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Messages - tangar

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Major Roguelikes / Re: TomeNet — MMORPG roguelike game
« on: May 21, 2018, 02:51:21 PM »
It's been for awhile.. I making daily stream, just not posting them @ forums :D So if you are interested to see all my videos - don't forget to subscribe at my YT channel!

There I'll post some of my past adventures...

How I played AntiMagic 'unbeliever' warrior @ 50 lvl:

Druid... 50 lvl:

Archer 49 lvl:
...and how archer met 'Q' pit in Angband:

Tried mindcrafter class:

..and played shaman for the 1st time:

Ranger class 1st experience:

..And finally now I play Runemaster - very unique class, one of the best class design which I saw in RPG genre. Past stream:

Major Roguelikes / Re: TomeNet — MMORPG roguelike game
« on: May 01, 2018, 04:36:27 PM »
Hiho! Shtukensia made yet another great live stream where she learns how to play TomeNET and I tried to help her to get into it.

Hope to see your feedback!

Major Roguelikes / Re: TomeNet — MMORPG roguelike game
« on: March 10, 2018, 01:38:44 PM »
Finally, youtube restored my past stream in English: TomeNET The Witch-King of Angmar:
It's my second meeting of King... Would I last it? :D

Actually there were several streams in Russian, very fun and dangerous; I'll post them a bit later! :D

Major Roguelikes / Re: TomeNet — MMORPG roguelike game
« on: March 09, 2018, 05:46:32 PM »
[video] TomeNET online roguelike - deepest gameplay of all MMORPG

[video] Hiho! I play TomeNET for a 3 years and I feel that this is the deepest online game in terms of gameplay. It got enhanced roguelike features in perfect bond with modern MMORPG concept and... Tolkien lore. I'm trying to show it's beauty to the new generation of gamers, that's why I've made this video.

Hope to see your feedback!

Programming / Re: [coding] TomeNET needs your help to find a bug! :D
« on: February 28, 2018, 11:14:01 AM »
Font is much better than bitmaps in case of TomeNET. Regular tilesets wouldn't be good idea to use cause TomeNET is real-time and you need to react at stuff fast... It's very different game in compare to all other roguelikes... So my tileset based at text glyphs is better in terms of 'reading game situation' - font could be painted with different colors (with flickering patterns!) which helps to recognize monsters fast, it's actually help identify monsters on the map and give the player improved situation awareness. TomeNET got more monsters than some other games combined - over 1100 monsters and many 'ego monster' types; a lot of bosses among them. Imagine how much stuff you need to draw and to _remember_ while you play real-time. Glyphs are 100500 times better :D

So, back to business! We need to understand why 1-15 glyphs works and 16-31 aren't. Please lets discuss this matter, this particular bug, but not ideas about rewriting whole game.

Major Roguelikes / Re: TomeNet — MMORPG roguelike game
« on: February 24, 2018, 05:47:54 PM »
past streams:



It was hot :D

Programming / Re: [coding] TomeNET needs your help to find a bug! :D
« on: February 24, 2018, 10:11:44 AM »
Guys, lets continue brainstorm!

For now we need to understand how to fix 0, 16-31 glyphs! As 1-15 works for remapping (but actually they are 'system' commands), it has to be possible to make 16-31 work too!

Currently they got this values:

0 linked to 35 (#)

16 ┼ 253C 197
17 ◄ 25C4 17
18 ↕ 2195 18
19 ‼ 203C 19
20 ¶ 00B6 20
21 ┴ 2534 193
22 ┬ 252C 194
23 ┤ 2524 180
24 ↑ 2191 24
25 ├ 251C 195
26 → 2192 26
27 ← 2190 27
31 linked to 35 (#)

Symbols took from (but they are in wrong places)

GOGOGO! We can do it!

!!! We got an important update:

'Fony' ( developer Hukka noted that:

Anyway, this seems to be a bug in the game and not Fony. I've seen at least two people say that it's because "Fony relies on Unicode", but that makes no sense when it comes to bitmap fonts, and Fony only really uses Unicode to display various language translations in the user interface. Previous versions of Fony didn't even support Unicode in any way at all! Bitmap fonts have no concept of Unicode, nor does Fony when it's handling them. It's just 256 glyphs, one after another, bitmaps in a file.

