Author Topic: [Article Series] Creating an MMO Roguelike  (Read 1710 times)

tangar

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[Article Series] Creating an MMO Roguelike
« on: July 19, 2025, 08:12:07 AM »
​Sharing a write‑up about the very first design trap in building a multiplayer roguelike: world scale. Why a huge world kills population density (and why I shrank Tangaria after years of doing the opposite).

#1: The Scale
https://igroglaz.com/en/tangaria-blog/creating-mmo-roguelike-1-the-scale

If you’re toying with an MMO‑roguelike idea, give it a skim – might save you some time ​
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz