December release! This one contains lots of bug fixes, a bit of new content (Rowan Head), and what for me is the big thing, dawn/day/dusk/night transitions when you're on overworld maps.
Shadow of the Wyrm v0.5.7 "Cutting"
- Version declared November 5, 2016. Version finalized December 1, 2016.
- Previously, immobile creatures were truly immobile and didn't move.
Now, many of these creatures have a "sentinel" flag set, which causes
them to stand still when there are no hostiles creatures within their
view maps, and to move to attack otherwise. No more easy rampaging
through Isen Dun! (AgingMinotaur)
- Poison is now more dangerous: it scales based on the level of the
creature applying it, meaning that it'll do more than a point of
damage per minute as creatures get more and more powerful: the base
is 1 damage, +1 for every 5 levels, and doubled after that if the victim
has a particularly low Health score. This means that higher level
creatures that can inflict poisoning are much more dangerous, but it
also means that as the player levels higher, his or her poison attacks
will become increasingly powerful, too (AgingMinotaur).
- Poison damage is now always doubled for creatures with low (< 7)
Health.
- Added searching to the command reference in the guidebook, and made
a few updates to the section on secondary statistics (The_Great_Goblin).
- When attacking friendly creatures, if they have a voice (and not all
races do), they will cry out, causing nearby friendly creatures to
also become hostile to the attacker (AgingMinotaur).
- New area north-east of the starting island: the islet of Rowan Head.
- Added a little bit of information to the Isen Dun Chronicle on this
island and its people.
- Maisy's story is a direct retelling of Robin Robertson's poem, "At
Roane Head" (my deepest apologies to the poet).
- Franck offers to teach the player fishing for a fee, if they don't
already know it.
- Fixed some message formatting issues around resting/automove (VedVid).
- Added optional settings to colourize HP and AP on the display for easier
scanability. These are "default_hp_colour" and "default_ap_colour",
and if not set, will default to the usual white (VedVid).
- As you select sex, race, and class, the information is displayed at the
top of the next screen. This provides better feedback when choosing
to randomize individual elements (AgingMinotaur).
- Made the Guidebook clearer on how attack difficulty, speed, and damage
work (Dallas Herrin).
- Messages on time of day transitions when on an overworld map. The map
itself changes to red at dawn, regular colours during the day, yellow
at dusk, and blue at night.
- Detection no longer gives messages for when it senses creatures, as
that's pretty common. It now checks for out of depth, dangerous hostile
creatures (AgingMinotaur).
- Hungerless races (Fae) don't have their Health marked when neither
hungry nor full.
- The search command now actually searches for hidden traps around the
player. The Detection skill is checked.
- When the game is starting up, if the terminal size is less than 80x24,
the game will prompt the player to resize to at least that size and
hit enter, rather than just exiting. This fixes a reported issue where
reinstalling the game was necessary (Avagart).
- Additional poem fragment for the title screen ("Consecration", John
Masefield).
- Minimum/recommended terminal size is now 80x25, not 80x24.
- Cold spells/wands/etc now have a chance to shatter glass items
(mainly potions) on the ground.
- Creatures can no longer pick up items once they become overburdened.
- Being burdened now gives a 1.5 multiplier to speed, strained 2.0, and
overburdened 3.0.
- Creatures are no longer generated immediately next to staircases.
- Creatures now have a small chance to be generated in packs.
- New pick up all command (";"). Use carefully, as it will take longer
to pick up more items, and nearby creatures might be able to get in
multiple attacks (Legend).
- Failing to pick up no longer advances the turn.
- More stanzas for "Tel and Floridel".
- New creatures: Maisy, Old Toller, Franck, ancient terror, wood elf
sentry.
- New artifacts: giant greataxe "Blood and Glory."
- Bug fixes:
- The damage dealt by poison each minute wasn't being considered
Poison-type.
- You could chat during timewalking, despite the fact that everything
around the caster is supposed to be frozen in time.
- Timewalking wasn't always being applied properly, causing the caster
to immediately step back into time.
- Magici shard in Siriath's lair wasn't loading properly (Dallas
Herrin).
- It's no longer possible to spit out a fruit seed/pit on the world
map and have that tile's inventory updated. Tiles on the world map
now always have null inventories (Dallas Herrin).
- Twille's quest now terminates properly (Dallas Herrin).
- The code responsible for incrementing trained statistics wasn't
handling Health correctly (Dallas Herrin).
- Miscellaneous typo fixes in the bestiary (The_Great_Goblin).
- Water-breathing creatures would pursue threats on land, despite not
being able to breathe air.
- The skill command (F3) was missing from the keybindings in the help
menu (The_Great_Goblin).
- HP regeneration had a bug where the race- and class-based multipliers
were being applied twice, resulting in incredible regen rates
with ogre warriors, dwarf pugilists, etc (AgingMinotaur).