Temple of The Roguelike Forums

Players => Early Dev => Topic started by: gameleaper on April 15, 2019, 03:34:08 PM

Title: curse of the scarab roguelite escape puzzle
Post by: gameleaper on April 15, 2019, 03:34:08 PM
https://newmoonday.itch.io/

curse of the scarab roguelite escape puzzle

(https://img.itch.zone/aW1hZ2UvNDA2NDY4LzIwMTczNjIucG5n/original/LNnJi4.png)
Title: Re: curse of the scarab roguelite escape puzzle
Post by: Troubler on April 16, 2019, 02:23:04 AM
Sounds like an interesting concept, but the mouse interface is way too cumbersome.
Was going to give it a serious attempt, but this is driving me crazy.
Title: Re: curse of the scarab roguelite escape puzzle
Post by: gameleaper on April 18, 2019, 12:29:36 AM
I had to have 6 choices up down left right up down, so it was a choice on how to do that, thanks for the feedback
Title: Re: curse of the scarab roguelite escape puzzle
Post by: Troubler on April 19, 2019, 07:18:32 PM
I had to have 6 choices up down left right up down, so it was a choice on how to do that, thanks for the feedback
I don't think the mouse is the only way in this situation. Unless it is an artistic choice or something like that.

People usually do something like '>' for going down-stairs and '<' for going up-stairs on the keyboard, and use the arrow keys for north(up), south(down), west(left), and east(right).
It would maybe be even easier with something like 'a' for up-stairs and 'z' for down-stairs so you don't have to press shift.
That would cover all of the movements you are able to make in the game as far as I know.
Then you would just choose a few buttons to pick up the various items.

Generally speaking, people in the rougelike community heavily prefer having a keyboard interface instead of a mouse interface for movement.
Though how much you want to change for anybody else is always your choice in the end. It is just something to think about.