Temple of The Roguelike Forums

Development => Programming => Topic started by: guest509 on June 09, 2013, 06:16:18 AM

Title: Game Requests
Post by: guest509 on June 09, 2013, 06:16:18 AM
  I'd like someone to make a super hero RL based on the game Demonhunt.  With '@' as the hero and '&' as the sidekick.

  K? Thanks.  ;)

JO

PS: Feel free to make your own snappy little requests below. The 7DRL is only 9 months away...
Title: Re: Game Requests
Post by: Krice on June 09, 2013, 06:35:17 AM
Nethack Dev Team should tell us what they are doing if anything.
Title: Re: Game Requests
Post by: guest509 on June 09, 2013, 06:43:55 AM
Not to derail the topic, but I totally agree. Either do something with it or get a new DevTeam. It's the freakin' 21st century. We demand faster turnaround.
Title: Re: Game Requests
Post by: AgingMinotaur on June 10, 2013, 07:39:25 AM
I'd like to see something like Jo's comic action RL idea come to fruition, with an open world platformer map and procedural key+lock-puzzles. In addition, someone should base an RL on The 1001 Nights – I mean, who needs elves and wands if you've got djinns and flying carpets!?

As always,
Minotauros
Title: Re: Game Requests
Post by: Holsety on June 10, 2013, 08:16:00 AM
I would like to see a superhero RL...
With a choice of type of superhero that you are in chargen. Are you a mahou shoujo type transforming superhero, or do you have to do the Clark Kent? Or are you like the Thing?

With the exception of "the Thing" type pedigree you'd have two states of being; civilian and hero. Using hero powers while in civilian form raises the Awareness meter. If this ever fills up the general public discovers your true identity and the game forces you straight to the final boss encounter/place/level since there's nothing left for you but to take down crime once and for all or kiss your (regular) life goodbye!

Regular gameplay has the hero visiting the Police Station to get the low-down on what criminal activities are currently occurring in town. Taking down criminals (subduing small-fry and killing giant berserking monsters) skews the "Public Opinion" meter in your favor.
Destroying public property (cars, newsstands, fire hydrants, gazebos) skews the "Public Opinion" meter to your disadvantage. So does letting badguys destroy public property, but not as much.
 
Heroes that are strong could pick up cars to throw at badguys, lasers fired by either party pass through people, getting punched with super strength throws a person/thing in a direction with certain force; so there's a lot of possibilities for collateral damage.

Having high Public Opinion draws stronger evil-doers to the City, and beating the top dog wins the game. On the other hand having negative Public Opinion will cause police to give you less high-profile missions to prove you're not a loose cannon. If you ever hit Public Opinion rock bottom, you'll become Public Enemy number 9001 and have to fight both your former allies and the villains.

I'd be pretty excited about this game that will never be made  ;D

Alternatively I'd get a kick out of a Wrestlemania RL, where you get bonus points for doing flash signature moves. You have to please the crowd to keep getting booked for fights, so it's not about winning as effectively as possible. Rather it's about conserving your health while doing some Stone Cold Stunners on the poor fool that's up against you.
Title: Re: Game Requests
Post by: naughty on June 10, 2013, 08:28:44 AM
An Ico style roguelike could be fun. The player (@) is essentially invincible but can be stunned and pushed around by enemies. You have look after another actor (maybe a & to carry on with the sidekick theme) and if they die the game is over.

Normally escort quests are terrible but Ico was really just a big escort mission and worked out ok.
Title: Re: Game Requests
Post by: malignatius on June 10, 2013, 10:00:56 PM
There was this episode of the comic Strontium Dog called "The Killing" which I loved as a kid. https://en.wikipedia.org/wiki/Strontium_dog (https://en.wikipedia.org/wiki/Strontium_dog)
Basically a last man standing, set in an odd sci-fi setting. 100 mutants and aliens fighting for money in a weird murder game in an abandoned town.

(They actually made a horrible computer game of it for the spectrum back in1984.)

