The thing is, when I restarted, my level 1 warrior had a tome of mastery. Was that intended, or is that a bug?
It's a kind of experiment. Probably I will remove it in the future.
Well, I have to say that starting with a battlemage is much more fun and interesting. I really enjoyed alternating between zapping and hitting. The start is much stronger than with a warlock, but I might consider switching after Tengu if it's possible. I suppose wacking with a wand isn't going to be very useful by then. Or does the melee damage scale well with the enchantment?
There's a nice forum
over there on the wiki. How about we lock the thread and all move there? It's a small community, we can't afford to be divided! Watabou, would you read the posts there?
To prevent farming, I suggest that you can't heal when starving. To compensate, dewdrops should also give some nutrition (and by consequence heal you even when starving). That way, when you find them at full health you can choose between nutrition now or health later (but with the nutrition cost of having to backtrack to them). Seems more interesting than the current situation when you never touch them if at or close to full HP. Maybe also raise the nutrition value of overpriced food. Vampirism probably shouldn't provide nutrition.
Btw, do you waste nutrition if you eat a ration when you just get hungry? I hope not, it would be annoying to have to wait for being starving to optimize your food.
Can the duration of clouds be reduced? It's annoying to have to wait for the poison to disperse, it takes forever.