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Early Dev / Re: The Temple of Torment
« on: December 01, 2014, 12:17:28 PM »
Congrats buddy! You pulled it off!
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Oh god this post makes my blood boil.Edit: A simplified (Infra Arcana-like) graphics style is another way to reduce visual noise...We both want to keep the graphics style away from cuteness. Going with "cute" graphics does remove most of the noise but we believe it also takes away what the game is trying to represent; then we have 16x16 limitation which forces us to add noise so that the undesirable pattern effect is kept at bay. I hope one day we can move towards 32x32.
Are you saying IA looks "cute"? Have you even looked at it? It's very simplistic and crude, almost like ASCII graphics - which is perfect for someone like myself who can't stand cute graphics either.
I guess it could depend on what you put in the term "cute" though. They do have a sort of quaint minimalism.
Now here's some examples of what I consider cute in a bad sense:
* The new ADOM tiles - http://bombliss.com/images/AdomCapture2.png
* Dungeons of Dredmor - https://www.gaslampgames.com/wp-content/uploads/2011/04/dred_shot19.jpg
I don't know about slower paced combat specifically, but melee blocking is definitely on our list.Sweet!
Edit: A simplified (Infra Arcana-like) graphics style is another way to reduce visual noise...We both want to keep the graphics style away from cuteness. Going with "cute" graphics does remove most of the noise but we believe it also takes away what the game is trying to represent; then we have 16x16 limitation which forces us to add noise so that the undesirable pattern effect is kept at bay. I hope one day we can move towards 32x32.