Heh, OK. Thanks for splitting the topic. Sorry, I really didn't mean to derail.
I didn't come up with the name for Wesband. Dovolente, a Zangband enthusiast, gave it that name and we decided to collaborate on the project. While -band means Angband variant, Wes- is usually what goes with Wesnoth portmanteaus (Wesbowl, Wescamp, Wesball, Wesmere, WesCiv, etc.). But, thanks for the heads up about the name not being the best. That'll go into the 'to consider' pile.
I also don't consider myself an expert on Zangband. What stands out as different in it from some other roguelikes is the topside world and close attention to tactics. These are in Wesband (though the topside world is as-of-yet sparse). Wesband also used to have non-persistent dungeons, but, while they are somewhat of an annoyance in Zangband, they are a total friggin' nuisance for a multiplayer turn-based strat game. I really have to aim to make things as quick as feasible. A lighting system for vision can't really work in Wesnoth, due to core features (or limitations, you pick) of the game, so no real need to worry about that.
So, I'm not even sure if it should be Zangnoth even. You'll have to tell me what you think.
About playability...it should be playable. It's just really, really rough and has no endgame yet. The posts on the forums are just the people having problems. Translation is an issue that I can't really work around too much, and then there are always people who doing things wrong along (like manually downloading the content and putting it into the wrong folders).
What I wanted to polish things up before releasing it to the non-Wesnoth-initiated. Not that I don't like all the publicity I can get, it's just that Wesnoth players are more likely to have the kind of insights needed at this stage, plus I'm always hoping more WML coders will throw in with me (hint: WML isn't difficult, so anyone who wants to help has a place).
I did make a small press release for my friends which notes some Wesnoth paradigms that aren't obvious to an outsider:
http://www.protozoic.com/2009/07/01/wesband/I'm finishing up a grueling month of data-entry, with CastlevaniaRL being my current distraction. We're moving into a new phase of development where things will probably get more rough before they get better. However, when things start looking up, expect me to publicize as much as you'll let me.