In my 6 years of playing roguelikes, there's nothing I've wanted more than to game with my friends. Last October, I found Barony. It labeled itself as an oldschool game, and had the graphics to match, but then I noticed it had the words "multiplayer," "3D," and "roguelike" in the description. That caught my interest right away. Since then, I've been working on Barony.
On top of multiplayer and 3D, the game has two more gimmicks in the works:
* Monster ecosystem. Rather than everything existing solely to kill you, they have their own lives and agendas, which you are interfering with. A goblin may set its sword on you, a gnome may be tempted by your fat gold pouch, and unnaturally large rats may chase you down for dinner.
* An in-depth magic system. In video games, I always look for two things: multiplayer (as you've likely deduced by now), and magic. More often than not, I play wizards. Whenever a game has an interesting and unique magic system, it resonates with me. I view Barony's magic system as my pet project. I want something different from every other game I've played before. The ultimate goal of this system is to allow wizards to modify and create spells.
The game is currently in development. We are done with maybe around 40% of the game overall.
Supported platforms are Linux, Windows, and Mac (though only Windows and Linux have binaries built currently).
We've released a free public demo/alpha. (check here for the latest public alpha build:
http://www.baronygame.com/download.html ). Please keep in mind that this is the game's first demo/alpha. There are bugs in it, it's optimized, many features are still under development (such as the monster ecosystem and the magic system), content is missing from the dungeon, and it's not yet beatable.
Note that the Linux binary in the alpha are 32 bit. If you are running 64-bit Linux, you will need to make sure you have the right versions of LibPNG, SDL, SDL_Image, SDL_Mixer and SDL_Net.
If you are interested in the game, do check it out:
http://www.baronygame.com/index.html
Videos & other media:
(October 8th, 2014)
Jamesster's let's play.(October 5th, 2014)
2014.10.03 trailer. More of a tutorial than a traditional trailer
(July 24th, 2014)
Indie Hooks! let's play.
If you feel like recording your own let's plays, please do! As I mentioned on the devblog, I love watching people play my game. If you do a let's play, feel free to post it or send me a pm.