Does it looks like it's not the problem of the font, but actually the problem in the TomeNET code? TomeNET source could be found:

Also Hukka said that soon he would create crossplatform opensource version of Fony! Great news :D

Major Roguelikes / Re: TomeNet — MMORPG roguelike game
« on: February 20, 2018, 01:13:33 PM »
past stream was in RUssian... and it was hot as hell.

TomeNET ОХОТА НА НАЗГУЛОВ (hunting for nazguls):

Major Roguelikes / Re: TomeNet — MMORPG roguelike game
« on: February 19, 2018, 01:22:44 PM »
Past streams:

\ Russian /

\ English /

Major Roguelikes / Re: TomeNet — MMORPG roguelike game
« on: February 16, 2018, 08:43:54 PM »
New version of my musicpack for TomeNET is live:
Enjoy! :D

Past streams:
in ENGLISH: TomeNET Flying around IDDC @ online roguelike

in RUSSIAN: TomeNET БРОДЯГИ @ Тангар и ММО-рогалик

in ENGLISH: TomeNET VAULTS AND DRAGONS @ online roguelike

Major Roguelikes / Re: TomeNet — MMORPG roguelike game
« on: February 10, 2018, 01:25:31 PM »
I wonder, did you know that Nodens, Lord of the Great Abyss could follow you when you teleported away from him? Follow you three times in a row? And destroy you in small pieces, TO DUST, TO NOTHING, TO EMPTINESS???

Yes, he could.

My past stream @ TomeNET Nodens, Lord of the Great Abyss @ online roguelike:

Enjoy.. :D

Major Roguelikes / Re: TomeNet — MMORPG roguelike game
« on: February 01, 2018, 09:27:22 AM »
TomeNET DANGEROUS MORDOR @ online roguelike

Programming / Re: [coding] TomeNET needs your help to find a bug! :D
« on: January 30, 2018, 09:13:07 PM »
2mushroom patch

If you don't understand the game, it doesn't mean that it's bad.

1) My screenshot is pretty clear. With my tileset ( ) TomeNET player got no problem at all with recognizing dangerous monsters, flashing (actually it's 'flickering') don't mess the game.
2) AFAIS you just can't handle TomeNET real-time combat. TomeNET is the hardest roguelike around, it's constant zeitnot, you have to think and make desicions very fast. I'll say it's much harder then NetHack, cause there you could think about next turn for whole week and in TomeNET yuo got less then second sometimes... So yep, TomeNET wouldn't become popular game cause it's complexity, what makes me love this game so much - it's game like no other. But still, it got good numbers of players (in comparison to roguelikes), AFAIR TomeNET got 2000+ active accounts atm and it's very nice people around.
3) Considering developing and your 'ideas'.. Dude, with your 'hater' attitude I doubt that anyone would want to have joint project with you, no offence...

getter77,  Krice - thanks for a support, guys! :)

Cya in TomeNET :D

Major Roguelikes / Re: TomeNet — MMORPG roguelike game
« on: January 25, 2018, 08:35:30 PM »
Shtukensia actually started to play TomeNET! It's not often to meet girls in roguelikes and it's this rare case :D

TomeNet STARTING POINT ❤ RussyGame

Don't forget to subscribe to her youtube channel:

Programming / Re: [coding] TomeNET needs your help to find a bug! :D
« on: January 25, 2018, 11:04:02 AM »
mushroom patch, sorry dude, but all your posts about TomeNET looks like 'hate'. Donno why you got so much hatred towards TomeNET and it's developers, but it looks really stupid. You say  "nothing changed for years and monsters flickering unrecognizable" - I replied to you with screenshot that shows that this problem is fixed. Now you don't have arguments and become personal. Lame. Please follow topics subject - we are trying to find a solution to particular bug.

Krice, thanks for a suggestion, but I hope it's possible to find less radical fix to this problem.

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