I'd like a roguelike where each of the 100(?!) competitors would be a viable, playable character, each with their own abilities and characteristics. The character is randomly selected for each game. The object, to be the the last one alive.
It's a free for all, so the NPC's are killing each other too.

If someone would create this game, I'd gladly support with graphics and sound design. Just sayin'.

(http://www.2000ad.org/artwork/killing4_1.jpg)
Title: Re: Game Requests
Post by: guest509 on June 10, 2013, 11:43:10 PM
@Aging Minotaur

I really do think you are right about a comic action/rl hybrid.

I've sort of moved on from game making and gotten into novel writing. But maybe next 7DRL...I've done a platformer before. They are easy peasy in gamemaker.

Here's one I whipped up in a couple of hours for my niece.

http://www.sendspace.com/file/m3ifeb

EDIT: I also had an idea of how to make the key_Item progression of zeldametroidvania be a little more manageable to program. You can set up 'changing stations' where you can spend you accumulated coins/gold/scrilla for different outfits and abilities. For example: Say you need the ice beam to get past a certain part, you only have to be sure the player has access to the changing station and the ability to find the coins needed to operate the thing.

If it's a scifi theme, then you save the crystal you've been collecting, go to the supply station and rearm. The strategy comes in that you can only have 1 weapon, 1 armor and 1 extra. If it's a fantasy theme, this will be a merchant or an armsmaster or something where you can spend gold to buy the Shoes of Jumping or the Grappling Hook of Advancement.

That might take out some of the requirement to explore, but it's still something to think on.
Title: Re: Game Requests
Post by: guest509 on June 10, 2013, 11:50:02 PM
I was thinking a good super hero game would not be linear, but rather you'd start in your HQ, looking at a whole bunch of villians on your huge super hero sized screen.

Like how Megaman chooses his levels. You pick which baddy to go after. Kill off the 6 villians and then you can fight your arch nemesis. Like how Megaman must defeat all the robots in order to fight Dr. Wily.

Also you have a cybernetics lab and mutation chamber that will let you switch up your powers a bit, from time to time, using some finite resource. That's how progression will be handled.
Title: Re: Game Requests
Post by: cyb_rogue on June 11, 2013, 09:44:20 PM
I'll throw the idea of playing the evil artifact into the ring again.

You get picked up by hapless adventurers and become their preciousss ... errr ... twist them into becoming your minions. Of course, if you somehow get separated (usually in a bloody way) from your current host (which happens more easily to, say, a ring than a suit of armor), the next prospective host will move you closer to your doom (lava, dragonfire, etc) before you gain control.

Your host will gain experience, and so will you. Being an artifact, you'll grant some nice powers to your host, starting with things like "-1 to losing" and ending with "ring/sword/helmet of world domination". Some powers might also help you stick with your host longer, e.g. by turning it into a zombie on death.

Superhero game ... hm ... City of Heroes was wonderful. Too bad it's no longer around.
Title: Re: Game Requests
Post by: requerent on June 12, 2013, 06:30:13 AM
I'll throw the idea of playing the evil artifact into the ring again.

Hah... I almost did that for my thesis. Kind of a puzzle game where you need to manipulate people to do bad things so that you can possess them.
Title: Re: Game Requests
Post by: naughty on June 12, 2013, 08:04:53 AM
I'll throw the idea of playing the evil artifact into the ring again.

Hah... I almost did that for my thesis. Kind of a puzzle game where you need to manipulate people to do bad things so that you can possess them.

I've been mulling over an idea where you play as a haunted house and try and get rid of the people living in you. At first you're only able to move small objects and unnerve the occupants but you're powered by their fear and can eventually make the walls bleed, throw stuff around and conjure wet asian ladies out of TVs.

The challenge would be fighting against the exorcists and paranormal investigators that can harm you or the goths and occultists that think your shenanigans are cool instead of scary.
Title: Re: Game Requests
Post by: miki151 on June 12, 2013, 08:16:27 AM
Awesome idea  ;D
Title: Re: Game Requests
Post by: Quendus on June 12, 2013, 08:37:49 AM
I'll throw the idea of playing the evil artifact into the ring again.

