Author Topic: Labyrinth of Reptoran  (Read 29016 times)

Gamer_2k4

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Labyrinth of Reptoran
« on: June 29, 2007, 10:04:30 PM »
I've been working on Labyrinth of Reptoran off and on for a little while now.  It's part of a series I hope to make called the Reptoran Saga.  Details are here: http://reptoran.rogueforge.net/

Also, the first game in my 7DRL series has been in a playable state for quite some time now.  Magic Monsters has a very steep learning curve, but some of you may like it:
http://reptoran.rogueforge.net/files/MM.zip
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Gamer_2k4

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Re: Labyrinth of Reptoran
« Reply #1 on: February 05, 2008, 06:02:47 AM »
Update! I've released the first public beta: http://reptoran.rogueforge.net/files/LoR.zip

Full details are here: http://www.roguetemple.com/forums/index.php?topic=140.0
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JoshuaSmyth

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Re: Labyrinth of Reptoran
« Reply #2 on: February 06, 2008, 07:03:53 AM »
Cool, had a play of LoR,

My first impressions are - It's a bit easy, the cave generation is cool, but some colour would be nice and do you really need to differentiate between wear and wield?

Oh, and I got to level 10 and an unhandled exception popped up just after decending the stairs.

Keep up the good work! :)
www.tinyfrogsoftware.com <- Browser based Roguelike

Krice

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Re: Labyrinth of Reptoran
« Reply #3 on: February 06, 2008, 08:14:57 AM »
- put starting items already in inventory/readied (try to avoid repeating tasks always in start game (like visiting Terinyo in ADOM))
- optional , for pick up command (for Nethackers)
- interactive e screen (can wield/wear/etc. items there)
- what is the purpose of "ready item" slot? (remove that)
- can't wield a weapon (it goes to "ready item" slot) though X seems to do the job (unintuitive!)
- after using X everything goes to right hand slot! (when trying to Wear something)

Gamer_2k4

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Re: Labyrinth of Reptoran
« Reply #4 on: February 06, 2008, 07:02:55 PM »
- put starting items already in inventory/readied (try to avoid repeating tasks always in start game (like visiting Terinyo in ADOM))
- optional , for pick up command (for Nethackers)
- interactive e screen (can wield/wear/etc. items there)
- what is the purpose of "ready item" slot? (remove that)
- can't wield a weapon (it goes to "ready item" slot) though X seems to do the job (unintuitive!)
- after using X everything goes to right hand slot! (when trying to Wear something)

1) It'll be like that in the real game; don't worry.
2) Why not; it'll be easy enough to implement.
3) Yeah, that's been a pretty common suggestion.  I'll change that soon.
4) It takes the place of the "ranged weapon" slot, but is more generic in case the fighting situation changes.  One moment you'll be dual-wielding swords to take on an enemy with a lot of HP.  Next you'll be dealing with a monster with high attack (quick switch to a shield).  It's basically a feature to simplify tactics and multi-tasking.
5, 6) According to the first part of the readme file, 'w' puts an item in its proper slot, 'W' put an item in your right hand, 'x' switches the items in your hands, and 'X' switches the items in your "right hand" and "ready item" slots.
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Krice

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Re: Labyrinth of Reptoran
« Reply #5 on: February 06, 2008, 08:26:22 PM »
5, 6) According to the first part of the readme file, 'w' puts an item in its proper slot, 'W' put an item in your right hand, 'x' switches the items in your hands, and 'X' switches the items in your "right hand" and "ready item" slots.

It was confusing.

Gamer_2k4

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Re: Labyrinth of Reptoran
« Reply #6 on: February 06, 2008, 10:37:56 PM »
5, 6) According to the first part of the readme file, 'w' puts an item in its proper slot, 'W' put an item in your right hand, 'x' switches the items in your hands, and 'X' switches the items in your "right hand" and "ready item" slots.
It was confusing.

Quote from: the readme file
w: wear an item (weapons and shields go in the "Ready Item" slot)
W: wield an item (puts an item in your right hand and treats it as a weapon)
X: exchange the items in your "Ready Item" slot and your "Right Hand" slot
x: exchange the items in your "Left Hand" slot and your "Right Hand" slot

I thought it was pretty clear...do you have any suggestions as to how to improve it? (The documentation, not the interface)
« Last Edit: February 06, 2008, 10:40:20 PM by Gamer_2k4 »
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Krice

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Re: Labyrinth of Reptoran
« Reply #7 on: February 07, 2008, 06:32:38 AM »
It's bad that there are w/W and x/X-pairs that work different way. It's hard to remember which one did what. I would make 'w' put items in their slots and special command to put something in ready slot (or add that interaction in equipment screen), then have only one exchange command 'x' to switch stuff between ready slot and right hand (main weapon hand).

Karzack

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Re: Labyrinth of Reptoran
« Reply #8 on: February 07, 2008, 11:42:38 PM »
I didn't find it to hard to figure out.  But I do agree with Krice.  An interactive equipment screen would be nice, and keep 'x' for switching your readied weapons. 

I am sure there are other items that would take more precedence than this though.