Author Topic: Shadow of the Wyrm v1.7.2 "Michelagnolo Galilei"(formerly Savage Lands)  (Read 290496 times)

Samildanach

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Re: Shadow of the Wyrm v0.5.6.1 "Vivaldi"(formerly Savage Lands)
« Reply #195 on: December 01, 2016, 12:43:43 PM »
Every suggestion is valuable.  I've had some that are absolutely bizarro and out of left field - this definitely isn't one of them.  I'll make a note in my suggestions file to take a look at how to make effect of skills more understandable.

If I think of a constructive idea to adjust it, I'll let you know.  :)

jcd748

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Re: Shadow of the Wyrm v0.5.7 "Cutting" (formerly Savage Lands)
« Reply #196 on: December 02, 2016, 03:25:57 AM »
December release!  This one contains lots of bug fixes, a bit of new content (Rowan Head), and what for me is the big thing, dawn/day/dusk/night transitions when you're on overworld maps.

Shadow of the Wyrm v0.5.7 "Cutting"
- Version declared November 5, 2016.  Version finalized December 1, 2016.

- Previously, immobile creatures were truly immobile and didn't move.
  Now, many of these creatures have a "sentinel" flag set, which causes
  them to stand still when there are no hostiles creatures within their
  view maps, and to move to attack otherwise.  No more easy rampaging
  through Isen Dun! (AgingMinotaur)

- Poison is now more dangerous: it scales based on the level of the
  creature applying it, meaning that it'll do more than a point of
  damage per minute as creatures get more and more powerful: the base
  is 1 damage, +1 for every 5 levels, and doubled after that if the victim
  has a particularly low Health score.  This means that higher level
  creatures that can inflict poisoning are much more dangerous, but it
  also means that as the player levels higher, his or her poison attacks
  will become increasingly powerful, too (AgingMinotaur).

- Poison damage is now always doubled for creatures with low (< 7)
  Health.

- Added searching to the command reference in the guidebook, and made
  a few updates to the section on secondary statistics (The_Great_Goblin).

- When attacking friendly creatures, if they have a voice (and not all
  races do), they will cry out, causing nearby friendly creatures to
  also become hostile to the attacker (AgingMinotaur).

- New area north-east of the starting island: the islet of Rowan Head.
 
  - Added a little bit of information to the Isen Dun Chronicle on this
    island and its people.
   
  - Maisy's story is a direct retelling of Robin Robertson's poem, "At
    Roane Head" (my deepest apologies to the poet).

  - Franck offers to teach the player fishing for a fee, if they don't
    already know it.

  - Fixed some message formatting issues around resting/automove (VedVid).

- Added optional settings to colourize HP and AP on the display for easier
  scanability.  These are "default_hp_colour" and "default_ap_colour",
  and if not set, will default to the usual white (VedVid).

- As you select sex, race, and class, the information is displayed at the
  top of the next screen.  This provides better feedback when choosing
  to randomize individual elements (AgingMinotaur).

- Made the Guidebook clearer on how attack difficulty, speed, and damage
  work (Dallas Herrin).

- Messages on time of day transitions when on an overworld map.  The map
  itself changes to red at dawn, regular colours during the day, yellow
  at dusk, and blue at night.

- Detection no longer gives messages for when it senses creatures, as
  that's pretty common.  It now checks for out of depth, dangerous hostile
  creatures (AgingMinotaur).

- Hungerless races (Fae) don't have their Health marked when neither
  hungry nor full.

- The search command now actually searches for hidden traps around the
  player.  The Detection skill is checked.

- When the game is starting up, if the terminal size is less than 80x24,
  the game will prompt the player to resize to at least that size and
  hit enter, rather than just exiting.  This fixes a reported issue where
  reinstalling the game was necessary (Avagart).

- Additional poem fragment for the title screen ("Consecration", John
  Masefield).

- Minimum/recommended terminal size is now 80x25, not 80x24.

- Cold spells/wands/etc now have a chance to shatter glass items
  (mainly potions) on the ground.

- Creatures can no longer pick up items once they become overburdened.

- Being burdened now gives a 1.5 multiplier to speed, strained 2.0, and
  overburdened 3.0.

- Creatures are no longer generated immediately next to staircases.

- Creatures now have a small chance to be generated in packs.

- New pick up all command (";").  Use carefully, as it will take longer
  to pick up more items, and nearby creatures might be able to get in
  multiple attacks (Legend).

- Failing to pick up no longer advances the turn.

