Sharing a write‑up about the very first design trap in building a multiplayer roguelike: world scale. Why a huge world kills population density (and why I shrank Tangaria after years of doing the opposite).
#1: The Scale
https://igroglaz.com/en/tangaria-blog/creating-mmo-roguelike-1-the-scaleIf you’re toying with an MMO‑roguelike idea, give it a skim – might save you some time