Rogue Sector [7DRL 2015 - SUCCESS]
« on: April 22, 2015, 03:03:21 AM »
In general, you aren't meant to defeat the enemies. You should be aiming for the wormhole; it's pretty rare for me to get a kill except as the Cobra.
So the general strategic maneuver is to go as far forward as you can go while still turning just a little bit. This lets you get closer to the wormhole while minimizing your chances of taking a hit.
The reason this is so effective is that the AI is mindnumbingly simple -- it always goes for (SPOILER ALERT) the spot closest to the hex three tiles in front of you, regardless of anything that's in the way, with a 60% chance to use a tension move if it's available. This makes it really good at tailing you and less good at predicting your movement. (The only difference between the regular ships and the blue "elites" is that the elites get full hull/shields whereas the regular ships have half the health of a player in the same ship.)
Since the AI won't always use its tension move, you can usually just outrun it, especially in the Dart. Just don't stay directly in front of it. If it's got a one-tile offset, it won't move to correct that unless it's already very close to you, and you can exploit that to keep on going.
Oh, and one more thing... you should play on minimum zoom. Default zoom is a bit of a trap.
So the general strategic maneuver is to go as far forward as you can go while still turning just a little bit. This lets you get closer to the wormhole while minimizing your chances of taking a hit.
The reason this is so effective is that the AI is mindnumbingly simple -- it always goes for (SPOILER ALERT) the spot closest to the hex three tiles in front of you, regardless of anything that's in the way, with a 60% chance to use a tension move if it's available. This makes it really good at tailing you and less good at predicting your movement. (The only difference between the regular ships and the blue "elites" is that the elites get full hull/shields whereas the regular ships have half the health of a player in the same ship.)
Since the AI won't always use its tension move, you can usually just outrun it, especially in the Dart. Just don't stay directly in front of it. If it's got a one-tile offset, it won't move to correct that unless it's already very close to you, and you can exploit that to keep on going.
Oh, and one more thing... you should play on minimum zoom. Default zoom is a bit of a trap.