- More stanzas for "Tel and Floridel".

- New creatures: Maisy, Old Toller, Franck, ancient terror, wood elf
  sentry.

- New artifacts: giant greataxe "Blood and Glory."

- Bug fixes:

  - The damage dealt by poison each minute wasn't being considered
    Poison-type.

  - You could chat during timewalking, despite the fact that everything
    around the caster is supposed to be frozen in time.

  - Timewalking wasn't always being applied properly, causing the caster
    to immediately step back into time.

  - Magici shard in Siriath's lair wasn't loading properly (Dallas
    Herrin).

  - It's no longer possible to spit out a fruit seed/pit on the world
    map and have that tile's inventory updated.  Tiles on the world map
    now always have null inventories (Dallas Herrin).

  - Twille's quest now terminates properly (Dallas Herrin).

  - The code responsible for incrementing trained statistics wasn't
    handling Health correctly (Dallas Herrin).

  - Miscellaneous typo fixes in the bestiary (The_Great_Goblin).

  - Water-breathing creatures would pursue threats on land, despite not
    being able to breathe air.

  - The skill command (F3) was missing from the keybindings in the help
    menu (The_Great_Goblin).

  - HP regeneration had a bug where the race- and class-based multipliers
    were being applied twice, resulting in incredible regen rates
    with ogre warriors, dwarf pugilists, etc (AgingMinotaur).
« Last Edit: December 02, 2016, 03:31:24 AM by jcd748 »

getter77

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Re: Shadow of the Wyrm v0.5.7 "Cutting"(formerly Savage Lands)
« Reply #197 on: December 02, 2016, 01:04:37 PM »
Solid and varied gains to close out 2016 and set a fine stage for 2017---nice!   8)
Brian Emre Jeffears
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kraphead

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Re: Shadow of the Wyrm v0.5.7 "Cutting"(formerly Savage Lands)
« Reply #198 on: December 11, 2016, 10:48:15 AM »
Hello,

I recently came back to play around with Shadow of the Wyrm, which I had completely forgotten due to real life, and wow, the new changes are awesome! Loving the fact that stuff actually casts spells now. Regarding that, however, I was doing the quest to retrieve the black orb (? Not sure, it's been a while since I played but it's the room upstairs from the caverns you find the gleaming wyrm scales.) and I encountered a capital red L. I have no idea what monster it is (guessing it's a Lich) but it cast a flame spell of some sort that covered about half of my screen in red pound signs. Suddenly, my game crashed and my character was nowhere in sight. No save game, nothing. At first, I thought I had died, however I checked the high scores and could not find a trace of my character.

I'm guessing this is a bug of some sort, although I'm it's possible my character could've died (doubt it, I had full ~350 HP).

I was a Fae Pugilist, L41. Not sure of what other details I could provide you with if you're going to reproduce the bug.

Cheers,

Al

jcd748

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Re: Shadow of the Wyrm v0.5.7 "Cutting"(formerly Savage Lands)
« Reply #199 on: December 12, 2016, 01:54:23 AM »
Sorry to hear that!  I'll definitely look into it.  Did the crash leave a .dmp file?  If so, I can use that to help track down the issue.

Also, the spell - was the fill moving outwards regularly (fireball) or appearing on random squares (fire storm, maybe maelstrom)?
« Last Edit: December 12, 2016, 09:53:07 PM by jcd748 »

kraphead

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Re: Shadow of the Wyrm v0.5.7 "Cutting"(formerly Savage Lands)
« Reply #200 on: December 12, 2016, 11:31:52 PM »
Hi jcd,

I believe the crash did indeed leave behind a .dmp file, although I'm not sure of how to attach it.

Yes, the spell moved outwards regularly. At least, I'm pretty sure it did as I only had a split second to look before my game crashed.

Respectfully,

Al

Avagart

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Re: Shadow of the Wyrm v0.5.7 "Cutting"(formerly Savage Lands)
« Reply #201 on: December 13, 2016, 12:44:54 AM »
Don't know much about SotW's crash dumps, but if I remember correctly they are pretty large / heavy. You could just upload it via hosting site (zippyshare.com) then send link.

jcd748

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Re: Shadow of the Wyrm v0.5.7 "Cutting"(formerly Savage Lands)
« Reply #202 on: December 13, 2016, 12:51:24 AM »
Hi jcd,

I believe the crash did indeed leave behind a .dmp file, although I'm not sure of how to attach it.

Yes, the spell moved outwards regularly. At least, I'm pretty sure it did as I only had a split second to look before my game crashed.

