Author Topic: Arcan Myth RL 0.1 Released  (Read 10014 times)

provolik

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Arcan Myth RL 0.1 Released
« on: March 02, 2010, 04:52:19 PM »
Hi to all,

this is my effort to create a Rogue Like based non my Free RPG (Paper & Pencil).

This is an alpha project only for Linux Debian Ubuntu. However I tried it successfully on Fedora.


Download it at: http://arcanmyth.blogspot.com

The websites is in italian but the game try to be in english :)

Bug reports will be appreciate :)

Bye

ProvoliK
« Last Edit: March 02, 2010, 04:54:31 PM by provolik »

Tapio

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Re: Arcan Myth RL 0.1 Released
« Reply #1 on: March 03, 2010, 02:19:20 PM »
Hi, I tested it, but I was very confused at first because I couldn't see the player character. I then figured out that my console screen was too small, so I would advice you to at least tell the user the minimum resolution (usually default terminal size is 80x24 characters, which is insufficient for your game). Best would be of course to have an adaptive layout.

Also, as this seems to be a console app without many dependencies, I'd suspect it is very easy to cross-compile for Windows under Linux, which would allow you to get wider audience without the inconvenience of actually using Windows. I don't know what language you use, but e.g. C/C++ cross-compiler is available in Ubuntu/Debian repos under the name mingw32 and FreeBASIC compiler for Windows works flawlessly through Wine (I've used both myself for this purpose).
« Last Edit: March 03, 2010, 02:21:23 PM by aave »

provolik

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Re: Arcan Myth RL 0.1 Released
« Reply #2 on: March 03, 2010, 03:27:36 PM »
Hi aave.

Yes the console window under linux is too small, but I didn't find any way to enlarge it automatically. Maybe a warning in the first page is a good solution. However for the 0.2 release I want to reduce the interface adding the scroll top the map.

I am writing this one in D and there is some cross-compiler, but at the moment I cannot compile it on windows without changing the source. Maybe I will do in the future but for now I preefer to develop it only for linux.

Thank you for your feedback and let me know if you find some bugs.

Bye

ProvoliK

purestrain

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Re: Arcan Myth RL 0.1 Released
« Reply #3 on: March 03, 2010, 04:55:05 PM »
oh, D? i wrote a (wannabe) roguelike in D too for windows, nice seeing someone who picks up the language.

getter77

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Re: Arcan Myth RL 0.1 Released
« Reply #4 on: March 03, 2010, 09:37:58 PM »
It'll be interesting to see this develop.  IIRC, the developer behind 3059/3069 also has something of a sci-fi entity at some manner of development stage also made in D...
Brian Emre Jeffears
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provolik

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Re: Arcan Myth RL 0.1 Released
« Reply #5 on: March 04, 2010, 08:17:36 AM »
Yes, my project is written in D but I follow the Tango library and not the Phobos one.

I chose it because there is more documentation even if the community does not follow newbies so much. However my effort is out now and I think I will go haed ;-)

Skeletor

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Re: Arcan Myth RL 0.1 Released
« Reply #6 on: March 10, 2010, 07:56:48 PM »
I'd like to play it but it doesn't run with my SO.. why don't you make also a windows version?

BTW, feel free to contribute to this thread I made about italian fine ass tv chicks http://www.roguetemple.com/forums/index.php?topic=566.0

Bye!
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

provolik

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Re: Arcan Myth RL 0.1 Released
« Reply #7 on: March 11, 2010, 08:04:02 AM »
I'd like to play it but it doesn't run with my SO.. why don't you make also a windows version?

First of all because I have linux and I like working under linux: I left windows some years ago and now working on it, even though in a virtual machine, make me no happy. In second stance for technical problems: as I said D.Tango does not have so much support for newbies, so I created a kind of curses classes on my own using the ascii escape codes for colors and I use termios instead of the function fetch (not present in linux version). Probably this two classe does not works under windows and I will need to completely rewrite them.

Maybe in the future I will convert the game, but now I want programming for fun :-)