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7DRLs / Re: Tales of the Adventuring Company (7DRL 2014, Success)
« on: May 03, 2014, 07:11:59 PM »
The link doesn't work for me today. Is the server down?
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Succession, by Adam PerryThanks for the review! It's always cool to watch as someone "gets" your game (and frustrating when they don't, which luckily wasn't the case here .
Overall Thoughts:
This game has a odd, contemporary charm about it that really grabs me. I don't know how else to describe it, unfortunately! It's just built together lightly but has a much deeper rhythm once you get going, I dunno.
Also, the difficulties here are actually something I think I'd like to see in more roguelikes, or at least along these fundamental lines. It's easy to make difficulties occur as the rebalancing of stats, but this game has very set and very obvious considerations for each difficulty: always starting from scratch, starting from exactly what killed you, starting with a bonus, and accumulating that bonus (from hardest to easiest, respectively). Players choose something and adjusts themselves based on how well they're doing, then can return for a harder challenge later on if they find it easier after learning how to play. Lots of games try to make difficulty level but Succession is one of the few that does it right. (And yes, that means there's no how-to on correctly creating difficulty rungs: it has to be fit to the game.)
I wasn't totally clear on what Rage did, or if I wanted it, but I assumed it increases damage?Thanks for your comments! Yes, rage gives +2 damage until no enemies are visible. If you drink it while no enemies are onscreen (as is likely if you're IDing), then it immediately wears off.