Respectfully,

Al

Okay, sounds like fireball.  Can you put it on a fileshare/google drive/dropbox/etc type of place and add the link?  I'll grab it and take a look.  Also, what version of the game did the crash happen in?  There was definitely a crash bug a couple of months ago that I fixed, but this sounds like it may be different.

kraphead

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Re: Shadow of the Wyrm v0.5.7 "Cutting"(formerly Savage Lands)
« Reply #203 on: December 13, 2016, 01:22:15 AM »
Hi again jcd,

Wow, quick response! Below is the link to my dump file.

https://drive.google.com/open?id=0B-0g2itFXWNbSlgxVnFqZ3VQNmM

Respectfully,

Al

jcd748

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Re: Shadow of the Wyrm v0.5.7 "Cutting"(formerly Savage Lands)
« Reply #204 on: December 13, 2016, 01:27:40 AM »
Thanks!  Looks like I forgot to save the .pdb file when I released, though. :(  What version were you playing?  0.5.7?  And the regular Windows release or XP?
« Last Edit: December 13, 2016, 01:29:18 AM by jcd748 »

kraphead

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Re: Shadow of the Wyrm v0.5.7 "Cutting"(formerly Savage Lands)
« Reply #205 on: December 13, 2016, 01:39:21 AM »
The version was 0.5.7, regular Windows, not XP.

jcd748

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Re: Shadow of the Wyrm v0.5.7 "Cutting"(formerly Savage Lands)
« Reply #206 on: December 13, 2016, 03:36:14 AM »
Unfortunately, it seems that I can't rebuild 0.5.7 and use your dump with the debug symbols file - it has to be the exact PDB that I build originally, which I can't seem to find. :(

I've rebuilt 0.5.7 and updated the site.  Can you download that and play with that instead?

http://www.shadowofthewyrm.org/releases/ShadowOfTheWyrm-Win-0.5.7.zip

At least then if it crashes I'll have the PDB file.  I've got it on the site at http://www.shadowofthewyrm.org/releases/sotw-Win-0.5.7.pdb as well.

Sorry about all this.  In the meantime, I'll keep trying to reproduce your issue based on your instructions.
« Last Edit: December 13, 2016, 03:39:54 AM by jcd748 »

kraphead

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Re: Shadow of the Wyrm v0.5.7 "Cutting"(formerly Savage Lands)
« Reply #207 on: December 13, 2016, 05:28:36 AM »
Hi jcd,

My game crashed again, although this time the crash took several seconds. I was playing a Fae Thief this time, L16. I was climbing the levels in one of the random dungeons. When I crashed, I had not recently ascended a stair nor was I in the process of ascending one. I was next to a grey lowercase u, and suddenly my character froze. After a few seconds, Windows gave the "sotw.exe is not responding" message. Before I could click anything, SoTW closed. Checked saved games, nothing. Checked highscores, nothing. No dump file this time either. I was running the version you had linked in the message above. Let's see, I was in the process of running when it crashed, as in the auto-running when pressing w. Any other info you need, just ask.

Respectfully,

Al

jcd748

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Re: Shadow of the Wyrm v0.5.7 "Cutting"(formerly Savage Lands)
« Reply #208 on: December 13, 2016, 02:15:24 PM »
Ugh, that really sucks, I'm sorry.  I'll be away from the computer for a few days, but if you could attach any crash dumps you get and post the link here (along with a description of what you were doing), I'll take a look later this week or early next week.  Sorry, kraphead. :/

In the meantime, backing up your savefiles definitely isn't cheating!

jcd748

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Re: Shadow of the Wyrm v0.5.7 "Cutting"(formerly Savage Lands)
« Reply #209 on: December 26, 2016, 01:58:48 PM »
I can't guarantee it's fixed, but I've had another user report two reproducible crash bugs.

The first has to do with selecting an invalid direction when trying to disarm a trap when several are present around you; this isn't what you're seeing.

The second might be.  An easily reproducible crash was reported at the top of Zaeda's Tower that turned out to be an issue when casting a spell that doesn't exist (typo'd spell ID).  A value was being referenced that shouldn't have been, which was the cause of the crash.

Both have been fixed for the next version.

Edit: one more crash has been located, related to hostility arising from creatures being hit by spells and being out of the player's FOV.  kraphead, I think this is the issue you were running into in Wyrmeswraec.  It'll be fixed in the next version.
« Last Edit: December 26, 2016, 07:49:01 PM by jcd748 »