Hey, first time poster and first 7 day rogue-like, though I've done lots of Ludum Dare games and I'm a rabid RL player. Anyway, hope I'm doing this right.
I'm trying something that I've been wanting to do for a long time, a game based on a triangular grid system. The name is a portmanteau of Triangular Tiles. I've tried this three times before and each time I've quickly realize why no one works with triangular grids-- because it's a real pain. This time around though I think I've finally got a good system and it's working well!
Of course something experimental and complicated like this is a terrible idea for a 7 day challenge, I'm aware of that. But it's been a great motivator for me to get this system ironed out so I can use it in other games. And honestly even if I don't get the roguelike finished it's already been a great success for me in that respect.
I'm a Unity developer by day, so I'm using that to save time since I'm so familiar with it. Here's a progress shot: