I had to google your website.
Mm... It's also linked at RogueBasin ... hm ...
The first thing I got to see was a list of patches
If you directly went to lambdarogue.net, you got to see the development blog. ...perhaps not the best decision for the home page of the website, is it?
I got a list of features that reads much like all the other RPGs that I see on the web ... 3 difficulty levels, 5 gods, 10 skills, 4 characters, 25 levels ... ... so it is just another dungeon crawl with nothing new?
Hm, you are right. It sounds very generic. But actually, it IS generic, if one looks at the game mechanics. There are some little tweaks here and there that make it differ from other games, but in general
What does it have, let's say, Angband does not have? What does it have that Crawl does not have or NetHack?
Hard to answer, because I never went far enough in these games -- or tried enough creative action -- to know what they actually have. Often, I just fight my way with my weapon.
I think it's mainly the atmosphere, which is hard to describe in a list of facts. It's conveyed by the texts of the story, the documents one can find and read ingame, by the choice of enemies, by item descriptions and names, by the background music ... The gods have their own stories, there exists even a time line of important events in the history of the game's world.
Side note: In humanities, there exist two approaches in discussing games: the narrativist approach, which focuses on what a game narrates, i.e. its story. and the ludologists, which focus on the game mechanics and tend to perceive narration as totally irrelevant. I think I'm more on the narrativist's path...
However, it's the combination of roguelike and RPG that makes the game unique.
I think Zangband has quests too, like "kill x of y on level z" or so. Are your quests better?
I don't know. Mechanically, it's the same, it's always kill or deliver or collect something. However, many of the quests are woven into a story (either the main plot, or the second long sideplot, or smaller side plots). Ah, you can win the game in 2 different ways / i.e. it has 2 different endings. I think this might be another distinct feature (?)
*sigh*
Thanks for your questions, Hajo. Made me think very much.