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August 02, 2025, 05:41:27 PM
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[Article Series] Creating an MMO Roguelike
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tangar
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[Article Series] Creating an MMO Roguelike
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on:
July 19, 2025, 08:12:07 AM »
Sharing a write‑up about the very first design trap in building a multiplayer roguelike: world scale. Why a huge world kills population density (and why I shrank Tangaria after years of doing the opposite).
#1: The Scale
https://igroglaz.com/en/tangaria-blog/creating-mmo-roguelike-1-the-scale
If you’re toying with an MMO‑roguelike idea, give it a skim – might save you some time
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emmataylor
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Re: [Article Series] Creating an MMO Roguelike
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at 03:27:02 AM »
Great insights on world scaling – totally agree that too large a world can ruin the sense of community. Looking forward to the next part!
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