Hah... I almost did that for my thesis. Kind of a puzzle game where you need to manipulate people to do bad things so that you can possess them.

I've been mulling over an idea where you play as a haunted house and try and get rid of the people living in you. At first you're only able to move small objects and unnerve the occupants but you're powered by their fear and can eventually make the walls bleed, throw stuff around and conjure wet asian ladies out of TVs.

The challenge would be fighting against the exorcists and paranormal investigators that can harm you or the goths and occultists that think your shenanigans are cool instead of scary.
http://www.kongregate.com/games/superflashbros/haunt-the-house
Title: Re: Game Requests
Post by: naughty on June 12, 2013, 09:17:49 AM
One day I'll have an idea someone else hasn't had before :^)
Title: Re: Game Requests
Post by: TheCreator on June 12, 2013, 09:41:34 AM
One day I'll have an idea someone else hasn't had before :^)

Having good ideas sucks. It's much better to steal somebody else's idea and make money on it. Remember Mr Edison ;).
Title: Re: Game Requests
Post by: miki151 on June 12, 2013, 10:03:20 AM
Idea is the easy part :)
Title: Re: Game Requests
Post by: guest509 on June 13, 2013, 02:44:46 AM
Ideas are fun, but it's the blood sweat and coding that end up mattering.
Title: Re: Game Requests
Post by: malignatius on June 13, 2013, 06:45:54 AM
Ideas are fun, but it's the blood sweat and coding that end up mattering.

Well. Yes and No. You don't want to spend time creating something that in the end turns out bad, just because the idea wasn't any good in the first place. The idea is everything if you complete something... and nothing if you dont.
Title: Re: Game Requests
Post by: TheCreator on June 13, 2013, 08:23:36 AM
Well. Yes and No. You don't want to spend time creating something that in the end turns out bad, just because the idea wasn't any good in the first place. The idea is everything if you complete something... and nothing if you dont.

The problem is that you never know whether the idea is good or not until you try it. Complex games are never based on a single idea - there are several major ideas and hundreds of minor ones. Some of them are good, some are not. If most of the major ideas are good, the game will probably succeed. If only fifty percent of the major ideas are good, the developer would gradually improve the design, throwing out bad ideas and introducing more good ones. The crucial thing is to have a playground for ideas, so that they can be tested right away. Design based on guessing is a bad design.
Title: Re: Game Requests
Post by: requerent on June 13, 2013, 08:05:49 PM
Idea is the easy part :)


Yea, no. Idea is definitely the hardest part.
Title: Re: Game Requests
Post by: guest509 on June 13, 2013, 11:38:54 PM
Hmmm...for the games I'm keen on making it's all about the idea I guess. I'm not much of a developer, so my stuff ends up being pretty basic and based on one sort of idea or gimmick.

Still, a creative idea is completely worthless without the follow through.

For some maybe ideas are the hard part...but see my other thread showing how many many of us have game design folders overflowing with great ideas.

I'm always having good ideas for games. Once a week, easy.
Title: Re: Game Requests
Post by: guest509 on June 15, 2013, 04:23:11 AM
I would like to request someone to make this game:

Meeple Wrangler -
  A side view physics type game. Think Lemmings and Dig Dug.
  The goal is to just build a little colony of Meeples, living and breathing. Sandbox.
  The player has no avatar. The mouse pointer becomes whatever tool you select. Click to use the tool or place an object.
  The terrain will have dirt to dig with the shovel tool, gold veins to shovel and gain golds, water falls, lava streams, steam vents, steam creation when lava + water meets, etc....
  Use water wheels and drive shafts to power, well, stuff that does things...[elevators? pumps? Tesla Coils that shoot bad guys?]
  Build mushroom gardens by flooding underground chambers.
  Your score is how many Meeples you have.
  Meeples do not work or do anything but affect score. 100 meeples for the win.

