- put starting items already in inventory/readied (try to avoid repeating tasks always in start game (like visiting Terinyo in ADOM))
- optional , for pick up command (for Nethackers)
- interactive e screen (can wield/wear/etc. items there)
- what is the purpose of "ready item" slot? (remove that)
- can't wield a weapon (it goes to "ready item" slot) though X seems to do the job (unintuitive!)
- after using X everything goes to right hand slot! (when trying to Wear something)
1) It'll be like that in the real game; don't worry.
2) Why not; it'll be easy enough to implement.
3) Yeah, that's been a pretty common suggestion. I'll change that soon.
4) It takes the place of the "ranged weapon" slot, but is more generic in case the fighting situation changes. One moment you'll be dual-wielding swords to take on an enemy with a lot of HP. Next you'll be dealing with a monster with high attack (quick switch to a shield). It's basically a feature to simplify tactics and multi-tasking.
5, 6) According to the first part of the readme file, 'w' puts an item in its proper slot, 'W' put an item in your right hand, 'x' switches the items in your hands, and 'X' switches the items in your "right hand" and "ready item" slots.