Author Topic: CryptoRL2  (Read 11058 times)

Gornova

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CryptoRL2
« on: November 07, 2015, 02:45:40 PM »
Hi! I'm here with a small roguelike I've made, done with slick2d and marteEngine:

CryptoRL 2

Play CryptoRL2 now!







It's a "classic" roguelike with permadeath, monsters and simple objective: find an exit for next level. Could you please give me some feedback about it? I really appreciate it!




For more information, please go to my blog: http://randomtower.blogspot.it/2016/04/cryptorl-version-10-is-out.html

Again, any feedback is appreciated!



Quote
version 1.0
* add new items: sword (+1 attack) and shield (+1 defense)
* From Archifenix: put in menu screen that using F2 you can go fullscreen
* BUG From Archifenix: the text at the top is blocked from view until you repeat the same action a few times (fighting an aberration for example resulted in health being lost but the text only scrolling into view after the third or so hit)
* BUG from Pavel Provotorov: Sounds when the player/monster recieves damage   
* BUG from Pavel Provotorov: Adding health bars to mosters. The combat is hard without those
* added new monsters: Fungus, Shade, Ring, Formian, RedFlame, BlueFlame
* level balancing for new monsters
« Last Edit: April 04, 2016, 08:11:29 PM by Gornova »
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Gornova

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Re: CryptoRL2
« Reply #1 on: November 26, 2015, 08:08:17 PM »
Hello everybody, quick update for my roguelike, CryptoRl2!

Play CryptoRL2 now!









Quote
version 0.8
* added fullscreen option (F2)
* add logo in main page, add images for buttons
* add random blood pool around level (1%, from 1 to 10)
* add monster rat, random wander around, weak
* add monster snake, random wander around, weak
* improved interface
* improved instructions
* added basic sound effects
* added music by jonhillman

Play CryptoRL2 now!
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Gornova

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Re: CryptoRL2
« Reply #2 on: February 24, 2016, 10:33:36 PM »
Hello everybody, another update for my roguelike, CryptoRl2!

Play CryptoRL2 now!





Quote
version 0.9
   * added darker effect for already seen tiles
   * in game now it's possibile to exit using ESC
   * BUG solved impassable trap after activating it
   * first hand made tileset and automatic tileset handling
   * added transitions between states
   * BUG   hide welcome message after first level
   * BUG   fix blood pool rendering
   * BUG fix double click on menu buttons
   * BUG fixed bug on start button
   * BUG fix objects layer (now same as entities)
   * first draft of lighting system
   * added squared alpha blend
   * BUG fix camera bug
   * BUG   avoid traps too near during generation

Play CryptoRL2 now!

And write some feedback :P
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Pavel Provotorov

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Re: CryptoRL2
« Reply #3 on: February 26, 2016, 04:07:30 PM »
Hey there !

Pretty good game. I enjoy it so far and hope to see new updates )

Some suggestions:
- Adding health bars to mosters. The combat is hard without those
- Sounds when the player/monster recieves damage
- More items and monsters

Thanks )

Gornova

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Re: CryptoRL2
« Reply #4 on: March 13, 2016, 10:46:46 AM »
Hello everybody, another update for my roguelike, CryptoRL2!

Play CryptoRL2 now!





Quote
version 0.10
 * BUG   avoid monsters next to the player on dungeon generation
 * BUG   by Archifenix: "Players pick up and feels a lot better (+10 HP)" does not actually give you the 10 HP. There was not even a visual health bar change.
 *   BUG      Found a bug by Archifenix: Finally, the README is incomplete. "CryptoRl 2 is a cave-dungeon roguelike based on Crypto setting [1], setting in a dark underterrain world full of monsters." Footnote [1] is never provided. And the word "setting" appears twice in a row.
 * added efffect support and shake effect suggested by ArchRylen
 * when torch is used, updated alphamap
 * removed block trap
 * added step indicator
 * updated tileset following Saltgames tutorial: http://www.saltgames.com/article/awareTiles/

Play CryptoRL2 now!

And if you have some time, send a line of feedback!
Blog | Last game A droid story

Gornova

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Re: CryptoRL2
« Reply #5 on: March 13, 2016, 10:47:58 AM »
Hey there !

Pretty good game. I enjoy it so far and hope to see new updates )

Some suggestions:
- Adding health bars to mosters. The combat is hard without those
- Sounds when the player/monster recieves damage
- More items and monsters

Thanks )

thanks for feedback! I'll work on your suggestions for next release!
Blog | Last game A droid story

Gornova

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Re: CryptoRL2
« Reply #6 on: April 04, 2016, 08:10:50 PM »
Hello everybody, another update for my roguelike, CryptoRL2!

Play CryptoRL2 now!







Quote
version 1.0
* add new items: sword (+1 attack) and shield (+1 defense)
* From Archifenix: put in menu screen that using F2 you can go fullscreen
* BUG From Archifenix: the text at the top is blocked from view until you repeat the same action a few times (fighting an aberration for example resulted in health being lost but the text only scrolling into view after the third or so hit)
* BUG from Pavel Provotorov: Sounds when the player/monster recieves damage   
* BUG from Pavel Provotorov: Adding health bars to mosters. The combat is hard without those
* added new monsters: Fungus, Shade, Ring, Formian, RedFlame, BlueFlame
* level balancing for new monsters

Play CryptoRL2 now!

And if you have some time, send a line of feedback!
Blog | Last game A droid story

Gornova

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Re: CryptoRL2
« Reply #7 on: June 22, 2016, 07:17:48 PM »
I have released source code for CryptoRL2 here, if you are interested!
Blog | Last game A droid story