Author Topic: curse of the scarab roguelite escape puzzle  (Read 175 times)

gameleaper

  • Acolyte
  • *
  • Posts: 34
    • View Profile
    • Email
curse of the scarab roguelite escape puzzle
« on: April 15, 2019, 03:34:08 PM »
https://newmoonday.itch.io/

curse of the scarab roguelite escape puzzle


Troubler

  • Priest
  • **
  • Posts: 70
    • View Profile
    • Email
Re: curse of the scarab roguelite escape puzzle
« Reply #1 on: April 16, 2019, 02:23:04 AM »
Sounds like an interesting concept, but the mouse interface is way too cumbersome.
Was going to give it a serious attempt, but this is driving me crazy.

gameleaper

  • Acolyte
  • *
  • Posts: 34
    • View Profile
    • Email
Re: curse of the scarab roguelite escape puzzle
« Reply #2 on: April 18, 2019, 12:29:36 AM »
I had to have 6 choices up down left right up down, so it was a choice on how to do that, thanks for the feedback

Troubler

  • Priest
  • **
  • Posts: 70
    • View Profile
    • Email
Re: curse of the scarab roguelite escape puzzle
« Reply #3 on: April 19, 2019, 07:18:32 PM »
I had to have 6 choices up down left right up down, so it was a choice on how to do that, thanks for the feedback
I don't think the mouse is the only way in this situation. Unless it is an artistic choice or something like that.

People usually do something like '>' for going down-stairs and '<' for going up-stairs on the keyboard, and use the arrow keys for north(up), south(down), west(left), and east(right).
It would maybe be even easier with something like 'a' for up-stairs and 'z' for down-stairs so you don't have to press shift.
That would cover all of the movements you are able to make in the game as far as I know.
Then you would just choose a few buttons to pick up the various items.

Generally speaking, people in the rougelike community heavily prefer having a keyboard interface instead of a mouse interface for movement.
Though how much you want to change for anybody else is always your choice in the end. It is just something to think about.