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Messages - Adam Perry

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16
7DRLs / Re: Tales of the Adventuring Company (7DRL 2014, Success)
« on: May 03, 2014, 07:11:59 PM »
The link doesn't work for me today. Is the server down?

17
7DRLs / Re: Tales of the Adventuring Company (7DRL 2014, Success)
« on: April 10, 2014, 05:33:32 PM »
It's definitely on the easy side, but I think that's just right for an Episode 1. This gives you room to increase the difficulty.

I'm pretty sure this is intentional, but ghost formations aren't supposed to show up on the status bar, right?

18
7DRLs / Re: Tales of the Adventuring Company (7DRL 2014, Success)
« on: April 10, 2014, 03:52:13 PM »
Ep 1 score: 10185

After the knight attacked an enemy, every subsequent hit (from any hero) reduced the target's damage. I didn't get this against the lich, so now I'm doubting myself, but I'm pretty sure I saw it happen.

Also, there seems to be a bad interaction between ghosts and rogues. Rogues have the full 6 attack against a single ghost.

There's just the one episode now, right? I couldn't see a way to access any other.

19
7DRLs / Re: 7DRL 2014 Massive Videos Thread
« on: April 03, 2014, 03:18:14 PM »
Succession, by Adam Perry

Overall Thoughts:
This game has a odd, contemporary charm about it that really grabs me. I don't know how else to describe it, unfortunately! It's just built together lightly but has a much deeper rhythm once you get going, I dunno.

Also, the difficulties here are actually something I think I'd like to see in more roguelikes, or at least along these fundamental lines. It's easy to make difficulties occur as the rebalancing of stats, but this game has very set and very obvious considerations for each difficulty: always starting from scratch, starting from exactly what killed you, starting with a bonus, and accumulating that bonus (from hardest to easiest, respectively). Players choose something and adjusts themselves based on how well they're doing, then can return for a harder challenge later on if they find it easier after learning how to play. Lots of games try to make difficulty level but Succession is one of the few that does it right. (And yes, that means there's no how-to on correctly creating difficulty rungs: it has to be fit to the game.)
Thanks for the review! It's always cool to watch as someone "gets" your game (and frustrating when they don't, which luckily wasn't the case here :)).

20
7DRLs / Re: Succession (7DRL 2014 - Complete)
« on: March 31, 2014, 11:01:05 PM »
I've pushed out a small update today with two changes:

- Dungeon levels 1-5 are now a bit smaller, and item generation has been reduced slightly to match.
- Bats have a new ability, making them a more attractive meal early on as well as slightly less vanilla.

21
7DRLs / Re: Tales of the Adventuring Company (7DRL 2014, Success)
« on: March 28, 2014, 10:31:08 PM »
They were skeletons all along? I thought I'd been slaying oxen!

I'm delighted to see more updates to this game. Here are some hero/monster suggestions -- take 'em or leave 'em:

  • Enemy who deals 1 damage to a random hero when revealed (like the archer hero in reverse)
  • Enemy or hero with first strike: always goes first in combat, and doesn't take damage if opponent is killed
  • Assassin hero who always deals fatal damage if you've uncovered all the tiles surrounding the monster
  • Berserker monster who gains 1 attack each time it's damaged (including via archer, etc)
  • Scout hero who reveals a random additional tile on the board if you explore with him leading the party
  • Monster who flees to an adjacent tile if it survives combat
  • Monster who blocks exploration of adjacent tiles until defeated when revealed

22
7DRLs / Re: Rogue Station [7DRLC '14 SUCCESS]
« on: March 25, 2014, 10:24:11 PM »
Congratulations! I need to spend more time with this game -- the judging window was too small to do it justice.

23
7DRLs / Re: 26 7DRL Highlights
« on: March 21, 2014, 09:47:44 PM »
Thanks for listing Succession! This is my first 7DRL, and I'm happy to see it getting some recognition.

I'm curious, though -- I don't think this is the first time Possession has been mentioned as a comparison to my game. Do you have a link to the game or its site?

24
7DRLs / Re: Golden Krone Hotel
« on: March 18, 2014, 06:26:36 PM »
There are some interesting mechanics at work in your game, and hopefully I get a chance to spend a bit more time with it (currently trying to push through the PDJ voting). In my brief play, I wished the potions menu had descriptions/tooltips/something. The human/vampire transformation seems pretty cool, but it strikes me as odd to forget the identities of potions you previously knew. I liked the graphics and enjoyed burning enemy vampires in the sunlight.

25
7DRLs / Re: Succession (7DRL 2014 - Complete)
« on: March 18, 2014, 02:56:14 PM »
I wasn't totally clear on what Rage did, or if I wanted it, but I assumed it increases damage?
Thanks for your comments! Yes, rage gives +2 damage until no enemies are visible. If you drink it while no enemies are onscreen (as is likely if you're IDing), then it immediately wears off.

You may or may not have noticed that difficulty only influences the succession mechanics. If you have a limited amount of time to spend with the game (as is likely if you're judging or reviewing), I strongly recommend Easy or Easiest.

26
7DRLs / Re: Tales of the Adventuring Company (7DRL 2014, Success)
« on: March 18, 2014, 02:37:26 AM »
I really like this! The graphics are great, and the concept and mechanics are novel.

Several bugs:
  • The rogue's power either does nothing or is unclear. If I only have one enemy revealed, he should have +2 attack, right?
  • Enemies reduced to 0 HP from the wizard's power remain on the map and still have to be attacked. Somehow, in this process, I also made a group of enemies unclickable, which might have rendered the game unplayable, but the other group had the key.
  • The battle pane suggests that I can click on an enemy to see its special abilities, but I haven't found any enemies for which that actually works.
  • Health doesn't update when you kick a hero out of your party.
  • The knight's power can cause the lich's attack to go negative, making him heal you.
  • The victory text doesn't fit on the screen.

Final score: 10725.

27
7DRLs / Re: Succession (7DRL 2014 - Complete)
« on: March 17, 2014, 06:25:55 PM »
An updated version is available, fixing several major bugs and adding support for vi-keys. The original version is still available if you want to play a slightly buggier version (see the "7DRL/PDJ judges please read" link).

28
7DRLs / Re: Goldfish (7DRL 2014, Success)
« on: March 16, 2014, 11:17:09 PM »
I liked the game. I found that O2 was never an issue, and breathing equipment was useless. Similarly, vitality was less useful than defense because seaweed gives you 1 HP no matter what. The core premise is a lot of fun, though, and the game doesn't overstay its welcome.

I have never had such an easy time getting the Amulet of Yendor.

29
7DRLs / Re: Succession (7DRL 2014 - Complete)
« on: March 16, 2014, 01:01:38 AM »
Yes, and I would add them if I weren't already past deadline already. Sorry about that.

30
7DRLs / Re: Succession (7DRL 2014 - Complete)
« on: March 16, 2014, 12:38:54 AM »
If you don't have numpad, you'll want to use the mouse anyway for diagonal movement.

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