Author Topic: Pixel Dungeon (now at v1.7.3)  (Read 513371 times)

watabou

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Re: Pixel Dungeon
« Reply #480 on: July 10, 2013, 11:35:25 AM »
Thank you for the new release.  I am having fun playing with seeds.  But I, too, am running out of room in the backpack.  I would like a larger backpack, or perhaps a bag to keep your seeds in?
I need to think it over. Perhaps the shopkeeper will sell a "seed bag".

watabou

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Re: Pixel Dungeon
« Reply #481 on: July 10, 2013, 12:17:51 PM »
The start is much stronger than with a warlock, but I might consider switching after Tengu if it's possible. I suppose wacking with a wand isn't going to be very useful by then. Or does the melee damage scale well with the enchantment?
Battlemage's melee damage bonus depends on current number of charges, the higher level of a wand, the larger number of charges, the more damage it inflicts.

Quote
Btw, do you waste nutrition if you eat a ration when you just get hungry? I hope not, it would be annoying to have to wait for being starving to optimize your food.
You don't waste nutrition if you eat a ration of food, but you do waste if you eat a pasty.

Veldrin

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Re: Pixel Dungeon
« Reply #482 on: July 10, 2013, 02:31:46 PM »
But in my LG L5 fit two or three between the question mark and the backpack, is blank space, look the galehar's screenshot, you can't place it there?

watabou

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Re: Pixel Dungeon
« Reply #483 on: July 10, 2013, 03:09:43 PM »
But in my LG L5 fit two or three between the question mark and the backpack, is blank space, look the galehar's screenshot, you can't place it there?
  • You don't take into account the "continue" button, which is hidden on that screenshot.
  • PD doesn't support "small" displays, but it supports "normal" ones and they can be smaller than your L5 display. I could show an additional quickslot only on devices with large enough displays, but that would be kind of unfair  :).

galehar

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Re: Pixel Dungeon
« Reply #484 on: July 10, 2013, 09:24:55 PM »
You don't waste nutrition if you eat a ration of food, but you do waste if you eat a pasty.
Oh, so pasty provide more nutrition? Didn't notice that. So, to optimize a pasty, then you need to wait for being starving then, right?

watabou

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Re: Pixel Dungeon
« Reply #485 on: July 10, 2013, 10:08:59 PM »
You don't waste nutrition if you eat a ration of food, but you do waste if you eat a pasty.
Oh, so pasty provide more nutrition? Didn't notice that. So, to optimize a pasty, then you need to wait for being starving then, right?
Exactly.

Veldrin

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Re: Pixel Dungeon
« Reply #486 on: July 11, 2013, 11:22:01 AM »
i don't understand... both Pasty and ration feeds you from starving to 'good'... ?¿??¿?¿

galehar

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Re: Pixel Dungeon
« Reply #487 on: July 11, 2013, 03:56:03 PM »
i don't understand... both Pasty and ration feeds you from starving to 'good'... ?¿??¿?¿
Let's say the nutrition is on a scale of 10. At 10 your full, at 4 you're hungry and at 0 you're starving. Ration gives 5 and pasty gives 9. They both take you from starving to good, but you don't have to be starving to fully enjoy the benefit of a ration. You can eat it when you get hungry and it takes you from 4 to 9. However, eating a pasty when you just got hungry takes you from 4 to 10 and wastes 3 points of nutrition. At least, that's what I understand.

Note that those numbers are not the exact nutrition values, I don't know them. It's just to illustrate.

Veldrin

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Re: Pixel Dungeon
« Reply #488 on: July 12, 2013, 07:15:07 AM »
aaah ooook!! Thank you so much, galehar!  ;D

galehar

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Re: Pixel Dungeon
« Reply #489 on: July 12, 2013, 08:05:16 AM »
Bug: if you drop (not throw) an item on a well, it's not transformed. You need to drop it twice.

Also, I noticed something weird. If your travel is interrupted by a monster, you kill it without moving, then after the fight you move to pickup an item, then the travel destination is not overridden. It would be nice if it happened whenever you move to a cell in LOS and not just when picking up an item.

How about a "call" button for unidentified items, like in brogue. With shops, you can guess what unidentified items might be, would be useful to be able to call them.
« Last Edit: July 12, 2013, 08:19:50 AM by galehar »

galehar

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Re: Pixel Dungeon
« Reply #490 on: July 12, 2013, 10:01:35 AM »
aaah ooook!! Thank you so much, galehar!  ;D
There's a new hunger page on the wiki with all the nutrition values. Ethaniel has been busy decompiling the game :)

GhostToast

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Re: Pixel Dungeon
« Reply #491 on: July 12, 2013, 08:23:02 PM »
Bug: if you drop (not throw) an item on a well, it's not transformed. You need to drop it twice.

I have never stepped into the Well of Transmutation. It seems like a very bad idea. Would be funny if the avatar's hair grew long and took on a feminine appearance   ;)

ekolis

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Re: Pixel Dungeon
« Reply #492 on: July 13, 2013, 01:34:30 AM »
Oh, if we're doing feature requests, how about icons for ID'd potions/scrolls (like in Crawl) so you can tell what each one does without having to tap it or remember that orange = healing this game?
The Ed draws near! What dost thou deaux?

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galehar

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Re: Pixel Dungeon
« Reply #493 on: July 14, 2013, 01:18:01 PM »
Yeah, icons for ided scrolls and potions would be great!
How about reducing clouds' duration? Especially paralytic. They trivialize boss fights, paralytic gas traps can be insanely deadly and it can be very annoying to have to wait for the clouds to dissipate to cross a room.

wilsoros

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Re: Pixel Dungeon
« Reply #494 on: July 15, 2013, 03:09:11 AM »
Hello Watabou,
So after beating the game with my Gladiator, I dropped all my gear on Level 21 on each open tile, as I thought it was cool looking.  I logged back on and nothing is there, oops, my extra gear is still on level 20, so I assume this is a bug.

Another feature I think PD could use is Teleport Traps, that is they teleport you random places in the dungeon.  I know it'd drive me crazy, and I'll hate myself for suggesting it.

Any chance for more character slots? I've beaten the game now with all 3 classes and 4 sub-classes.  The easy mode seams to be Warlock with Vampiric sword :) so much fun.  I'm going to delete the warlock to try the battle-mage next, although he's so dependent on the wand drops, we'll see how that goes.

Thanks for an amazing game!
Wilsoros