  Meeples do the following things, in order, if they can.
   1. Seek food and eat
   2. Seek a private place to sleep if they've eaten. Stop, play and bounce around if they meet another meeple, this takes up time...
   3. Sleep if they find a private unoccupied bedroom in time (bed with no other beds or meeples around)
   3b. If they don't find a place to sleep in time, then go back to 1 - EAT.
   4. Divide, or give birth to another meeple, if they sleep successfully without being disturbed.

  So basically their procreation process requires food, lots of space so they don't meet other meeples or be disturbed while sleeping, and of course lots of bedroom type spaces.

  It's like having an ant farm, but you build the environment for them.

  And of course there will be dangers. Creeples and such.
Title: Re: Game Requests
Post by: requerent on June 15, 2013, 09:12:25 AM
That's pretty cute actually-- I assume its real-time?
Title: Re: Game Requests
Post by: guest509 on June 15, 2013, 09:23:30 AM
Yeah...and not a roguelike really. I just wanted to show that I come up with game ideas regularly.
Title: Re: Game Requests
Post by: zasvid on June 15, 2013, 01:00:43 PM
I'd like to see a roguelike with AI that learns how you play and adjusts to be more difficult.
Title: Re: Game Requests
Post by: Zireael on June 17, 2013, 03:25:55 PM
I'd love a roguelike set in the Underdark...
Title: Re: Game Requests
Post by: RylandAlmanza on June 17, 2013, 06:43:56 PM
I've made several games, but never fully completed any because I haven't had a single good idea. I just recently thought of my first good idea ever, but this idea is super secret. (Actually, I'm just at work and don't have much time to explain it yet.)
Title: Re: Game Requests
Post by: mrmojorisin on June 18, 2013, 12:58:00 PM
There was this episode of the comic Strontium Dog called "The Killing" which I loved as a kid. https://en.wikipedia.org/wiki/Strontium_dog (https://en.wikipedia.org/wiki/Strontium_dog)
Basically a last man standing, set in an odd sci-fi setting. 100 mutants and aliens fighting for money in a weird murder game in an abandoned town.

(They actually made a horrible computer game of it for the spectrum back in1984.)

I'd like a roguelike where each of the 100(?!) competitors would be a viable, playable character, each with their own abilities and characteristics. The character is randomly selected for each game. The object, to be the the last one alive.
It's a free for all, so the NPC's are killing each other too.

If someone would create this game, I'd gladly support with graphics and sound design. Just sayin'.

(http://www.2000ad.org/artwork/killing4_1.jpg)

I think a RL based on the Battle Royale manga/movies would rock.  It's about the Japanese government kidnapping a random high school class every year and bringing them to an island.  Each is given a weapon and they put collars on them that explode if they try to leave the island or if there is more than one still alive after a certain time.

I think this would make a great RL, as each game could have a randomly generated island, with various buildings strewn about, and varying topography and natural features like trees and rocks and stuff.  Then each student could be randomly created and there could also be "cliques" of kids that start together and pool their weapons, with one or two in each group taking the active role of hunting the other groups or lone kids.

As the player, you would create a student and then decide to either start alone or as the leader of one of the cliques.  Starting as a loner would obviously make the game harder, because you would only start with one weapon (and it could be crappy like a hammer or something epic like a rifle), but you would get more points if you win.  Starting in a clique would give you alot more weapons at the start, but less points if you win.

The game could keep track of what each student does each turn as they try to kill the other groups while defending their friends.  Eventually, though, they will have to turn on their friends, because there can only be one left alive after a preset amount of time or they all die.

Yeah, it's a pretty sick story, lol, but wouldn't it make an awesome game?
Title: Re: Game Requests
Post by: requerent on June 18, 2013, 04:12:52 PM
Any sort of Hunger Games scenario seems pretty awesome.

Can also implement sudden-death timers and such to keep the pace going--- perhaps the island is sinking into the ocean... or Lava. Lava is sexier.
Title: Re: Game Requests
Post by: malignatius on June 18, 2013, 04:13:55 PM

Yeah, it's a pretty sick story, lol, but wouldn't it make an awesome game?

It sure would!